madscientist
RPC Supergenius
Well after a weak of Civ V I am almost ready to start playing CIV IV at Immortal for a while as I see this game has some really good aspects but some I really don't like that need to be fixed.
This thread is meant to just start some overall conversation, but I will toss out what my feeling are
OFFENSIVE WARS
I preferred CIV IV here.
Frankly there is little stopping you from warring from the get go. Even an archer/Warrior attack can work fairly well and I think warriors are just a little too well equipped. Maybe a lower strength so Spears have a better advantage or ad an intermediate unit between warriors and Swordsmen such as an axeman.
Also horsemen are way too powerful which I will not go into as there is another thread up on it. Suffice that my opinion is to have the AI build more and require archery. Also a decrease in city attack ability would help.
I think there is plenty of room for improvement here to setup a real hexagon warfare type game
DEFENSIVE WARS
I like this aspect alot more than CIV IV.
Setting yourself up for a good defensive war with a few key Social policies allows you to destroy attacking armies, but not all the time. Also you can utilize a real front at key cities and let your other cities rely on their own hit points for defense, while buying units for unforseen sneak attacks.
One final comment on military in CIV V, I think there SHOULD be some base free units. Perhaps ONE unit per city is free, and compensate with higher costs at a very high amount of military.
CULTURE/SOCIAL POLICIES
Without a doubt I love this system, best aspect of CIV V. A totally different tree is fresh, and the way to gather all those culture points is great. A few comments though
The should be a way to build culture here.
Increasing the number of needed culture compared with number of cities seams a bit off. I understand that you get more culture with additional buildings, but seams there should be a better or more rewarding way to tweak this.
I also love how the cities expand culturally.
GREAT PEOPLE
I am uninspired here with the exception of the Great General. Building the core buildings requires loss of improvements and does not provide much return. Give me the old acadamy for +50% science, perhaps allow the Great Artist to also add 50% culture, ditto Engineer and Merchant. Bulbing a free tech is soso (see below) but the Golden Age seams nice (see below).
GOLDEN AGES
Well done. I like the building up towards one, smaller free ones with Social Policies, and the Great Persons. I also like the deminishing returns based on the more you shoot off.
Also there are some nice plays to get VERY long golden ages later in the game even when not Persian.
TECH TREE
As good as I think the Social Plicy Tree is, I think the tech tree is incredibly BORING. It is too straight and linear for me and I greatly miss the diverse path you could get in CIV IV. Also almost every tech does this: Military Units/Building/Wonder.
Which also leads me to
BUILDINGS
The good, there are alot and they have nice prequisites. \
The Bad, there is very little diversity here. +25% this, +10% this, +3 happy that. In Civ IV all building offered numerous things (sometimes bad), graneries retained half population growth and provided health for certainr esources, forge gave happiness with resource and prodcution but unheath, market gave gold but also happiness.
What I would like to see is each building give a certain bonus based on.....
RESOURCES
The biggest reason I am thinkign of packing up and returning to CIV IV.
Horse/sheep/cows/deer/fish/grain have no lasting benefit except an extra hammer/food and cannot be traded. Hey, give me the land improvement and also give my city an extra base 2 food (such as a granery) that can either used in a designated city or traded away. Excess food should be a benefit to use.
Happiness, each resource gives a blanket 5 happy. WOW, this seams way too clunky and needs much more sophitication. I understand it's a EMPIRE thing rather than each city, but I feel having each happy resource give ONE happy face and allow certain buildings to add it EMPIREWISE. Say a MArket give 1 extra happiness to the empire for each cotton, thus if you have 4 cities with 4 markets that's a total of 5 happy faces. Fewer cities can get less but need less, larger empires get more but also need more. There are many buildings to assign the many resources to.
In Civ IV the happiness issue could be addressed so many ways and posed difficult choices (like abandoning the HR civic or upping the slider).
Also perhaps we can alter the resource yield to act like the military reousrces (which work greta by the way). Example if I have 2 spots of cotton, perhaps 1 has 2 yield and the other 3, leaving me some to trade off.
My point is there happy resources need to add a little more excitement into the game.
DIPLOMACY
OK, I have given it a chance and it's just not there. There needs to be more ways to negotiate (more option on the dialogue menu) and there should be an ability to establish long-time friends that share a border. Maybe I have not played enough but this needs some improvement and was probably the least prepared section upon release (after the gamey happiness system).
WONDERS
Not sure but I think I generally like them as they have some nice specific uses that you can pool together with the Social Tree. I would like to see a little more culture, or perhaps increasing the culture output as each age passes (+1 classical, +2 mideival, +3 Renasaince, etc....)
Now don't get me wrong, I like this game however there are many times I am thinking I prefer Civ IV which has all the bugs worked out (almost all).
