Space Empires

Well, im interested in your mod. Looks great! I think i know the problems this one may have and the hard it has to be...

I will give you some ideas which may help (or may not). If they are good, keep them in mind; if not, simply ignore:

- About the maps, i think they only could be used if it has been made without random map generator.

- The planets could have a "X" form (1;3;1), allowing only to build the city (colony) in the central sqare (forbidden to build cities everywhere except 1 terrain type), and may contain up to 4 resources and 1 luxury (luxury res under cities are added to your lux list)

- Each irrigation would give a +great food bonus, depending on the terrain type, and each civilian consumes 1 instead of 2 foods. The same with mining, +great bonus. So, in a gaia planet with city, with 1 irrigation and 3 mining you will find more than 12 civilians and lot of production, with 4 irrigations, more than 40 civilians but low shield production (high science or money). BUT irrigation and mining should need a LONG time to be built.

- If planets had this form, ships may go out in 4 (+) directions, Culture may be used as "influence" areas (similar to GalCiv), and the AI wont pass through if you havent the pass pact or a war with them.

- It would be needed to bombard a planet square before unloading troops to attack it with up to you have "anphibous" units(sorry for these expresions, but i have the Spanish version and i dont know the words used in english)

- My terraforming idea is that the initial terrain for poor planets may be swamps or jungles. When you make the 1st upgrade, you learn how to remove them (easy to set in the editor), the 2nd upgrade may be the irrigation (these two may be inverted), and the 3rd upgrade may be the "plant forest" action, being the forest base able to be irrigated, mined... and the "Gaia" terrain.

- Have you seen Master of Orion II? A similar Starsystem mode would be great: 1 star has up to 5 planets. around this star and planets all the "water" may be coast, and you colonize with "colony bases"; between grouped stars may be sea (for example, galaxy arms), (after researching a low level tech you only are safe in coast. Then you colonize with "colony ships"), and between galaxy arms, ocean (with the risk of losing your ships on it) (when you research "deep space navigation")

- If you want spaceships units, im making Starcraft units, and there are 17 possible flying units... 5 Terran (human) ships (wraith, dropship, science nav, Battlecruiser and Valkyrie), 6 Protoss (elder civ) ships(scout, carrier, arbiter, corsair, shuttle and probe), and 6 Zerg (aliens) flyers (they really arent ships)(overlord, queen, mutalisk, guardian, devourer and a kamikaze). I mght extract them, but it will take a long time, and i dont know yet how to create units.


Well, i think i dont forget anything... What do you think? :lol:
 
Wow, i read now my post and it is hard to read! :lol:
The idea of Starlanes, i see it too hard (roads in the sea?), but Jump Holes may be the airports (are they called garrisons? or these are the ports?): Base relocation or transfer unit. sea ships may have set the "transfer unit" trigger and Air ships simply relocate...

If you need any help, i'm ready to draw/compile/search/edit. Simply tell me.
 
Hi,
I don't want to work on this graphic mod, but I will try to create a new Space Terrain for Civ4 during the next winter ;)

But you are free to expand "Space Empires" with multi-tile planets. You might ask Flamand (Creator of the StarTrek Mod ). I guess, he already did some 4-tiled planets.

Starcraft Units : cool !! :thumbsup:
 
I heard something about their copyright, but i will take them from 3Dstudio. I saw somewhere, a group is making a WarcraftIII2Starcraft. I may use these "no copyrighted" units to make the animations. If you are lucky and find any similar, use them!

If you want to use w2 units for your own use, you can extract them first with mpqview (you need the Warcraft2.dat list) and then decompile the GRP files with GRPconverter (i know i have both programs but not thee w2.dat)
Good luck!


About the space empires, i think it is too hard to make on this Civ. Better to wait 14 days until the civ4 appears and take the ideas for them. I may help you in civ4, coz i will have it! :D
 
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