SP6 - Deity Training

Matt, have a nice time on your trip. Looks like the timing worked out pretty much perfect: you got to play just before you left. I doubt we'll get through the turns quite quickly enough for you to be up before you get back, but if you are we'll wait for you.

Borealis: Well, you should easily have enough time to play your turn after Renata plays hers, and then you won't come up again until after you're back.

-Sirp.
 
Good luck :) :thumbsup:

Ill shadow the game of (I need to check, he played 15 turns) when he comes up, just to get into the habit of partisipating in a General SG :).
 
Hope I didn't make too many mistakes. So many things to think about!

Short summary - have contact with everyone plus near-complete WM, at tech parity at the moment (lots of trades) with research off, founded two new cities (neither exactly where Matt planned :p), no new huts (and indeed very little exploring).

Here's the turn report.

Well, this is interesting. I do have contact with the Ottomans, but they have no contact with Germany to sell me at the moment.

Ok. I'd like to sell contacts first to raise some cash for dealing with Hiawatha, but I seem to remember that contacts get devalued just like techs, the more people know them, so it's Hiawatha first. So .. I buy HBR from Hiawatha for the price quoted by Sirp. Next to Joanie: contact plus HBR for writing plus 26g. Ah, *now* I see communication with the Germans offered by Osman. We needed writing first, of course. HBR plus contact with Ottomans to Hammy for IW plus 15g. Writing plus contact with Japanese to Osman for contact with Germans plus 6g. Ooh, Germany's a bit backwards, lacking both alphabet and pottery (but they did have HBR!). They do have a worker to sell, which I take for alphabet and 9 gold. Iroquois buy contact with Bis from me for 73 g; same thing to Hammy for 31g and to Joanie for 15g (the latter two all they had). Finally, contact with the Japanese to Bismarck for 26g (all he has). Current tech/cash status: We have 183g and still able to research math in 21 at -6gpt. Iroquois have 96g, everybody else is temporarily broke. We're at tech parity with Iroquois, France, Babylon (temporarily, I'm sure :p ), we're up HBR on Ottomans and Japan, and we're up pottery/writing on Germany. I send our new guest worker to the hill NW of Washington to start roading toward our next city and the silks.

IT Our scout up near Hammy gets nailed by a horse from the barb camp. Guess you don't need half of civs to have HBR before barb horses appear (unless they can get them instantaneously).

1950 BC (1). Warrior reaches Washington, adjust sliders, math in 19. Ooh, I forgot the resource report. We have iron just east of Philadelphia and horses in the hills SE of New York. I will probably adjust the placement of that city that Matt had planned for the hill-in-the-plains in order to pull the horse in our borders pre-temples. Workers south of Washington continue to road towards the cities down there. I'm going to backtrack our remaining scout. If he lives long enough, he can investigate whatever's in the far west - we already know more or less where the civs are in the area he's closest to.

1910 BC (2). Washington settler-settler. Forest chop finishes near NY, spear due in 2. I'm not going to go for barracks there yet. We have another forest in the area that can help with the barracks when we do build it; for now we're just too short on military. We need barb deterrent. The settler heads north. I'm going to put him directly *on* the nearest silks. This has significant overlap with Washington, but it a) will eventually pull in a whale that we can't get by settling anywhere else, and b) will get us a lux much faster (as soon as the current road-build is finished).

IT A Japanese warrior appears outside Boston.

1870 BC (3). Blah. The Iroquois have a worker to sell, but buying it would kill our math gambit, so I'll pass. France has mapmaking. This is potentially useful to us, but we can't buy it yet. Germany is level in tech; must've sold HBR to Japan and Ottomans.

IT Our scout says 'hi' to a French warrior.

1830 BC. (4) Atlanta founded on silks, set to scout. NY spearman-warrior; the spearman heads for Atlanta. Can I just take this opportunity to say 'ah, the joys of a 4-turn settler factory that needs no micromanaging. :) Too bad we can't build military fast enough to keep up. Boston warrior changed to worker; it's not growing fast until we get some forests chopped anyway.

IT Oh my, no less than four French warriors up in the NW now. Glad they're not coming for us.

1790 BC (5) Hmm, just realized that when the iron is hooked up (it's being roaded right now) we won't be able to build warriors in most of our cities anymore. I think we need the cheap MP. So I kick myself and stop the worker. Will road the long way around. Sorry.

