Pounder
Phaethon was here
If a hidden nationality unit is loaded into an army, then the next unit loaded does not have to
have a movement value greater than the value of the hidden nationality unit.
I loaded a hidden nationality unit into an army, the unit had a movement value of 2 which meant the army had a movement value of 3. I then loaded regular unit with a movement value of 2 (normally you can"t do that) and the army still had a movement value of 3.
It gets better: I then started an army with a hidden nationality unit with a movement value of 2 and then was able to load a second unit (a regular unit) with a movement value of 1.
Looks like the hidden nationality unit hides is movement value as well.
I currently only have my armies set up for 2 units because that all the AI regularly loads. Some more tests have to be done with larger armies in the future.
ignore