Something important I just noticed with Armies

Pounder

Phaethon was here
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Something important I just noticed with Armies

If a hidden nationality unit is loaded into an army, then the next unit loaded does not have to
have a movement value greater than the value of the hidden nationality unit.

I loaded a hidden nationality unit into an army, the unit had a movement value of 2 which meant the army had a movement value of 3. I then loaded regular unit with a movement value of 2 (normally you can"t do that) and the army still had a movement value of 3.

It gets better: I then started an army with a hidden nationality unit with a movement value of 2 and then was able to load a second unit (a regular unit) with a movement value of 1.

Looks like the hidden nationality unit hides is movement value as well.

I currently only have my armies set up for 2 units because that all the AI regularly loads. Some more tests have to be done with larger armies in the future.


ignore
 
Something important I just noticed with Armies

If a hidden nationality unit is loaded into an army, then the next unit loaded does not have to
have a movement value greater than the value of the hidden nationality unit.

I loaded a hidden nationality unit into an army, the unit had a movement value of 2 which meant the army had a movement value of 3. I then loaded regular unit with a movement value of 2 (normally you can"t do that) and the army still had a movement value of 3.
That's exactly how armies work without hidden nationality units too.

It gets better: I then started an army with a hidden nationality unit with a movement value of 2 and then was able to load a second unit (a regular unit) with a movement value of 1.

Looks like the hidden nationality unit hides is movement value as well.
Did this army have a final movement of 2 or 3? My guess is is 2, in which case it's the same as regular units.

Sorry to be a party pooper, but I don't think you found any special effect of hidden nationality units. :(

edit: This should not be confused with what the AI loads into armies. If the AI will load units like you said, then it is indeed a new find, because stupid programming usually prevents it from doing so.
 
Yoda

AI does regularly load hidden natioanlity units into armies.

AI does load upto 2 units into an army, that is why armies in my game are limited to 2 units.

Normally you can't load a second unit into an army unless the second unit has a movement value greater than the first unit loaded.

What is happening here is that if the first unit loaded into an army has hidden nationality, then the second unit doesn't have to have a greater movement value, in fact it can even be less than first unit.

I don't think you read my opening post right, it looks like you are mixing up units movement with armies movement.
 
Off Topic

Here is a sample of the AI with armies with 2 units loaded, both from the same game as I played as the Zulus, Persia with an army with 2 units and Korea with two armies both with 2 units loaded (side by side).

vnon.png


1n79.png
 
It's been a long time since I actually played Civ but I thought like Yoda, that you could load any units you liked with any combination of movement into an army. I thought the issue was only with the AI in terms of what units it will load.

PS: your game looks trippy Pounder. Nazgul and tanks etc. Looks like fun.
 
Yoda

AI does regularly load hidden natioanlity units into armies.
Yes.
AI does load upto 2 units into an army, that is why armies in my game are limited to 2 units.
AI can load up to any number. It depends on the movement of the units. If the AI loads a unit with movement of 1, then all the following units has to be greater than 1. There is no limit at two units (unless you set it yourself as you've done in your games, or as is done in some mods, Warhammer for example).

Normally you can't load a second unit into an army unless the second unit has a movement value greater than the first unit loaded.
Incorrect. The human player can. But the AI won't.

What is happening here is that if the first unit loaded into an army has hidden nationality, then the second unit doesn't have to have a greater movement value, in fact it can even be less than first unit.
But it has nothing to do with hiddenn nationality. It goes for every unit.

I don't think you read my opening post right, it looks like you are mixing up units movement with armies movement.
Nope. :)
 
Cheers Pounder :hatsoff:

But like nick, what is up with those units? I've noticed in your screenshots in older threads too, that your personal mod looks like it's on LSD. :salute: :groucho: :drool:

(yeah I don't open the smiley box so often)
 
looks like my own mod too. I have stuff like dragons in the medieval age, and steam tanks as predecessors of actual tanks. Just mixing in some fantasy stuff here and there.
 
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