IT It's a regular party up in the NW. Two Iroquois warriors following up the French. Must be a nice barb camp up there.

1750 BC (6) Washington settler-settler. Math just took a huge jump down to 5 turns. Iro/French/Ottomans now have math. Same three plus Japan have philo. Iros and France have mapmaking. I smell some trades coming up. Since France is broke and Iro are flush, I'll trade for mapmaking with France. She'll sell it for WM, 5gpt and 133g. Otto will give Philo, math, TM and all his gold (12) for MM. I buy world maps from Japan, Babylon and Germany for math, then sell my own to the Otto's for theirs. Finally WM to everyone who has any cash for a total of about 170g. The map is essentially visible now; all we don't have is a couple small areas that it looks like no one has explored yet. Poly is listed at 30 turns at our current max rate; since I doubt we'd get it before anyone else I turn off research; currently making a whopping +4 with 197g in the bank. Gonna need good trading from here on in, because all contacts and map sales are over with. We have piles and piles of expansion room, which is good on more than one count. We're not too far behind in cities; about to found our sixth, and no one else has more than 7. Babs/Iroq/France are all crammed together on their own big peninsula; I wouldn't be surprised if wars started breaking out over there pretty soon. I switch Atlanta to warrior - the remaining unexplored area to our direct north is mostly jungle, looks like, and the warrior might actually be useful later.

IT Iroquois complete the Pyramids (unhappily, that's a loooooooong way away; happily they're a bit boxed in at present). Germany gets the Oracle.

1725 BC (7). We get our silks hooked up! Lux down to 20%. Boston worker-granary.

1700 BC (8). New York warrior -archer. The warrior stays home with the spear going out to guard the worker to the west of the city. Worker starts forest chop near Boston. Washington grows; lux back to 30%. Warrior will be arriving in a couple of turns from the South to help with happiness. Chicago founded between the hills, set to warrior.

1675 BC (9) There's a hut to the south NE of Nagoya. Probably won't get it, but Philly warrior-scout anyway to clear up the bits of black in the south.

IT Yep, there's a Japanese warrior heading that way. Wish I'd noticed that earlier.

1650 BC (10) Washington settler-settler. MP arrives, lux to 10%. Now making +10 temporarily. I sent the settler south-ish; Borealis can decide where to put him. He has no escort available. Granary in Boston can be vetoed - I didn't take the time to think it through as to whether or not it would be beneficial. Final diplo check: we're still at tech parity with everyone but the Germans, who lack philo and maps. Only France (114g) has any significant cash on hand; since we have 218 and growing and are very weak militarily, I expect the tribute demands to start coming in soon. :p Still no sign of barbs locally.

Good luck Borealis!

1650 BC

My apologies for uploading an unzipped file; for some reason every time I try to copy it into a zipped folder I get nothing there. :(
 
SP6-1650BC.JPG
 
Originally posted by Renata
Well, this is interesting. I do have contact with the Ottomans, but they have no contact with Germany to sell me at the moment.

Ok. I'd like to sell contacts first to raise some cash for dealing with Hiawatha, but I seem to remember that contacts get devalued just like techs, the more people know them, so it's Hiawatha first. So .. I buy HBR from Hiawatha for the price quoted by Sirp. Next to Joanie: contact plus HBR for writing plus 26g. Ah, *now* I see communication with the Germans offered by Osman. We needed writing first, of course. HBR plus contact with Ottomans to Hammy for IW plus 15g. Writing plus contact with Japanese to Osman for contact with Germans plus 6g. Ooh, Germany's a bit backwards, lacking both alphabet and pottery (but they did have HBR!). They do have a worker to sell, which I take for alphabet and 9 gold. Iroquois buy contact with Bis from me for 73 g; same thing to Hammy for 31g and to Joanie for 15g (the latter two all they had). Finally, contact with the Japanese to Bismarck for 26g (all he has). Current tech/cash status: We have 183g and still able to research math in 21 at -6gpt. Iroquois have 96g, everybody else is temporarily broke. We're at tech parity with Iroquois, France, Babylon (temporarily, I'm sure :p ), we're up HBR on Ottomans and Japan, and we're up pottery/writing on Germany.

A pretty good lot of trading here. We could have done better if we had known about contact with Germany and especially them having HBR earlier, but...we didn't.

