Well, im interested in your mod. Looks great! I think i know the problems this one may have and the hard it has to be...
I will give you some ideas which may help (or may not). If they are good, keep them in mind; if not, simply ignore:
- About the maps, i think they only could be used if it has been made without random map generator.
- The planets could have a "X" form (1;3;1), allowing only to build the city (colony) in the central sqare (forbidden to build cities everywhere except 1 terrain type), and may contain up to
4 resources and 1 luxury (luxury res under cities are added to your lux list)
- Each irrigation would give a +great food bonus, depending on the terrain type, and each
civilian consumes 1 instead of 2 foods. The same with mining, +great bonus. So, in a gaia planet with city, with 1 irrigation and 3 mining you will find more than 12 civilians and lot of production, with 4 irrigations, more than 40 civilians but low shield production (high science or money). BUT irrigation and mining should need a LONG time to be built.
- If planets had this form, ships may go out in 4 (+) directions, Culture may be used as "
influence" areas (similar to GalCiv), and the AI wont pass through if you havent the pass pact or a war with them.
- It would be needed to
bombard a planet square before unloading troops to attack it with up to you have "anphibous" units(sorry for these expresions, but i have the Spanish version and i dont know the words used in english)
- My
terraforming idea is that the initial terrain for poor planets may be swamps or jungles. When you make the 1st upgrade, you learn how to remove them (easy to set in the editor), the 2nd upgrade may be the irrigation (these two may be inverted), and the 3rd upgrade may be the "plant forest" action, being the forest base able to be irrigated, mined... and the "Gaia" terrain.
- Have you seen Master of Orion II? A similar
Starsystem mode would be great: 1 star has up to 5 planets. around this star and planets all the "water" may be coast, and you colonize with "colony bases"; between grouped stars may be sea (for example, galaxy arms), (after researching a low level tech you only are safe in coast. Then you colonize with "colony ships"), and between galaxy arms, ocean (with the risk of losing your ships on it) (when you research "deep space navigation")
- If you want spaceships units, im making Starcraft units, and there are
17 possible flying units... 5 Terran (human) ships (wraith, dropship, science nav, Battlecruiser and Valkyrie), 6 Protoss (elder civ) ships(scout, carrier, arbiter, corsair, shuttle and probe), and 6 Zerg (aliens) flyers (they really arent ships)(overlord, queen, mutalisk, guardian, devourer and a kamikaze). I mght extract them, but it will take a long time, and i dont know yet how to create units.
Well, i think i dont forget anything... What do you think?
