AndyRookie
Chieftain
- Joined
- Apr 11, 2009
- Messages
- 11
After having played the game for several week, I have taken the decision to quit playing it.
There are several reasons for this. First, I overall sensed a lack of fun while feeling that I still need to learn a lot more in order to be able to play comfortably at noble. And once I succeed at noble, the learning will restart at the next level and so forth. The accompanying, tiny BtS booklet I bought over here in Switzerland fails to explain, IMHO at least, basic steps and does not outline a strategy behind the various concepts that enables the average gamer to win at medium difficulty levels. I found that I must return to this forum to ask for help just to be able to accomplish very basic tasks like settling on an island or get rid of angry faces in my city. I have seen that others here asking the same questions.
Before writing these lines, I just started a new game. After 30 of 50 turns or so - I don't remember the exact number nor do I care - my scout had made contact with 3 other civilizations. Once again, as so many times before, I had to register that my score was hovering at the bottom of the stack, although the differences between the cultures were still slight, which I consider rather frustrating. Also, if I chose to play on a "huge" continent, with the intent to be left alone at the beginning, why the heck am I surrounded by so many other civilizations? While there surely is an explanation, I do not really bother to know it.
The early game is clearly very important, and, perhaps, too crucial. At the same time, from an entertaining point of view, I find this stage very boring. I had to learn that expanding and bringing under control the resources surrounding my first cities did not guarantee me a steady rise above neighbouring civilisations on the scoreboard. However, later in the game, the ones left with fewer city is invariably at a disadvantage, so territorial expansion is important. I am either not intelligent enough or sufficiently interested in the game's programing logic, or both, in order to make the effort and understand the nuts and bolts of whether it makes a difference if I should develop misticism or archery at 3000 BC and in a specific geographic context or build a barrack, breed another warrior or whatever. Although in certain situations, the choice may seem obvious, to me, it all seems rather arbitrary, the most important factor determining my success being the initial placement at the outset and whether I was surrounded by many other civilisations or not.
It's not the turn-based game-concept that puts me off. Some of you may know "Eastern Front" from Talonsoft or "The Art of Operational War" (both now being marketed by matrix games). I always enjoyed playing the former and, to a somewhat lesser degree, the latter. The level of complexity and abstraction that lurks behind the pretty landscapes in Civ4 BtS appears to go way beyond that. Mastering the game seems to boil down to calculate how many "hammers" the construction of this or that building or unit, whether you give your axeman a "city raider" promotion or 10% more strength and so forth. Again, the sort of choices you are forced to make and which appear to have an impact on the outcome seem to demand a level of attention and strict micro-managment that I am simply not prepared to meet.
At the end of the day, it is supposed to be a game. I have always been a horrible chess player. However, I have done well at the two other games mentioned, at medium to difficult levels, and also when playing the "generals" version of command and conquer, where, unlike in Civ4, decisions must be taken under pressure of time.
I have studied history and political science and have a full time job. During the time that I try to figure out the logics of Civ4, I could, for example, further improve my English or French, or learn an even more difficult language. If I find that a game's level of complexity is so high that I get the message that I am an idiot most of the time or that I am required to ask for assistance in forums, then it is, IMHO, not worth the time. A game should involve suspense, learning, but at the end of the day it should be fun. In my view, Civ4 is all about learning and effort, has little suspense and even less fun to it.
There are several reasons for this. First, I overall sensed a lack of fun while feeling that I still need to learn a lot more in order to be able to play comfortably at noble. And once I succeed at noble, the learning will restart at the next level and so forth. The accompanying, tiny BtS booklet I bought over here in Switzerland fails to explain, IMHO at least, basic steps and does not outline a strategy behind the various concepts that enables the average gamer to win at medium difficulty levels. I found that I must return to this forum to ask for help just to be able to accomplish very basic tasks like settling on an island or get rid of angry faces in my city. I have seen that others here asking the same questions.
Before writing these lines, I just started a new game. After 30 of 50 turns or so - I don't remember the exact number nor do I care - my scout had made contact with 3 other civilizations. Once again, as so many times before, I had to register that my score was hovering at the bottom of the stack, although the differences between the cultures were still slight, which I consider rather frustrating. Also, if I chose to play on a "huge" continent, with the intent to be left alone at the beginning, why the heck am I surrounded by so many other civilizations? While there surely is an explanation, I do not really bother to know it.
The early game is clearly very important, and, perhaps, too crucial. At the same time, from an entertaining point of view, I find this stage very boring. I had to learn that expanding and bringing under control the resources surrounding my first cities did not guarantee me a steady rise above neighbouring civilisations on the scoreboard. However, later in the game, the ones left with fewer city is invariably at a disadvantage, so territorial expansion is important. I am either not intelligent enough or sufficiently interested in the game's programing logic, or both, in order to make the effort and understand the nuts and bolts of whether it makes a difference if I should develop misticism or archery at 3000 BC and in a specific geographic context or build a barrack, breed another warrior or whatever. Although in certain situations, the choice may seem obvious, to me, it all seems rather arbitrary, the most important factor determining my success being the initial placement at the outset and whether I was surrounded by many other civilisations or not.
It's not the turn-based game-concept that puts me off. Some of you may know "Eastern Front" from Talonsoft or "The Art of Operational War" (both now being marketed by matrix games). I always enjoyed playing the former and, to a somewhat lesser degree, the latter. The level of complexity and abstraction that lurks behind the pretty landscapes in Civ4 BtS appears to go way beyond that. Mastering the game seems to boil down to calculate how many "hammers" the construction of this or that building or unit, whether you give your axeman a "city raider" promotion or 10% more strength and so forth. Again, the sort of choices you are forced to make and which appear to have an impact on the outcome seem to demand a level of attention and strict micro-managment that I am simply not prepared to meet.
At the end of the day, it is supposed to be a game. I have always been a horrible chess player. However, I have done well at the two other games mentioned, at medium to difficult levels, and also when playing the "generals" version of command and conquer, where, unlike in Civ4, decisions must be taken under pressure of time.
I have studied history and political science and have a full time job. During the time that I try to figure out the logics of Civ4, I could, for example, further improve my English or French, or learn an even more difficult language. If I find that a game's level of complexity is so high that I get the message that I am an idiot most of the time or that I am required to ask for assistance in forums, then it is, IMHO, not worth the time. A game should involve suspense, learning, but at the end of the day it should be fun. In my view, Civ4 is all about learning and effort, has little suspense and even less fun to it.