12:30pm. Ill post this & the save and edit for spelling tomorrow. Hope the writing is clear enough to follow. Rome is in pretty good shape with no AI units in sight!
Pre Turn End of 1750BC
Diplo No one likes us.
Iroquois: Wheel & Mysticism; 3 cities; 65 gold
Viking: Wheel & Mysticism; 3 cities; 51 gold
Babylon: Wheel & Mysticism; 3 cities; 7 gold. I wonder if he wears that hat in the summer
Rome grows in 3 and will require happy juice.
Switch Veii to Barracks. I can change to walls if the crowd heads that way.
Cant decide what to do with the settler. If Veii was one tile SE, then I could go 3 tiles NE then 1 tile N and each city would have 9 tiles to work. Wish Veii was on coast right behind the river. Nice defense bonus & no aqueduct.
Below is a dot map of likely future Roman cities. I know if I go for the Red Dots AI will attack the least fortified city. The red dots also require irrigation to grow. We are having trouble protecting the city, much less the worker. If I settle next to the Gems the AI parks on the Hill & mountains. The purple dot where the archer stands is an excellent location. The rivers are on two sides of the tile. Eventually we can park on the hill and force the AI to attack across the water. If we settle the purple dot now, the AI will raze the city for sure. The blue dot has grasslands we can mine, is far away from the battle from (for now) and can turn out some shields. The blue dot should probably chop build a temple then pre-build the GL. I hate to settle 1 tile away from the coast. The temple will pull in 5 grass tiles and 1 hill for the GL pre-build. The orange dot is probably the best pick for the next city. The settler is already there, and time is of the essence. We can chain units from this city up to the front after it starts to produce. We need another worker (1.5 per city in AW) & thats probably what Ill start with.
It appears we will have no iron for a several centuries. I hope we have horses up north somewhere
Fortify spear & archer. I dont want to attack a fortified warrior in a forest. The Roman vet archer is a 4 to 1 favorite to kill the fortified Viking regular warrior. But if I lose 2 hp in the process, Babylons warrior is a 6 to 4 favorite to kill me. We cant afford to trade units with the AI. Ill wait. Hit enter.
Turn 1 1725 BC
Barb turns tail & runs into the fog. Settler & warrior move to
orange dot. We need a warrior to protect our worker from the barbs. I switch Veii back to a warrior build.
Rome Spear in 3, grow in 2
Veii - Warrior in 3, grow in 4. Worker irrigating wheat near Veii.
Turn 2 1700 BC
Antium founded
No AI moves, no AI new arrivals. I suppose they are waiting for reinforcements. Lets hope the RNG is true to form and they impale their warriors on our vet spears.
There are two barbs up north. One on the hills and one by the fish.
Rome (5) Spear in 2, grow in 2
Veii (2)- Warrior in 2, grow in 4. Worker irrigating wheat near Veii
Antium (1) Build worker. We need roads & mines.
Turn 3 1675 BC
No AI moves, no AI new arrivals. One barb goes to the fog.
Rome (6) Spear in 1, grow in 1. Up the happy juice to 20%
Veii (2)- Warrior in 1, grow in 1. What a difference water makes! Worker building road on the wheat near Veii.
Antium (1) Worker due in 9.
I hope we get our empire settled before the bars get horses.
Decision time. Do I attack with the vet archer (hes a 4 to 1 favorite) and then bring the spear (spear wont be able to fortify) in after him for cover? The veteran spear would be a 9 to 1 favorite in the forest to win on defense. Good odds to kill 2 units.
Archer wins in a rout and promotes to elite.
VetSpear move in for cover.
Good year for the Romans. Bacchanalia

@ 7, dress is casual.
Turn 4 1650 BC
The AIs all look sad. Bet they heard how much fun the Bacchanalia was. Rumor has it Joan snuck in.
Research set to 70%, writing due in 14 turns.
Happiness set to 20%.
Rome is earning zero GPT. Rome has eight gold in the vault after party expenses.
No AI moves, no AI new arrivals. One barb goes to the fog.
Rome (6)
Settler due in 4, grow in 3.
Veii (3)- Barracks in 7, grow in 7. The new warrior goes to protect the worker from barbs. The worker is building a road on the wheat. Watch happiness in Veii.
