Special Forces

Thanks for the ideas! I will try to get a few of these in 1.2, but if not, they will be in 1.3. Also, 1.2 will be released when veBear gives me that Parthian module not in .7z format, when topsecret replies to me, and whenI get around to finally finishing the edits to the GEM 4.1 scenario I made.

By the way, I cleaned up the OP.
-SamSniped
 
I finally got the Sarmatian Noble to work correctly, so there will be a new release either today or tomorrow. The Seleucian Civilopedia entry isn't working, but the rest does
(By the way, you probably will have no idea what I am talking about yet. Just wait :p)
 
civ4screenshot0010.jpg


That's the one I'm using.

By the way, I had a few problems when playtesting (and I was sick), so I am going to try my hardest to release this tomorrow morning.
 
Version 1.2 is out!!!!!! (in a few seconds :p)

Expect the American Civilization to get a revamp for version 1.3 :D

EDIT: The upload isn't working for me at the moment :gripe:
 
Will the USA use Native Americans or fictionalized Americans in the early eras? Ethnicae has a very nice looking Colonial Pikeman and Musketman for use, and a transport.
 
IIRC I already have that F15 or a similar one somewhere, but I forget where. It's going to be a UU for America, definitely.
I already have the M109 downloaded, it's in that spoilered list somewhere :p
I have a better transport from Walter Hawkwood (in the spoilered list)
I like the GG, Machine Gun, the first 2, dutchking's 3rd one you linked me to, and the Special Forces ones. Thanks! :D

EDIT: The one by Kissa is .7z format. DO they have an unzipper for that for Mac?
 
I'm getting 1.1 when I download. Will this be fixed soon?
 
I think rather than a rar compressor, you'll want a download host, like Atomicgamer or Rapidshare.
 
I'm going to use the .rar compressor not because the file is too big, but the fact that my computer is awful and slow, s o it takes forever and I'm not patient enough to wait for it to upload, and uploading a .zip elsewhere won't help I think (Macs and I have a mutual hate :p )
 
Nevermind, you were right. I uploaded the file as a .rar on atomicgamer.com (there's a link in the download and the OP here). I hope you all enjoy Version 1.2! :D
 
Bump :p
Anyway, with the school year coming to an end for me in 19 days, and only one or two tests left, and my EU3 game halfway done, I expect the next update to be soon. Expect America to look amazing, plus a couple new units.
 
I'm downloading now. I'll let you know what I think. I'm slightly concerned that the new bombardment ability (bring them down to 0.1 health rather than whatever limit it was before) might make Archery units a bit overpowered, but I'll try it and see first. EDIT: looks like my fears were ill-founded. It's good.

One thing off the top of my head: any chance on giving Spies a new action (really an old action from Civ II): plant a nuke and detonate it in an enemy city.

EDIT: I get an error message when I first load the mod:
"Failed Loading XML file xml\text\._shrimp_civ4gametext.xml.
[.\FXml.cpp:133] Error parsing XML file -
File: xml\text\._shrimp_civ4gametext.xml
Reason: XML document must have a top level element.
Line: 0, 0
Source: (null)
"

The shrimp resource seems to work properly, and the load mods -- but I still get that error.

Also, none of the new leaders have meeting text. Might want to add that in the next build; it just feels weird.

That's the [Cleopatra] I'm using.

Um...well... *wolf whistle*
 
Back
Top Bottom