Specialist building by computer

dssltg

Chieftain
Joined
Oct 31, 2005
Messages
24
I have noticed that when I get a new citizen in my cities, the computer sometimes makes the new citizen a specialist rather than putting him in the field to work the land.

What is the rationale the AI uses to make this determination?

None of my cities have governers.

Interferes with a strategy of growth at all costs.

Can the computer notify me when a city grows?

Thanks, any help will be appreciated.

David
 
Yep. That must surely hurt the AI as this is awful in all kinds of ways. The AI shouldn't default this as much as it does, since it has already been proven that for GPP purposes this is useless, and growth/production is generally so much more important than the extra specialist.

The AI really needs to understand and treat specialists as exceptions rather than a rule. Also the rate food/production/commerce distribution is not even close to optimal by the AI.

If there's room to grow and there already are greater cities that generate a lot more commerce/GPP and happyness and health to spare, then the AI should focus a lot more on growth.

For instance cities I've captured by the AI have often been waaayyy below what I brought them up to in just say 30 turns, to almost double the output of the city.

The AI settling for the average growth of 2 is just too pathetic, especially mid-/lategame. 4 should really be minimum by then, and in captured cities I often go for like 10 surplus to make it useful that much faster.
 
So does the AI default to 2 food remaining for growth and make specialists with the extra citizens?

David
 
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