BiteInTheMark
Deity
I have downloaded the version you have attached to your post at page 26, 6th post.Hmm. You must have downloaded an earlier version. The one uploaded here gives the updated yields.
As said, I play this Spain peacefully with now 9 cities. I really like the new Spain, cause its less warmonger dependant than the previous version. That civ will have of course more power, if played as warmonger, cause the early money can be spend easily into military units.
I didnt conqered anything, so never received any inquistor, but I think a change to converting a city to your own religion at conquest/settling is a much smoother step than an inquisitor.
A change from culture to border growth orientation of the Hacienda looks good too.
My main concern is the Hacienda.
A change from 6


Architecture and Fertilizer are not that far away from Compass, creating a 10 yield UI, which is around the amount of yields other UI have, but has absolutly no terrain restriction and additionally the option to get even more yields.
Triggering atleast 2 times is the normality in my game. The ability to create 10+ yield monsters from a normal improvement without any terrain restriction in late medieval is too much. Thats more powerful than even GPTI.
Alone my capital is working:
1 with 13 yields 2 with 12 yields 1 with 11 yields 2 with 10 yields 2 with 8 yields
And I didnt have researched Fertilizer nor Architecture. Both together would give 6 more yields, add the yields from an ideology, you get on every UI, and I end with 156 yields by only working 8 tiles. Thats too powerful.
Also.... doubling the gold from gaining tiles by conquest would be too much. In my game, conquering a city of my neighbor would give me 1500

I would suggest this:
UA - Reqonquista
Gaining tiles generates 5



UI - Hacienda (Worker Improvement):
available at Compass
Can be built anywhere, but not adjacent to other Hacienda
+1


Gains yields for each adjacent city and resource:
+1



+1



+1


+1


+1
