DaveDash said:
Its not about realism, it's immersion.
Its all about immersion. Most of us like to roleplay, and pretend we're the great leader of a great civ. When an ancient unit - remember it represents an army/batallion/whatever, destroys a modern one, this completely destroys the immersion factor.
Ok, then the argumentation has changed, because this thread started out about realism. I understand your immersion issue, but remember that it's highly subjective. Immersion is important for me too, but I always imagine that the ancient units are not really ancient, but rather backwards compared to my civ, in the sense that Afghanistan units were backwards compared to Soviet troops or Iraqi units were backwards compared to U.S. units.
If I should really think that I was fighting a world power fielding real longbowmen in the modern era, that would destroy my immersion factor, since that is something that's never happened, except for in cheap Science Fiction movies involving time machines. I don't understand how you can think your rival world powers are fielding ancient units vs your modern units without getting your immersion factor destroyed. But as I said, immersion is subjective.
Yet, there is a chance, way too large, that your bricks can defeat my peas. Civ is possibly the only game in existance where one of the worse units in the game - through a bit luck and some bonuses - can defeat some of the best units in the game.
I think you're wrong here. It's not a bit luck and some bonuses that defeats your units, but rather
bad play and some bonuses. The ones who complain here, are the ones who attack directly with their modern unit, without using artillery to wear down defences first, or without using the correct units with correct upgrades for the job.
If you did your job as a decent general, then you would not suffer those losses, except maybe once in a hundred games. But if you forego all military strategic thinking, then yes, it will happen a bit more often, for a good reason.
Randomness can be fun - having the chance of failure ads to a game, but at this scale, at this level, it just makes it frustrating for many of us.
Then either learn a bit about military tactics, or mod your game. Just don't ask for the game to be simplified for all of us just because you don't want to be bothered with the need for being a decent general during war.