SpaceWars : Evolution (PTW)

i don't have conquests so that's why i am a bit dissapointed about the way the maps are mostly conquest maps.
 
Ok the move unit sound needs to be removed. it is possibly the most annoying thing ever.

Unit balence looks good but the civlopedia needs to be finished.
Half the ships cannot be buit because it is impossible to determine what strategic reasources are which. Also remove escorts from the colony ships as it kills the Ai

Other then that a very good mod that could be even better.
 
maybe add some more alien tribes. if you look at the map, there are quite a few home worlds, so just keep one human tribe and have a bunch of alien tribes instead of just having the saitens as the only aliens.
 
just a question that has been bothering me. why is there no techs in the asended age?
 
I realise now how far from playable this mod is. There are many things unfinished, broken and missing, and i cant easily fix them.

Thanks to everyone who gave it a go, ive learned a lot form this and the feedback. Next time i make a mod, it will probably be a lot better :)
 
A very good job Daftpanzer.

There is only one thing thats not so good: The space ships have only one animation.
 
I havent done any more with this since. No plans to expand it, i think making it really worth playing is beyond what i can do.
 
Daftpanzer, I am putting together a space mod that I think might be "worth playing." I am using mostly your stuff but instead its just the solar system, not an interstellar "galaxy" ala MOO.

One problem I saw with your mod was the finite little map. The use of resources as stellar objects was brilliant, but you can't randomize the stars and there's no excuse for them to be stable from game to game.

In mine, the solar system is 100 tiles high, 360 tiles long. The sun is the left edge and the rightmost 100 or so tiles is interstellar space that you can't go into until the middle of the final Warp age. In between, are the nine planets, and the Asteroid belt and Kuiper belt and their moons. The planets are basically strung out in a row, childs model fashion, except staggered slightly. The map wraps in Y to represent solar orbits. And the planets are big. Earth is 5 tiles across, actually a tiny Earth map, with an atmosphere of "coast" 2 tiles thick. You need spaceplanes (sea units) to transport you across the "gravity well" moat of every planet. Asteroids are all over the place however, and of course you can set your factories and stuf up in any old empty space (which is better where there's solar energy).

The game starts in 2050 with 8 large nations on Earth and its orbital environs. There are also 2 tiny colonies on Mars, and one on the Moon that have declared independence, and up to 7 alien civs, some of whom might have actually reached the outer Kuiper belt. You must progress through the Fission Age, Fusion Age, Transmuter Age, and Warp Age to conquer them all, presumably, or maybe just make friends. (Transmuters come when you can convert energy to matter/antimatter in a ratio skewed to antimatter.)

What I've done actually plays, but since your Terrain set was incomplete and not totally adaptable to my purposes, it looks stupid. I haven't even done the units32 or the buildings files or tech icons or civilopedia. Just the design and a bunch of patchwork, but it took me a week believe it or not. Darn, I wish somebody would do me a better terrain that would work. Its on corners isn't it? You aren't looking at the middle of the tile, what you see in the terrain file squares is intersections.

(There was a URL posted here but I took it out because Solaria is now Solaria5 and still in the works, main creation forum, solar sytem mod project)
 
Have you check the Grahpic modpacks section? As I recall, there are at least two other space terrain packs floating around out there. One of them might have a complete set of terrain modifications.
 
I went to the graphics pack section, and found nothing suitable. I needed some land terrain to look like various planet type terrain tiles, some land terrain to look like various space terrains , and I needed water terrain to look like atmosphere and interstellar space. The space terrain in SpaceWars was pretty much all black and I couldn't tell what to fix where, so I altered Lukree's instead. After a days work learning how to use Gimp, I got some crude crayon looking terrain. I did get some good stuff from this mod, however, including some tech icons and almost all the units. I'm calling it Solaria, and it has its own thread, in the Creaton and Customization main forum, until I'm ready to put it in Finished Mods. Anyway, thanks for the units.
 
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