1) Assembly line for factories and COAL PLANTS. Build aqueducts and grocers if you have to, they'll only take like three turns once your production is online.
2) Railroads to power up mines.
3) Rocketry for Apollo.
4) Computers for labs. If I can't trade for Industrialism by now, then self-research it.
5) Sattelites.
6) Robotics for the Space Elevator. Increasingly I think that this is optional. But if I know I'm going for space, I'll try to generate a GE or two to rush it, in which case it's definitely a good deal.
7) Fiber Optics, Fission, Fusion. Put one of the best production cities on the engine.
8) Refridgeration, Genetics. The other best production city on the stasis chamber.
9) Ecology last, 'cuz it's a fast build.
This is the "in a vacuum" order. Trading possibilities can change it.
I haven't played around with the Internet too much, but it seems like it has potential. Anyone else have thoughts on it?
peace,
lilnev