Hello
Bobsiback i tried out your PTW version, very cool

. I dont know if i agree with frigates upgrading to cruisers tho, i personally like the idea of keeping firagtes for when you have poor industry or lack fo resources for other things. I think i personally prefer maps with smaller nebulas and asteroids etc and stars closer together, but i think the maps you made are very cool, suppose its jsut what you prefer. If i carry on with this mod, i think ill try to make all the units myself in the end, just to make everything look similar. The custom units you added were very cool and well animated, so there a bit out of place with my stuff
Ed o' War, Yes there are many things that still need to be done with this mod, its not near finished yet. This was a basic test version. Ive now bought a copy of PTW, after my university work is all done i will hopefully start making a new PTW version.
About 1, Ive never seen the a.i disband the defence battery thing in normal civ3, maybe this happens in PTW tho, havent really tried it yet. That unit was supposed to be some kind of immobile defence, then i made it a starting hoemworld defence thing, but it kept causing massive pauses of my machine when i had the defence mission (i think it was trying to 'move' the units to escort colony ships or something). Artillery misison sounds cool, ill try that.
2, i think theres a few normal resources left in at the moment, also theres a different grapihcs file for showing luxury resources in the city screen, but i cant quite figure out how it works yet. Hopefully this can be fixed eventually to get correct graphics for everything and remove unused ones. I have some ideas for more planets/ resources etc.
3, Advanced damage control was just a lame rename for the battlefield medicine, are you sure it just reduces corruption?maybe hteres a mix up somehwere ill have to check. I was thinking of combining battlefield medicne and military academy abilities into one 'fleet command' small wonder or something.
4, I did that to start with because they are the only places where you can build cities, so you dont need to build a 'road' to a nearby planet to get the resource. I also thought that it was kind of cool to have only one resource for each system, so that some places become more important.
Also if you combine planets and resources, you cant have two types of planets having the same resource, e.g a volcanic world with minerals and a barren world with minerals, there would just be two types of 'minerals'. Since you can only specifiy one set of resources that are needed for each ship/structure, it seems to me that you'd just end up with a load of redundant resource types. You could have some planets as strategic or luxury resources themselves, 'industrial planet', 'mercenary planet' or something. But youd see the planet graphicson the trade screen etc. still not a huge probem. I dont know, i know the system as it stands has some problems, hopefully something can be worked out.
5, hopefully there can be a whole custom tech tree eventually. I have a game called deadlock II, from which i stole some resource graphics, it also has some cool pics for its research tree of missiles and things, hopefully i can steal some grapihcs form that.
Its fine with me if anything in this mod is of any use to you. I can also give you the 3D files of the spaceships that i made if you want. Your idea sounds very cool, im looking forward to seeing it