I would like all players to note that in a trade like this, it's best to avoid trading contacts until after you've traded techs, if possible. This is because, for instance, giving the Ottomans contact with the Iroquois gives them contact with someone else who has HBR, and thus devalues HBR in their eyes.

IT Our scout up near Hammy gets nailed by a horse from the barb camp. Guess you don't need half of civs to have HBR before barb horses appear (unless they can get them instantaneously).

Indeed, apparently not. I'd like to know what the story is though, I guess it might be as soon as one civ has HBR.

I send our new guest worker to the hill NW of Washington to start roading toward our next city and the silks.

'guest worker' huh? That's a pretty generous thing to call him :)

We have iron just east of Philadelphia and horses in the hills SE of New York. I will probably adjust the placement of that city that Matt had planned for the hill-in-the-plains in order to pull the horse in our borders pre-temples.

We could already see where the horses were. You can see horses once you get The Wheel, remember? :)

Anyhow, we don't have to wait until temples to get this tile in: Washington is almost due for its second expansion from its palace. Due in 7 turns as at the end of your turn, in fact. That'd get the horses in range.

Your moved city isn't too bad, but would still be slightly better in Matt's original position.

I'm going to put him directly *on* the nearest silks. This has significant overlap with Washington, but it a) will eventually pull in a whale that we can't get by settling anywhere else, and b) will get us a lux much faster (as soon as the current road-build is finished).

Whales are kinda nice, but not really worth adjusting your city placement for in most cases.

Also, how long does it take to build a road in jungle? Only a handful of turns for one worker if you're industrious. Not a terrible move here, but I think it would have been slightly better to put the city in Matt's location.

The Iroquois have a worker to sell, but buying it would kill our math gambit, so I'll pass.

Yeah good move here, it's not worth crippling our technological progress at this stage for one slave worker.

Can I just take this opportunity to say 'ah, the joys of a 4-turn settler factory that needs no micromanaging. :)

Oh yes! Very nice indeed.

However, don't count on the no micromanaging of Washington forever. Once we get into Republic, we're going to micromanage it to churn out two workers every three turns. Boston will be getting a worker every two turns at the same time. Think about how many workers we'll be churning out!

Too bad we can't build military fast enough to keep up.

Well, if we can't build military fast enough to keep up, you can just change it to building workers for a little while instead: they don't tend to need as much protection.

Hmm, just realized that when the iron is hooked up (it's being roaded right now) we won't be able to build warriors in most of our cities anymore. I think we need the cheap MP. So I kick myself and stop the worker. Will road the long way around. Sorry.

Good thinking here, and better late than never.

France has mapmaking. This is potentially useful to us, but we can't buy it yet.

And you didn't check to see how much they'd pay us for our world map?

Math just took a huge jump down to 5 turns. Iro/French/Ottomans now have math. Same three plus Japan have philo. Iros and France have mapmaking. I smell some trades coming up. Since France is broke and Iro are flush, I'll trade for mapmaking with France. She'll sell it for WM, 5gpt and 133g. Otto will give Philo, math, TM and all his gold (12) for MM. I buy world maps from Japan, Babylon and Germany for math, then sell my own to the Otto's for theirs. Finally WM to everyone who has any cash for a total of about 170g.

Good job with the trading here :goodjob:

Poly is listed at 30 turns at our current max rate; since I doubt we'd get it before anyone else I turn off research

Did you consider going for Currency? That is not prioritized highly by the AI, and since there are four other immediate techs to choose from, there's a decent chance we could get it.

IT Iroquois complete the Pyramids (unhappily, that's a loooooooong way away; happily they're a bit boxed in at present).

No, that's one of the best civs to get it! They are very nicely boxed in. If there's one civ we *wouldn't* want to get it, it's Japan, as well as the Ottomans or Germans, since then they'd be able to grab more land - more of *our* land - faster!

I sent the settler south-ish; Borealis can decide where to put him. He has no escort available. Granary in Boston can be vetoed - I didn't take the time to think it through as to whether or not it would be beneficial.

The settler should probably go for the Ivory. The warrior out of Boston can guard him. The warrior being produced in Chicago can go and guard Boston, and then Boston can build another.

---

Why is the worker north of Boston irrigating plains? Boston isn't going to be working anything except for the two game it has around until it's at least size 3. The worker should be helping chop down forest to get the granary going asap.

