Some questions I have not yet found answers...

Is this up to date ?
In what way?
They have changed the lumbermill a lot.
The extra lumbermill benefits come later apart from the +1 from water is everywhere and this is useful.
For me personally I will place more down and it is now quite powerful for example if you have a chop city you are saving for later (moon landing perhaps) to turn it into lumber mills earlier.
 
Yes that was what i meant, was the comment "lumbermills not so much" written before those changes ?

It seems to me that they have reduced the amount of hills generated on maps and made lumbermills about equal in strength to mines.
So basically they partly took over the role of mines, which were obviously my favorite improvement. I am now very careful with forest cuts.
Makes me a little sad about my favorite wonder, Ruhr Valley as it seems to be nerfed a lot by this, can't seem to find spots with 15-20 mines in 1 city anymore.
 
So basically they partly took over the role of mines, which were obviously my favorite improvement. I am now very careful with forest cuts.
I have found the trees I used to cut first were those not near rivers. Now I lumbermill those, cut down the river ones so I can develop better along the river and later in the game those lumber mills are a gift of huge production chops. The weird thing is my cities now look as they should with development where you would expect and mills in outlying areas.
Makes me a little sad about my favorite wonder, Ruhr Valley as it seems to be nerfed a lot by this, can't seem to find spots with 15-20 mines in 1 city anymore.
I had a 300 prod city the other day without that many mines but with Ruhr. Admittedly it was only at 300 while building space projects but it did feel nice. 20% warlords, 20% Amundsen Scott helped a lot as did a lotta trade routes and 3 industrial CS.
 
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