SOTD26: Underwater Road

Ginger_Ale

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[img=right]http://www.civfanatics.com/gallery/files/1/7/7/5/5/waterroads_thumb.jpg[/img]Thanks to Derf for the following screenshot of the day:

"You can get some odd effects with the tag for allowing movement anywhere - like underwater roads, and over peaks too."

I remember playing around with the Civ3 editor probably five (:eek:) years ago and allowing something similar: since roads back then produced commerce, this modification made coast tiles very powerful. I guess some modders could use this feature to simulate something like bridges or other paths across bodies of water for land units. You can definitely create some unusual situations with XML editing...

>> View the Screenshot of the Day gallery and submit your own image!
 
It's the ruins of the legendary civilization of Atlantis!
 
Just wondering: How exactly do you allow movement anywhere? Never seen it before. I've got to try this!
 
In the Civ4UnitInfos in BTS (maybe in Warlords too) change bCanMoveImpassable and bCanMoveAllTerrain to 1. I'm not certain if the first is actually necessary as well, but I usually have it on just in case on units I use the move all terrain turned on for.
 
I remember you could put a settler on a ship and build roads - in Civ that was. No, i didn't forgot any number after "Civ"... ;)
 
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