We need more workers! Getting another one out of Washington right now could be beneficial. More land in Washington's radius needs to be improved - the tile that's in range of Atlanta, and other tiles so that Washington can work on them, and open up the tiles it shares with Chicago for working by Chicago.

There are a line of three incense about 8 tiles west of New York. Going for a grab of them at some point is....tempting, to say the least.

But, there's plenty more sites of higher priority closer to home to settle first.

EDIT: oh, and why are we building a scout in Philadelphia? That's the one city that needs a temple ASAP!

Good luck Borealis!

-Sirp.

Stormrider
Sirp
Matt_g
Renata
Borealis <--- UP NOW
 
Originally posted by Sirp
A pretty good lot of trading here. We could have done better if we had known about contact with Germany and especially them having HBR earlier, but...we didn't.

I would like all players to note that in a trade like this, it's best to avoid trading contacts until after you've traded techs, if possible. This is because, for instance, giving the Ottomans contact with the Iroquois gives them contact with someone else who has HBR, and thus devalues HBR in their eyes.

Yeah. I *think* the order I did things in was the only way to get everything (because I'd have needed to sell contact to get writing anyway, and that'd have made it less likely I could scrape up enough cash to get HBR later). But very close to even better trading opportunities, yes.

We could already see where the horses were. You can see horses once you get The Wheel, remember? :)

I need a Simpsons 'doh!' smiley.

And you didn't check to see how much they'd pay us for our world map?

If I remember correctly, I asked them what they wanted for it and they said 'it can't be done'. I can't remember if I moved the lux slider first, though. Selling the WM without getting map-making for it would've been counterproductive, I think; we wouldn't have gotten as much cash for it later if France had already had a chance to sell it around.


Did you consider going for Currency? That is not prioritized highly by the AI, and since there are four other immediate techs to choose from, there's a decent chance we could get it.

Considered it and rejected it. Currency was at 40 turns, even more than poly, and I took a guess that somebody'd have it before the 20-something turns it'd probably take us to research it. I have no idea if I'm right or not on that, but that was my reasoning. :)

No, that's one of the best civs to get it! They are very nicely boxed in. If there's one civ we *wouldn't* want to get it, it's Japan, as well as the Ottomans or Germans, since then they'd be able to grab more land - more of *our* land - faster!

Yep. :D And they're not even that far away, as I realized after I typed that - there's always the option to go overseas if we really want it.


Why is the worker north of Boston irrigating plains? Boston isn't going to be working anything except for the two game it has around until it's at least size 3. The worker should be helping chop down forest to get the granary going asap.

Yeah, my mistake, but with us being industrious I didn't think it was worth it to stop him once I'd hit the button.
And scout vs temple in Philly -- I thought you might think that. :p At least it can be changed.

Thanks for the comments. :)

Renata
 
[delurking] IIRC: Barb horses show up when 2 or more civs have HBR. Galleys when 2 or more have Map Making and Uprisings when 2 enter a new age. [/delurking]

Hotrod
 
Greetings, from sunny San Diego. :D
Just wanted to let you guys know I will be back home on Thursday. Hopefully you won't have to wait on me. (Thanks for that Sirp)
Oh, and my craps system worked, kinda of. :lol:
I spent about 8 hours total at a table and the final tally was a loss........but only a $10 loss. So I guess you can call that a win really because a lot of money moved in that 8 hours and the loss was neglible.

Matt
 
Hmm...how's your turn coming along Borealis? You're over the 48 hours. If you've got a reason for the delay, then that's fine, but please do let us know at least, what's happening.

-Sirp.
 
1650 BC (0): Philadelphia swapped to temple; I note that switching the grass to the forest will save 9 turns, but leave it as it would mean that the city wouldn't grow for 20.

Diplo check: The Iroquois and France have horses hooked up, and Germany has its iron hooked up. Neither civ is close enough to really send them against us, but it's good to keep in mind that they can produce horsemen/swords.

Domestic advisor reveals that running 10% research only loses us 2gpt, and I turn research back on for Currency. We have no cities capable of supporting a scientist, and as Currency is not a high AI priority, and expensive to buy, anything that cuts down the price on it is probably worth it. We're currently at tech parity with the AI, and with Code of Laws, Republic, Construction, Literature, and Polytheism left for them to research, this might be a decent gamble. If the AI suddenly start getting it, then the price will drop, and we'll have a few extra beakers towards the tech if we feel that we need to speed up.

