some questions i need help with

darnock

Chieftain
Joined
Nov 25, 2007
Messages
8
this board is amazing, it has way too much info, i can't seem to find the correct answers on what i am looking for.

I have played 3 games and have died.. i'm playing the game on a pretty easy level.

i'm going to keep looking for my answers, but thought i would post to maybe speed things up.

questions..


i'm borrowing the game from a friend and have all 2 exp packs going, i'm playing on beyond the sword, i am way over my head, but its kinda fun

i'll list my questions the best i can, and add some i've already asked, still looking for answers

my main problem is getting a city the size of 9 and keeping it there, i keep running out of food

any help would be lovely!






I've been using the vikings, i like them,, how do they fair?

people in my towns are not working, saying its over crowded, then i can't make enough food, and bam, the city starts to die.

when i attack an enemies city, and they are using archers and swordsmen to defend, what should i attack it with?

in the tech teach, what should be some of my first girls to get?

how many cities should i start up?

and my biggest question would be, is it best to put workers on auto?

what should my workers be building?


if you can answer any of these questions i'd be so greatful for your time

thank you
 
1) No one tech is necessarily better than the oters, but some are more useful in helping you stay alive and afloat. Bronze Working is one of them, Pottery is another. THey allow Axeman an Cottage Improvements respectively. Bronze working also allows you to chop down forests for added production in your cities.

2) In ot make your people happy and forget that it is over crowded, you need to acquire as many happiness resources as you can and build a market. Building Temples for all the religions you have helps too. OTher buildings help as well.

3) In order for your citeis ot grow and not starve, you need ot have plenty of food producing tiles in the cities fat cross, where it is ocean tiles or farms. SOme wonders help ocean tiles produce extra food or even hammers or commerce.

If the enemy has archers and swordsmen, defending Catapults are very handy. In lew of those, overwhleming odds is a good idea. Promote your troops with Cover and Shock and City Raider. Also have a couple of medic units with your army.
 
thanks, i'm going to start up a new game,, maybe not be vikings this time and see if one of the nobles have some type of food bonus

if anyone can help answer any of my questions i'd be so happy:)

thanks
 
my biggest question would be on what to do with workers?

any advice on that?

this site is wonderful!
 
Every city needs food, so build some farms. Every city needs some production, so build some mines. All resources need development, so build farms on grain, mines on minerals, and plantations (when you can) on bananas, dye and the like. All resources need to be connected to your cities and all your cities need to be connected to each other, so build roads (rivers perform the same function if you have Sailing, though they don't assist unit movement). Also build some cottages, excellent for commerce once they have, in the fulness of time, developed into towns.
Do NOT, repeat NOT, automate your workers and do not turn off "unit cycling". Send workers where you want, to do what you want.
Do not place total trust in the city governor, who is quite likely to put a citizen on to working an undeveloped grass tile instead of occupying the cottage you have just built.
 
Make sure your not going on noble, as it seems as if thats too hard for a beginner. Try Cheiftan or Warlord (not Settler, thats too easy, and noble is too hard).

If you normally have happyness problems (something I have on archipedilo maps, with no religion), get a charasmatic civ. They get +1 :), and +1 :) from monuments (also war is slightly easier with lower XP requirements). Otherwise, try a pangea or continents map, and try and open borders with a civ with a religion (I find William very useful, as you can spread your religion to EVERY city without building a single missionary. He does the work for you :P). I am not entirely sure of the repocussions of opening borders with William, but it seems to work, as William normally has half of the world sharing one religion...

Don't build tons of farms, as farms are useless if you don't have the :) to support them. Instead, focus on :), and build as many towns (or workshops (?) in your production city(ies)) in your fat cross as possible. If there is a resource, build the appropiate improvement on it (eg. Don't build a town on furs, build a camp. The furs give :), and also a large :commerce: bonus).

Finally, unlike :yuck:, which you can survive with, and grow (albeit very slowly), you CANNOT grow with a city with :mad:. :mad: cities will not provide ANY extra workers, something that infuriates me in CIV IV (In older versions of civ, you could imagine an angry worker giving 2 :), thus meaning if you had 10 :), and had 20 population in the city, you would be able to work 15 people in that city. In Civ IV, you can only work 10). Therefore, avoid :mad: like the plague. Do everything to stop it in your power.

One thing that I LOVE is slavery. In the late game, it causes many problems, but in the early game (I often get bronze working, and keep slavery until democracy, where I switch to emancipation). But you need to know how to use it. When a city gets :mad:, then ctrl-click a building or unit which will, when hurried, will use enough population such that the population will not recover to one less population than its current population within 15 turns. Otherwise, the :mad: penalty from slaving adds up. So for example, if your city grows at about one population every 6 turns, and the city is size 20, then you need to kill 4 population, which will mean that in 15 turns, the city will be size 18 (drops to 16, and regrows 2).

Alternatively, try and stop growth as you hit the :) cap (Ie. if your happiness equals your unhappyness). This works in every civic, and is sometimes better for your civ (as dead population can't work). However, not all cities can do that (although most should be able to).

Finally, I am quite noobish as well, however these are the things that I have discovered... if anyone disagrees with me on any of these points, then obey them, as they are more likely to be right. However, almost all of this should be right, as I read it out of a guide somewhere :P
 
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