Some suggestions for CIV 4

egm_bigted

Chieftain
Joined
Sep 13, 2004
Messages
2
Hi,
I would like to see in diplomacy, having a culture dominated by another could make for an interesting variation . The "client states" in Eastern Europe had to obey the orders from the USSR. In exchange for not being annihilated a civ could agree to be a client state. Foreign affairs, trade, production, etc. would then be dictated by the major power.
Being able to choose different leaders would make the game more enjoyable. Having opposing civs led by Hitler, Stalin, George III, Petain, Mussolini, Tojo, etc. would be better than having these preset.
Thank you for a great game. Yes, I am addicted.
egm_bigted
 
Cool. I like Pericles, Agis II, and Themistocles more than Alexander, and client states is a neat idea, but how would it work? It seems like you can get the same results from either an RoP, Military Alliances, MPP, and same World Map and Communications (enforced by a huge military inside the ally's borders), or just conquering the civilization. Any human forced to be a client state would break the rules and try to revolt.
 
It´s not the same. Client state can be obligate to de:
unfair trade exchange, expensive loans, safe vote in UN , locked alliance, like soviets and Eastern Europe, US and Latin America, England and Africa, etc.
This unfair pacts could produce a revolutionary feelings (like flipping cities) and broke the client state status.
In the other hand, if the pacts are fair, the revolts are less possible, and keep the client state status.
 
Also there is the point that "fair" changes with the time. A 'vassal' status could make sense
for the vassalee ..survival, either from the vassallers or other big people on the block
for the vassaler..'partial' if potentially reversible conquest..I should get much more rebellion from cities I conquered than from cities of a vassal civ. This lets me not worry about suppressing them.

I would make sure there is a wide range of possible 'client states'

As for human states revolting... Something that needs to be changed in the game is the concept of winning..a nation should have reasons to merge with another (for a score boost even if they don't become the winner, then being X% bigger than so many others in score should be what they try for.) Also, human, all, states should be able to 'revolt' even if you have conquered them (although a Human in that situation would probably quit since turn after turn may go by with nothing for them to do.)
 
Back
Top Bottom