Again this is just opening up the subject for discussion.
This thread is meant to just start some overall conversation, but I will toss out what my feeling are
OFFENSIVE WARS
I preferred CIV IV here.
Frankly there is little stopping you from warring from the get go. Even an archer/Warrior attack can work fairly well and I think warriors are just a little too well equipped. Maybe a lower strength so Spears have a better advantage or ad an intermediate unit between warriors and Swordsmen such as an axeman.
Also horsemen are way too powerful which I will not go into as there is another thread up on it. Suffice that my opinion is to have the AI build more and require archery. Also a decrease in city attack ability would help.
I think there is plenty of room for improvement here to setup a real hexagon warfare type game
DEFENSIVE WARS
I like this aspect alot more than CIV IV.
Setting yourself up for a good defensive war with a few key Social policies allows you to destroy attacking armies, but not all the time. Also you can utilize a real front at key cities and let your other cities rely on their own hit points for defense, while buying units for unforseen sneak attacks.
One final comment on military in CIV V, I think there SHOULD be some base free units. Perhaps ONE unit per city is free, and compensate with higher costs at a very high amount of military.
CULTURE/SOCIAL POLICIES
Without a doubt I love this system, best aspect of CIV V. A totally different tree is fresh, and the way to gather all those culture points is great. A few comments though
The should be a way to build culture here.
Increasing the number of needed culture compared with number of cities seams a bit off. I understand that you get more culture with additional buildings, but seams there should be a better or more rewarding way to tweak this.
I also love how the cities expand culturally.
GREAT PEOPLE
I am uninspired here with the exception of the Great General. Building the core buildings requires loss of improvements and does not provide much return. Give me the old acadamy for +50% science, perhaps allow the Great Artist to also add 50% culture, ditto Engineer and Merchant. Bulbing a free tech is soso (see below) but the Golden Age seams nice (see below).
GOLDEN AGES
Well done. I like the building up towards one, smaller free ones with Social Policies, and the Great Persons. I also like the deminishing returns based on the more you shoot off.
Also there are some nice plays to get VERY long golden ages later in the game even when not Persian.
TECH TREE
As good as I think the Social Plicy Tree is, I think the tech tree is incredibly BORING. It is too straight and linear for me and I greatly miss the diverse path you could get in CIV IV. Also almost every tech does this: Military Units/Building/Wonder.
Which also leads me to
BUILDINGS
The good, there are alot and they have nice prequisites. \
The Bad, there is very little diversity here. +25% this, +10% this, +3 happy that. In Civ IV all building offered numerous things (sometimes bad), graneries retained half population growth and provided health for certainr esources, forge gave happiness with resource and prodcution but unheath, market gave gold but also happiness.
What I would like to see is each building give a certain bonus based on.....
RESOURCES
The biggest reason I am thinkign of packing up and returning to CIV IV.
Horse/sheep/cows/deer/fish/grain have no lasting benefit except an extra hammer/food and cannot be traded. Hey, give me the land improvement and also give my city an extra base 2 food (such as a granery) that can either used in a designated city or traded away. Excess food should be a benefit to use.
Happiness, each resource gives a blanket 5 happy. WOW, this seams way too clunky and needs much more sophitication. I understand it's a EMPIRE thing rather than each city, but I feel having each happy resource give ONE happy face and allow certain buildings to add it EMPIREWISE. Say a MArket give 1 extra happiness to the empire for each cotton, thus if you have 4 cities with 4 markets that's a total of 5 happy faces. Fewer cities can get less but need less, larger empires get more but also need more. There are many buildings to assign the many resources to.
In Civ IV the happiness issue could be addressed so many ways and posed difficult choices (like abandoning the HR civic or upping the slider).
Also perhaps we can alter the resource yield to act like the military reousrces (which work greta by the way). Example if I have 2 spots of cotton, perhaps 1 has 2 yield and the other 3, leaving me some to trade off.
My point is there happy resources need to add a little more excitement into the game.
DIPLOMACY
OK, I have given it a chance and it's just not there. There needs to be more ways to negotiate (more option on the dialogue menu) and there should be an ability to establish long-time friends that share a border. Maybe I have not played enough but this needs some improvement and was probably the least prepared section upon release (after the gamey happiness system).
WONDERS
Not sure but I think I generally like them as they have some nice specific uses that you can pool together with the Social Tree. I would like to see a little more culture, or perhaps increasing the culture output as each age passes (+1 classical, +2 mideival, +3 Renasaince, etc....)
Now don't get me wrong, I like this game however there are many times I am thinking I prefer Civ IV which has all the bugs worked out (almost all).
Again this is just opening up the subject for discussion.