Sound Issues with Recommended Setups

Zaimejs said:
It's not 10.4.7... I booted up of my 10.3.9 with 7.04 QT.... no dice. No sound at all. The game played about the same... but still no sound.
I can verify this as well. Using 10.4.6 and QT 7.0.4 and no in-game sound except music when zoomed into cities and after research/dipolmacy screens.
 
Darn, I was kinda hoping the Apple updates HAD caused the problem--otherwise how can Aspyr explain this?

Lance
 
I thought I'd post some of my observations on the sound issues.

Like everyone, it seems, only Leonard Nimmoy can reliably be heard on my computer (Macbook Pro 15", 2GHz, 2GB, 256MB VRAM).

However, using the options to use a custom music folder (my iTunes folder) I can more or less consistently hear music (fades out at the closest zoom and the globe view though). How odd!

Mind you, the custom music folder strikes me as a completely pointless option - except for debugging maybe. If I was going to do that I'll just use iTunes in the background as I always do because it allows me to, I don't know, use playlists, skip tracks... (But it was funny to see my computer's hard drive referred to as C: )
 
Sound working as far as I can tell optimally on 20" Intel iMac, 1.5 GB RAM. Assuming that combat sound is not there by default.
 
I'll throw my hat in the "no sound" ring but I'll add a twist - I hear the beginning of almost every sound, they just cut out almost immediately. The music does play sporadically and leonard nimoy's voice overs are always fine.

10.4.7 - QT 7.1.2
dual 2.5 G5, 4 gigs RAM, GeForce 6800 Ultra
 
lateralis said:
I'll throw my hat in the "no sound" ring but I'll add a twist - I hear the beginning of almost every sound, they just cut out almost immediately. The music does play sporadically and leonard nimoy's voice overs are always fine.

10.4.7 - QT 7.1.2
dual 2.5 G5, 4 gigs RAM, GeForce 6800 Ultra

Finally! I've been waiting for someone else to notice. I get about half a second of a sound and then..silence. The cut off is rather abrupt.

10.4.7 - QT 7.1.2
Dual 2.0 G5, 2g RAM, ATI Radeon 9600 XT

Same experience on my painfully slow 1.8 G5 iMac 1g RAM with the infamous GeForce FX 5200, but that has a whole thread dedicated to those issues.
 
AlexandrNyetski said:
Assuming that combat sound is not there by default.
Are you saying that you *can* hear all combat sounds, but you need to change a setting from its default in order to do so?
 
I can get a few sounds if I zoom in really close and turn my speakers up all the way, but even then they're faint. It appears likely to me that it's a volume problem for this reason - most likely it's actually playing the sounds, just so softly they're inaudible.
 
I assume it isnt something silly like that the sounds effects volume slider in the options screen is turned all the way down by default (or even muted)?
 
It appears to be more like even with the volume slider, and the speaker volume, at max, it's so soft it's inaudible.
 
AlexandrNyetski said:
Sound working as far as I can tell optimally on 20" Intel iMac, 1.5 GB RAM. Assuming that combat sound is not there by default.
You should hear plenty of combat sounds...
 
I've got a G5 Dual 2.7GHz with a Radeon 9650 video card, 256MB VRAM.

I get background music... usually. It tends to stutter a lot. Transitions between bits of music are abrupt and jarring. No unit sounds at all. Nimoy's voice is present... but mysteriously stopped working after four or five hours of play. Sound mode is set to "system settings." Running 10.4.6.

There's also plenty of visual bugs, such as the globe view being filled with garbage -- in either full-screen or windowed mode. Or the game lagging quite a bit when played fullscreen on my Cinema HD Display.

And both my CPUs are pegged and running hot whenever the game is running, even if it's not in the foreground. There's no way to truly pause it, it seems. If I don't want my fans spun up and my CPUs toasty, I have to quit the game. Final Cut Express doesn't give my CPUs this kind of workout.

It feels like a game that had a very short beta cycle and a "we'll patch it after we ship it" management ethos.
 
It maxes out my processors even in the main menu. At the end of a turn while it is waiting the processor load should drop. Especially in the main menu screen when there is not even a game in progress. Something is weird here.:crazyeye:
 
This is what I received from aspyr support on the sound issues. I don't have an opportunity to test it right now but thought I'd put it up here anyway. I find it amusing that they seem confused about the game I'm playing:

Regarding the audio issue, this issue can be resolved by changing the default bit rate in your Midi Setup from 2ch - 24bit to 2ch -16Bit.

To do this, open the Audio Midi Setup control panel in the Applications/Utilities folder.

Change Properties For: to Built - in Output. This will show you the Output options. The sample rate should be at 44,100hz, but the Bit rate is defaulted to 2ch - 24bit. Change that to 2ch -16Bit. Once this is changed, Quake 4 should have sound from the internal speaker without having to plug in speakers or headphones.
 
QUAKE 4? Hope that's a typo. Anyway, I'm trying it right now. Will report in a couple minutes.
 


here's my midi setup thingy.

everything already seemed to be set to what they said it should be. Mine might be a little different since I use the digital optical out but I'm getting the sound issues both through digital and through headphone.
 
Helps with the music, but still no unit/battle sounds.
 
I should clarify that it doesn't help much. The difference is whether, when all applicable volume settings are turned up to max and the camera is zoomed all the way in on a city, it's clearly audible though soft, or requires very careful listening to notice it at all.
 
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