TheNiceOne
Emperor
I somewhat agree. I think "strives for realism" is a too strong word about CIV, I think "is inspired by realism" explains it better though. But note that even those examples you give, are only inspired by realism on a general basis. An archer defending a walled city would be invulnerable when attacked by spearmen in real life. And hills would give big offensive bonus to artillery in real life...dyinhere said:First of all, there's no denying that the game strives for realism, which obviously must work within the constraints of a fun and strategic game. Archers are better city defenders than spearmen because it's more realistic. Hills give a defensive bonus over grasslands because it's more realistic. Where realism fits within the goals of the game designers and adds fun and strategy, it is incorporated to the chosen degree.
I agree...Some aspects of the game have to be completely abstracted to simulate real-world dynamics on some level or to bolster game mechanics, but that doesn't negate the need and perception of realism in other aspects. For example, it would be perfectly valid to criticize the presence of dinosaurs in the game from 4000BC, even though furs don't give cities +1 happiness in real life.
And that's not my assertion. My assertion is that this game is not supposed to be a realistic combat simulation, and by striving for that, you both degrade gameplay and the overall realism.I am simply disagreeing with your assertion that because the game is unrealistic by whatever measure, then any criticism on the basis of realism is pointless or unjustified.
But such a situation would be the topic of a specific CIV scenario, and we're discussing the general game. In that, attacking a tribe is simulated by attacking barbarians, and as far as I know, barbarians are no problem for gunships.A war with gunships vs longbows in Civ IV would simulate the USA attacking a tribe somewhere in real life, so it is realistic in the sense that gunships would slaughter the tribesmen, if not realistic in the sense that the USA would go to war with a tribe in the first place.
It is here we disagree. I find it extremely unrealistic that one of the world's main 8 powers (assuming a game with 8 civs) are 800 years behind another in military technology. Point me to one event in the world history where this has happened, and I would learn something new. This is much more unrealistic, IMHO, than the fact that the underdog win 1 in 100 battles.However, the second kind of realism is irrelevant, because the premise of Civ IV is that history and the timeline is variable. The fact that Russia is 800 years behind you in military tech doesn't make Civ IV unrealistic, as anything can happen regarding the relative growth and power of each civilization. The rules and mechanics should be as realistic as possible, not necessarily the events and outcomes as compared to real history.
I disagree. CIV has always been (for me) a game simulating the management of an empire, not a tactical war simulator. And when managing an empire, there's no such thing (realistically) as a military tech gap that gives you automatic victory vs the other empires of the world. If you have this in CIV, then you may well increase the tactical war simulator realism, but at the cost of decreasing the realism of the empire management.There's no need for me to cite a world power that has had a huge technological advantage over the rest of the world to depict what can happen in Civ IV, because like I said, that kind of realism is irrelevant.
That's not irrelevant to me.