Sansa_Stark
Prince
- Joined
- Jul 5, 2016
- Messages
- 531
Overall the game looks great, and in much better shape than CiV at launch. And I really look forward to dive into it. However there are some stuff that need to be looked into ASAP.
- The AI moves units better than CiV, but it doesn't build enough. In fact many city states seem to have better armies than most AI opponents.
- Both the AI opponent and city states don't upgrade units, so it has a bunch of warriors and slingers/archers after +120 turns.
- Teching seems incredibly fast. My initial concern of 50 % being to big of a eureka bonus is confirmed, I've watched Quill's stream now, and he gets a whole bunch of them without even trying. I do think tech cost must be raised, and the percentage of eureka boost be lowered. Some of the boosts should have more difficult requirements, you shouldn't be able to get that many out of sheer coincidence.
- The AI makes some strange trade offers. Like 2 for 2 luxery resources in addition to GIVING 11gpt.
- Goody huts are kinda hard to spot, but even worse are the pillaged resource tiles (especially sea resources). I almost went mad from seeing the pillaged fishing boats sitting there forever in one of the streams.
- Goverment legacy bonuses should be capped at some point, no? Especially when you consider the America unique ability.
- I understand Kongo want you to spread your religion, but it's kinda immersion breaking when he criticize you for not doing so when you do not have a religion yourself.
- Seem to be very easy to spam cities, I do not think escalating cost of settlers/builders/districts is quite enough at this level, especially when the AI is passive and don't build any army at all.
- The dead sea should not give fresh water
- When you capture a city, the district count is all wrong on the Raze/keep-screen.
- The exploit level for capturing settlers to remain settlers is just too high IMHO.
Anything else that hopefully will be fixed in three weeks?![]()
Disagree with couple of things:
- Problem with upgrades might be gold, Marb actually had enough gold to improve his units himself only because AI was offering him sick peace deals (giving him a ton of money). Most of the game all his positive income was from deals.
- I didn't watch Quill, but I find it weird. Marb was again tons of weird stuff just to get Eurekas. It definitely didn't seem that he could get that much by coincidence.
- What's the deal with legacy bonuses? Marb never got over 5% in anything. They seem really marginal to me (which is ok).
- You're the first one to complain about slow escalation of settlers/builders/districts cost I guess

- Don't get that goody hut issue. I can see it all the time, and it has sound associated with it. Both you and me are apparently shouting on people for not taking them, so if we can see it, they can to. Maybe some people just need to get used on things. Honestly, all these youtubers are pretty bad in details (which is perfectly fine, since they don't want to be boring).
Real issues are imo capturing settlers, deals offered by AI which are sometimes totally off, and AI not building army.