Cities: I'm assuming that New York is building an archer to go barb hunting with, so I leave it be. Otherwise we're ok.

1625 BC (1): Settler heads towards ivory/horses, worker finished with the plains also heads in that general direction to help hook that city up. I start selling our WM every turn where I can get 1 gp from it, as this almost doubles our income.

1600 BC (2): Barb camp appears near our scout :( and offs him. Lux tax temporarily to 20% as Washington is size 6. A barb appears to harass our settler, who waits in Boston until Boston gets its own escort. Warrior built in Chicago heads to Boston to free up an escort there as Sirp suggested.

1575 BC (3): New York builds an archer; starts a spear to escort the next settler from Washington- we should avoid using warriors for long-distance escorts with barb horses around, and I'm thinking about going after that incense to get three native luxuries.

1550 BC(4): Warrior in Boston beats a barb warrior. Washington keeps building settlers, and Atlanta keeps building warriors for short-term escorts.

Code of Laws is widespread, and workers are on the table in both France and Iroquois country. Japan evidently got the tech in the interturn and traded it around, as they have much $$$. The current cheapest price, from France (logically, as they are Commercial and Joanie is polite) would be WM + 185 gold; as we don't need it that badly, I decide to wait for Osman and Hammurabi to buy it as the resale value would mean a net loss. I buy workers instead, as we need them more badly right now. I may get yelled at for :smoke:, but I think two guest workers at 209 gold are worth more than the Code of Laws deal right now.

1525 BC (5): Nothing much.

1500 BC (6): The settler grabs the spear near the worker improving New York and heads off to the incense- if we can hold onto it, having a third luxury will make our life much easier. An archer remains near the worker to deal with harrassing barbs.
Lux tax up again to placate Washington- having luxuries will make MMing and our income that much better when we don't have to do this in the future.

1475 BC (7): Boston is now at its perfect granary-building rate, destined to grow in 12 turns and build a granary in 11. It is working both the game forest and the river forest to do so. Do not make it grow faster than the granary as this will defeat the purpose- as soon as the granary is built, it can start working the irrigated game again.

(IT):
SP6-1475IT.JPG


You know, this is nice... if we can get a decent military before Samurai appear, we might just have to take it from them. :hammer:

1450 BC (8):
(IT): Four AI civs are now building the Colossus.

1425 BC (9): Settler/spear pair heads for the two game near the river north of New York. Seattle founded near ivory and horses, where it will pick up two bonus grasslands when it expands.

(IT): Babylon also starts the Great Library. Kyoto is size three, so it should have a decent start on Hammurabi. We want the GL where we can capture it if necessary.

1400 BC (10): The settler/spear pair near the incense is within range, and should settle on one of the incense hills for defensive purposes. The worker on the plains near Boston should start bringing irrigation to Seattle, and the worker building the road is there to connect the ivory.

Literature and Code of Laws are widespread with everyone except Osman. As soon as we have enough cash to buy Code of Laws straight up, we should probably get it from Joan- we could buy it now with gpt, but there's no particular reason to as none of the AI have Republic yet. This should happen about halfway to the end of the next leader's turn, as we are currently making 15-17gpt depending on how big Washington is.

1400 BC

The American Despotism in 1400 BC:

SP6-1400BC.JPG
 
Originally posted by Borealis
1650 BC (0): Philadelphia swapped to temple; I note that switching the grass to the forest will save 9 turns, but leave it as it would mean that the city wouldn't grow for 20.


Indeed, you don't want to cut the city's growth.

Diplo check: The Iroquois and France have horses hooked up, and Germany has its iron hooked up. Neither civ is close enough to really send them against us, but it's good to keep in mind that they can produce horsemen/swords.

We'd prefer them producing swords, not horses. Horses can actually get to us pretty fast. Especially if the Ottomans or Germans (or Japanese, of course), had some.

Domestic advisor reveals that running 10% research only loses us 2gpt, and I turn research back on for Currency. We have no cities capable of supporting a scientist, and as Currency is not a high AI priority, and expensive to buy, anything that cuts down the price on it is probably worth it.

Good work here. Note that we don't actually have to get it first for it to be worth while. It used to be, that after the AI sold a tech to a couple of other civs, it'd start selling it to everyone for chump change. These days, the AI always wants *something* substantial for a tech. So, it's possible to get it, and still be able to broker it with a couple of other civs, if not all.

