High time for a new game in the Space-x series.
This time I'd like to try a straight Sid game. I'm considering Continents or Pangaea, but every setting is up for discussion at this point in time. The game itself will start somewhere in April, so we've a while to make up our minds.
The current roster of Sid-master wannabees:
Karasu
Mad-bax
Northern Pike
Space
We've some room for a few more players, but be prepared for a relaxed pace and a friendly atmosphere.
Greebley came up with an interesting idea: start with less AI than in standard for the map size. Will this be easier or harder. Only the shield costs are much lower for the AI, still the same amount of food is needed to grow AFAIK. It could be that in those circumstances we would have a bigger chance to grow to a decent size. The AI will be big anyway. The SG Sid games show that the AI will gobble up the runts anyway with their access of units. That being said a Sid AI that big from the start might be impossible to beat.
Thoughts?
This time I'd like to try a straight Sid game. I'm considering Continents or Pangaea, but every setting is up for discussion at this point in time. The game itself will start somewhere in April, so we've a while to make up our minds.
The current roster of Sid-master wannabees:
Karasu
Mad-bax
Northern Pike
Space
We've some room for a few more players, but be prepared for a relaxed pace and a friendly atmosphere.

Greebley came up with an interesting idea: start with less AI than in standard for the map size. Will this be easier or harder. Only the shield costs are much lower for the AI, still the same amount of food is needed to grow AFAIK. It could be that in those circumstances we would have a bigger chance to grow to a decent size. The AI will be big anyway. The SG Sid games show that the AI will gobble up the runts anyway with their access of units. That being said a Sid AI that big from the start might be impossible to beat.
Thoughts?