dyinhere said:
Civ IV is full of realism, like how real-world civilizations and buildings and units and concepts are represented and approximated in the game instead of utterly fictional and imaginary creations. Some representations influence the feel of realism and immersion more than others, such as unit combat.
Those buildings, units and concepts don't work very realistically except in a very general way though. Or can you name one wonder that really has the same effect in real life as in cIV?
Realism is not a problem in chess because the gameplay is not immersive in the sense of realistic warfare, but rather in gamey strategy. Civ IV, however, has the terrain and the units that allow us to associate them with their real-life counterparts, so there are more expectations of how things should work.
I agree with this, at least to some degree.
Just because we accept a lot of abstracted and unrealistic elements (of course, it's a game!) doesn't mean that certain aspects shouldn't be criticized when they can possibly be tweaked to enhance the realism factor.
And I fully agree that you're entitled to criticize it. But I also think it's important to argue against you when I believe your reasoning is incorrect, at least for me.
It's just that I think that you may well increase the realism factor
of that single battle, but it has important negative effects:
1) The game is less fun when I don't need to plan the war just because I have a tech lead.
2) The game actually becomes
less realistic. Yes, I really mean that:
If you can point me to
one single war throughout the history of the world, where one of the 8 main powers of the world had such a big technology advantage over one of the other 8 main powers, that his army was invulnerable, then you have a small point. (Small, since the remaining wars in history has no such military invulnerability - although I seriously doubt you find even one such war.)
But the fact is that a power has
never had so much better military units than another of the world's main powers as is already possible in cIV. So cIV is already unrealistic in this regard. Yes, you may increase the realism of one single battle, at the cost of further decreasing the realism of the war.
Realism is critically important in a game like Civ, or the developers wouldn't waste their time researching history and developing ways to model various real-life concepts. The question is how to balance realism with fun gameplay.
I agree with this of course, but as said above, it is highly unrealistic that one power can automatically win a war against another main power, without heavy losses, and what you suggest will only increase this lack of realism.
BTW, please don't bring in the U.S. vs Somalia or whatever backwards country. CIV is, and has always been about the
main powers of the world. And if you pit the U.S. against power no. 8 in the real world (whatever that might be), you'll find that any U.S. helicopter would be highly vulnerable in a war. I'm picking the number 8, since that's a pretty average number of civs in a game...