Cities: I'm assuming that New York is building an archer to go barb hunting with, so I leave it be. Otherwise we're ok.

Or just to protect us from barbs; not so much 'hunting'. If barbs show up, they'll be liable to chase workers, pillage improvements, etc, instead of behaving nice and predictably and impaling themselves on our spears. Thus, having a few archers is a must to kill them.

Until we have more than a couple of archers, we should keep them on our road network, ready to travel to whereever a barbarian is sighted.

I start selling our WM every turn where I can get 1 gp from it, as this almost doubles our income.

Yup, this is a good - if tedious - move at this stage.

1575 BC (3): New York builds an archer; starts a spear to escort the next settler from Washington- we should avoid using warriors for long-distance escorts with barb horses around,

Oh yes, avoid as much as possible. I prefer to send a double-escort: A spearman and a warrior, for insurance, where possible.

and I'm thinking about going after that incense to get three native luxuries.

Didn't I say something about us thinking about this at some point in the not-so-near future? :)

It'd be nice to have the incense, but I'm not sure it should be this much of a high priority, since it could be a bait for wars, and it'd certainly be impossible to hold in the event of war. But yes, they would be nice to have, even if there is other nice territory around.

Code of Laws is widespread, and workers are on the table in both France and Iroquois country. Japan evidently got the tech in the interturn and traded it around, as they have much $$$. The current cheapest price, from France (logically, as they are Commercial and Joanie is polite) would be WM + 185 gold; as we don't need it that badly, I decide to wait for Osman and Hammurabi to buy it as the resale value would mean a net loss. I buy workers instead, as we need them more badly right now. I may get yelled at for :smoke:, but I think two guest workers at 209 gold are worth more than the Code of Laws deal right now.

No :smoke: call here; this was a good move :goodjob:

We don't need Code of Laws at all right now. Waiting for it to go down further in price is a good move. We do need workers now, and it's worth paying for them. (And now that the AI charges decent prices for them, it's also guilt free!)

1475 BC (7): Boston is now at its perfect granary-building rate, destined to grow in 12 turns and build a granary in 11. It is working both the game forest and the river forest to do so. Do not make it grow faster than the granary as this will defeat the purpose- as soon as the granary is built, it can start working the irrigated game again.

While it is a good idea to make a granary build happen just before growth, it's not worth stunting the city's growth for it. Working on the irrigated game, the city could grow once comfortably, and perhaps again, before the granary arrives. We should have gone for fastest-possible growth at the moment in Boston, and another forest chop to speed the granary. In particular, the other game should have been chopped, since that's going to be needed anyway.

You know, this is nice... if we can get a decent military before Samurai appear, we might just have to take it from them. :hammer:

Yeah honestly, that's going to be a pretty big might. :)

We're still going to be in expansionary mode well into the middle ages. Heck, winning a border war which takes a couple of their outer cities off them would make me happy; taking out their core would be difficult indeed!

Literature and Code of Laws are widespread with everyone except Osman. As soon as we have enough cash to buy Code of Laws straight up, we should probably get it from Joan- we could buy it now with gpt, but there's no particular reason to as none of the AI have Republic yet. This should happen about halfway to the end of the next leader's turn, as we are currently making 15-17gpt depending on how big Washington is.

Yup, once Republic is in, we want to get it asap. Literature is essentially useless to us, since we don't want to build libraries, and we're not going to be able to build the Great Library.

---

Why is a worker near Philadelphia building a mine on a hill? There are forests to be chopped! It is rare, very rare, to mine a hill while still in despotism, as it takes a long time, and is no more productive than a mined plain, or a forest. Also, the cattle irrigation is a little too pre-emptive: another forest cut should have been done first, and then it would be good timing to irrigate the cattle.

We *really* need to get that barracks in New York going. Stormrider, if you think you can survive without that spear that's going to be produced in New York shortly, change it to a barracks.

Atlanta has a spear which could be used as an escort for the settler. New York has a spare warrior which could go along as well. Then uhh...trim some garrisons for the rest of your escorts, or rely on Chicago to produce escorts for a while. Soon I'm hoping that New York can get us a few veteran horsemen going! Boy, that'd help national security a great deal. If Japan got punchy soon, horses are the unit that we'd live (or die) with.