Antium (1) Worker due in 8.
The archer & spear move to the hill. I want to attack the fortified archer before his friends show up. If I waste the warrior next, the archer will counter attack the unfortified spear. Spear is a 70% favorite in that fight. But if I get the archer
first, the spear is a 90% favorite over the warrior. Downside is it takes a turn to get into position, but thats what Im going to do. We have a good view from the hill, so if a stack of 4 archers shows up we can always retreat back to the forests towards Rome.
Turn 5 1625 BC
New barb shows up in the North. Research still set to 70%, writing due in 13 turns.
Happiness set to 20%.
Rome is earning zero GPT, and has eight gold in the vault.
No AI moves, no AI new arrivals. Two barbs up north
Rome (6) Settler due in 3, grow in 3. Rome should probably go Settler / Spear / Settler / Spear for a few centuries. We can send 1 spear to cities in the back. If we settle towards the AI we will need
3 veteran spears as an escort. Building roads to the new cities towards the front also takes a lot of spears.
Veii (3)- Barracks in 6, grow in 6. Watch happiness in Veii when it goes to 4. May need a warrior for police duty and eventually a temple.
Antium (1) Worker due in 7.
Elite archer takes out the Viking archer. The spear moves in for cover. The archer is down to three points. He can heal in no mans land.
Turn 6 1600 BC
There is a barb poised to attack Antium. Our fortified warrior is a 4 to 1 favorite.
Rome (6) Settler due in 2, grow in 2.
Veii (3) Barracks in 5, grow in 5
Antium (1) worker due in 6.
Worker moves to next square to road.
Archer is healing. Will have 4 points next turn. Im in no hurry to attack unless friends show up.
DIPLO Check:
Diplo No one likes us.
Iroquois: Wheel & Mysticism; 3 cities; 65 gold. No change in all these turns.
Viking: Wheel & Mysticism; 3 cities; 51 gold. No change!
Babylon: Wheel & Mysticism; 3 cities; 7 gold. No change?
Hard to believe.
Turn 7 1575 BC
Warrior beats barb in Antium, he does not get a promotion.
Archer healing.
Worker building road.
Rome (6) Settler due in 1, Rome will grow in 1 turn
Veii (3) Barracks in 4, grow in 4
Antium (1) worker due in 5, grow in 5 (due in 7 last turn. What gives?)
Our worker moves to next square to build a road.
Archer is healing. Will have 4 points next turn. Im in no hurry to attack unless friends show up.
Turn 8 1550 BC
Regular spear and Settler head to the blue dot.
Elite Archer takes out warrior, signs book deal, wants to renegotiate his contract. Spear follows, asks for autograph.
Rome (4) Spear due in 3, grow in 5.
Veii (3) Barracks in 3, grow in 3
Antium (1) worker due in 4, grow in 4
No barbs in sight.
Turn 9 1525 BC
Settler & spear heading to blue dot. There is a barb camp on the mountain next to the blue dot.
Archer & Spear head to forest on the way to Rome.
Move slider down to 10%. Should have done that the turn when the settler was built.
Research now at 80%, writing due in 7. Happiness is at 10%, we are earning zero per turn.
Be sure to watch Rome each turn & set the sliders.
Turn 10 1500 BC
Romes influence expands.
Archer returns to Rome to a heros welcome. Party @ the palace at 8pm. BYOB.
Worker moves to bonus grass by Veii to mine.
When you found the next city you will pop the barb camp.
Be sure to micro manage Rome each turn & adjust the research & luxury sliders.
Veii will grow next turn. Send a unit from Rome for police or turn up the happy gas.
The group needs to decide where & when to start a pre build for the GL. Perhaps we should get it started in Veii, build veteran spears in Antium, and build workers out of the new city.
There will be a worker coming out of Antium next turn. Antium is further away from Rome than the Blue dot will be in RCP terms, so build workers in Antium and a barracks in the new city. The next city after that probably needs to go way up north to the fish. We can get gems safely up there far from the AI and build workers out of there. Once you found that, Switch Antium over to building military. Lets hope we meet a new friend that will trade writing for math! We could use some cats and a map to the IRON.
Rome 1500 BC