Quetz
The Tallest Lilliputian
After playing a recent game as the Sheiam, I had a few thoughts on them as a civ, as well as the Agares-demon mechanic.
First, do the Planar Gate creatures need to be so high maintenence? They are far more expensive than normal troops - in fact I often see my gold/turn jump by 2 after deleting just one Tar Demon. The whole game I was running at 40% research and still losing money (thank god for trade ships.) No wonder the Sheiam economy can't keep up with the AI! And you are paying for creatures that are usually subpar (mobius witches are nice at first but can't upgrade, and Revellers and Chaos Maruaders just suck.) Succubuses, Manticores, and Minotaurs are better, obviously, but still it seems to me that at least the lesser units should be free, like the Kahdi spawns.
Second, the demon spawns are out of control. At AC 20-30 (at 160ish turns) I had barbarian manticores, balors, and everything else spawning everywhere and wiping out practically all the AI's, and leaving the ones that survived almost unable to function. I know you can turn them off but it is a neat feature and would work a lot better if the spawn types were linked to the AC (IE no Manticores/Balors before 80/90, etc.) They also seemed to be spawning at a far higher rate than the AC would warrant at the time.
Third, what happened to Mardero's Balor summoning and Meshabber's uber Ring of Flames? I mean really, Fireball? He even has divine and can only cast... Fireball. Sad.
The game was Immortal, Quick on a Standard map, for the record. And the top AI civ was the Charadon, interestingly, with Valk's Doviello+ mod.. he dominated almost the entire game. Sadly the Malakim didn't fare so well - shortly after founding the order the holy city was annihilated by some angry Manticores.
First, do the Planar Gate creatures need to be so high maintenence? They are far more expensive than normal troops - in fact I often see my gold/turn jump by 2 after deleting just one Tar Demon. The whole game I was running at 40% research and still losing money (thank god for trade ships.) No wonder the Sheiam economy can't keep up with the AI! And you are paying for creatures that are usually subpar (mobius witches are nice at first but can't upgrade, and Revellers and Chaos Maruaders just suck.) Succubuses, Manticores, and Minotaurs are better, obviously, but still it seems to me that at least the lesser units should be free, like the Kahdi spawns.
Second, the demon spawns are out of control. At AC 20-30 (at 160ish turns) I had barbarian manticores, balors, and everything else spawning everywhere and wiping out practically all the AI's, and leaving the ones that survived almost unable to function. I know you can turn them off but it is a neat feature and would work a lot better if the spawn types were linked to the AC (IE no Manticores/Balors before 80/90, etc.) They also seemed to be spawning at a far higher rate than the AC would warrant at the time.
Third, what happened to Mardero's Balor summoning and Meshabber's uber Ring of Flames? I mean really, Fireball? He even has divine and can only cast... Fireball. Sad.
The game was Immortal, Quick on a Standard map, for the record. And the top AI civ was the Charadon, interestingly, with Valk's Doviello+ mod.. he dominated almost the entire game. Sadly the Malakim didn't fare so well - shortly after founding the order the holy city was annihilated by some angry Manticores.