Oh, and getting a road to our incense is NOT a high priority. In fact, it's very low on the list.

-Sirp.
 
Woohoo, beat Japan to the ivory. :D Nice turn, Borealis.

Renata
 
I got it. I hope to play tonight (in about 12 hours).
 
Oh btw, one thing guys: We want to avoid any culture wars with Japan if possible. They are religious and would definitely win any culture wars with us (ditto for the Ottomans who are scientific). If possible, avoid all overlap with their cities, try to settle 4 spaces apart from their cities, and *definitely* don't settle closer than 3 spaces from their cities. It'd just be asking for a sneak attack.

-Sirp.
 
A lurker would like to congratulate Borealis on her amazingly good QSC-17 result, I don't think you are going to need a lot of Deity training girl ! :goodjob:
 
Was not able to play last night. I have already given fair warning to my 'better half', that I must and will play Civ tonight...

Stormrider
 
0) 1400 BC
* NY change Spear -> Rax
* Worker by Philly stop mining hill (will move to chop forest)

I) Iroq / Germany start Great Library

1) 1375 BC
* Worker to forest by Philly
* Settler to insence hill
* Settler in North moves N
* Continue roading / irrigation by Seattle/Boston

I)
* Horses are online
* France starts GL

2) 1350 BC
* S.F. founded on insence hill. poor land = slow growth. Set to spear
* Wash Settler -> Settler. Settler moves towards south and picks up warrior escort from Chicago
* No one will trade CoL yet for straight up cash
* settler moves 1 North

I)
* Message for Forbidden Palace
* France estblishes embassy with us

3) 1325 BC
* Chi warrior -> Spear
* Miami founded in north by the 2 game tiles. Set to worker

4) 1300 BC
* Workers work

5) 1275 BC
* CoL from France for 164 gold. CoL to Ottomans for Literature / WM (they had no cash)
* Continue worker improvements

I)
* Babylonians demand 19G / TM. I give Hammi the money so he can afford a barber to get rid of that silly beard.
* MASSIVE barb uprisings by Miami

6) 1250 BC
* Wash settler -> Settler. It picks up a warrior escort and moves South.
* Joanie has discovered currency

I)
Ottomans start GL

7) 1225 BC
* NY Rax -> Horse
* Seattle change warrior to spear
* Have not seen many Barbs by Miami

8) 1200 BC
* Forest chopped by Philly - BG!- start mining. Forest chopped by Chicago - regular grasland
* Boston granary -> Spear

I)
France gets Collosus. Cascades all about.

9) 1175 BC
* Lots of barbs to South, not north by Miami.

I) More cascades

10) 1150 BC
* Settle first settler (Houston) from my turn on hill in southeast by Boston/Seattle due to barb activity. Not my first choice of settling, but much safer.
* Archer by NY kills barb warrior
* Whip spear in Seattle as several barb horses are around
* Warrior from seattle takes big chance and kills barb horse in order to prevent horse from killing two workers next turn.
* Phil temple -> Spear
* Wash Settler -> Settler. Moves to west towards our big lake that needs settling to the north shore. No escort yet.

Summary:

* I took some big chances moving the settlers built on my turn with warrior escorts. I felt the needs to expand rapidly to grab up the nice lands before the AI does justified this. i did not want to pass time building spears.
* I did mine some hills on my turn, but only for cities that ran out of nice flat terrain
* Settler in middle of empire should settle north of our lake
* Settler to east of Boston should fill in that area between Boston and the coast. The is barb activity to the South, but there is enough time to settle him safely
* A fair amount of barb activity to South and some cities with only warriors (my reasoning above)
* Until NY gets horses flowing for barb fighting duty, we my get sacked a few times by Barbs. I forgot to write it down, but the iroqois also demanded money. We can probably get to tech parity by spending our remaining gold and gpt (and leave none for the Babrs / AIs):

Ottomans / Japan / France: Currency / Contruction / Poly
Iroqois: Contruction / Poly
Germany: Poly
Babs: Even with us


GAME

I am doing ths from work and am having problems uploading the save. I was so tired last night, I uploaded the .sav file to uploads4, not the zipped version. I zipped it here at work, but it will not let me upload. So...

You can download the .sav from the uploads directory, I can e-ail the file, or I can stop home at lunchtime in about 3-4 hours and re-upload.

My sincerest apologies

Stormrider
 
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