Spawning heroes

Mesix

The Allfather
Joined
Mar 17, 2006
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Asgard
I had an idea that I think would be an interesting addition. What if units that do something extraordinary (like slay a dragon) become heroes. They would retain their unit type, but be granted a name (maybe selectable by the player like a city name...or just randomly ganerated based on race) and gain the hero promotion. They would be like Giorgi Adventureres, but only appear in a rare instance of heroism.

Some events that might trigger the creation of a hero unit:

Defeating Orthos.
Slaying the Dragon.
Conquering a rival civ (the unit that puts the final nail in the coffin).
Destroying the holy city of an opposing religion.
Purging the world of wearwolves.

Perhaps if this mechanic were implemented, there could be a limit based on tier of unit or relative strenght or something. A warrior defeats Orthos and he becomes a hero, a Paladin defeats Orthor and it is just another day at the office.
 
Another (unrelated) idea would be to have national wonders become available when certain heroes die. Bambur dies fighting off a hoard of invaders and the dwarves erect a monument in his honor. Gilden Silveric goes down to an army of undead and the elves dedicate a grove to his memory. In short, national heroes could become martyrs in their passing and pass on a benefit to their civ through the addition of a minor national wonder.
 
That sounds pretty suitable, but I like the added thing about "hating the killer".

Though maybe instead of the unit that killed the hero becoming a hero, maybe it gains an upgrade that is the "body" of the hero they killed, so any of its races hates them, but they gain maybe courage and bravery against the race because they've taken down their hero?
 
There should be something for killing the 4 horsemen, Hyborem(unless you're Veil) or Basium (if you're evil, Grigori or Sidar).

Just a personal thing, but mages should in this case get the XP/boni from kills done with temp summons and direct damage. Giving out Hero might be a bad idea, because it steals the Grigori's ability to have hero normal units. A promo that gives a boni unique to the victim might be good, or equipment based from the the victim in Shadow.

For instance, slaying Acheron might give the following promo:
Slayer of the Red Dragon: Fear immune, 30% Fire Resist, +10% vs Dragons
 
I don't think that allowing a few extraordinary events to spawn heroes for a player would water down the Grigori's adventurer units in any way. For one thing, the adventurers can be built and sit in a city where they gain exp for several turns before they are upgraded into a unit. In this case, a player would have to succeed at defeating a unique world unit or some other accomplishment.

In the example of the warrior (or axeman) that kills Orthus becoming a hero, it usually is a unit that has already seen some combat and leveled up a few times. The free exp that an adventurer unit gets would be reduced since the hero exp maxes out at 100 (after that you have to earn the exp the old fashioned way). All that giving a unit the hero promotion would accomplish would be to give the unit a name and allow them to take the heroic str I and II promotions.

I think that having one or a few units that earn their hero status would add a lot of flavor to the game.

Just my two cents.
 
a unit getting Orthus Axe is like a hero, they gain an immediate +1 fire strength, and blitz promo and a bunch of XP

all being a hero does is give slow free xp up to 100, and possible +2 heroic strengths.. not much better then what you get for beating orthus, so id say the unit that beats Orthus is already considered a hero.

now, i do think more special barb monsters should give unique promotions, not the hero promotion tho. when you kill acheron you get a wicked wonder tho.
 
Hey yo

I think I got what you meant, however you can just rename the unit to something cool like ..........:rolleyes: Legolas, Red Power Ranger, Harry Potter or something......when they kill orthus, acheron, whatever you name it. It is just a thing with flavoritism...
 
a unit getting Orthus Axe is like a hero, they gain an immediate +1 fire strength, and blitz promo and a bunch of XP

all being a hero does is give slow free xp up to 100, and possible +2 heroic strengths.. not much better then what you get for beating orthus, so id say the unit that beats Orthus is already considered a hero.

now, i do think more special barb monsters should give unique promotions, not the hero promotion tho. when you kill acheron you get a wicked wonder tho.

That is true...for a short period. When I kill Orthus, I gift the axe to one of my heroes or higher tier units (usually Baron von Halfmoon). Then the axeman who did the heroic deed is relegated to guard duty on some strategic resource tile or city patrol in one of my large cities. If the unit did more than just gain a few levels, it would become more unique and add flavor to the game. It would also give more incentive to hunting down Orthus or slaying the dragon rather than just waiting for the AI to do it and then killing their unit or taking their city.
 
I kind of like the idea of a unit defeating a Hero, becoming a Hero... it makes sense. If you destroyed the Might X, you would certianly become a well known Hero in your own right.

Also, it really doesn't take away from Grigori, since they can still create unique Heroes, while the rest of the world only has a static number of them. Well, I suppose if you start hunting down Grigori Heroes, that could get ugly; But then, if you went around wacking Heroes, and had the strength to do it, wouldn't you deserve the status?

Shouldn't be hard to do. Orthus Ax is essentially a Promotion that python hands off, should just be able to port that code to the Hero promotion. And I checked, becuase the possibilty of Trading the Hero promotion off like the Ax bothered me, but that requires a specific "Spell" to do, so we just don't add a "Spell" for the Hero promotion.

I think I might give it a shot and see if it becomes unbalancing at all..

Cheers!
 
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