Crossroads of the World Collection - Part 1 - Details announced

Something has me confused about Ada Lovelace's leader ability, the "Cities receive +2 Science per Age after you complete a Civic Mastery. This resets at the start of each Age" part.

What resets? The Science per Age? Then what's the point of saying "per Age" if it's always 2.
I assume it's +2 in Antiquity, +4 in Exploration and +6 in Modern. Resets at the start of an Age to avoid insane snowballing of science.
 
This could be fun ....

Screenshot 2025-03-04 180042.png
 
But again, what is resetting? The Science per Age? Then it's always 2. If not what?
Antiquity:
You complete the first mastery - your cities get +2 Science.
You complete the second mastery - now it’s another +2 Science, or +4 in total.
You complete the third mastery - now it’s another +2 Science, or +6 in total.
And so on until the end of the age.

Exploration: all that stacking in Antiquity is removed. We start from scratch.
You complete the first mastery - your cities get +4 Science (assuming that’s the per age increment).
You complete the second mastery - now it’s another +4 Science, or +8 in total.
You complete the third mastery - now it’s another +4 Science, or +12 in total.
And so on until the end of an age.

Repeat for Modern, now with +6 as the baseline.
 
But again, what is resetting? The Science per Age? Then it's always 2. If not what?
Her cities start with +0
once she completes 1 Antiquity Civic Mastery Her cities have +2
once she completes 2 Antiquity Civic Mastery Her cities have +4
once she completes 3 Antiquity Civic Mastery Her cities have +6
once she completes 4 Antiquity Civic Mastery Her cities have +8

Then the Age Transitions
Her Exploration cities start with +0
once she completes 1 Exploration Civic Mastery Her cities have +4
once she completes 2 Exploration Civic Mastery Her cities have +8
once she completes 3 Exploration Civic Mastery Her cities have +12
once she completes 4 Exploration Civic Mastery Her cities have +16

Then the Age Transitions
Her Modern cities start with +0
once she completes 1 Modern Civic Mastery Her cities have +6
once she completes 2 Modern Civic Mastery Her cities have +12
once she completes 3 Modern Civic Mastery Her cities have +18
once she completes 4 Modern Civic Mastery Her cities have +24
 
Her cities start with +0
once she completes 1 Antiquity Civic Mastery Her cities have +2
once she completes 2 Antiquity Civic Mastery Her cities have +4
once she completes 3 Antiquity Civic Mastery Her cities have +6
once she completes 4 Antiquity Civic Mastery Her cities have +8

Then the Age Transitions
Her Exploration cities start with +0
once she completes 1 Exploration Civic Mastery Her cities have +4
once she completes 2 Exploration Civic Mastery Her cities have +8
once she completes 3 Exploration Civic Mastery Her cities have +12
once she completes 4 Exploration Civic Mastery Her cities have +16

Then the Age Transitions
Her Modern cities start with +0
once she completes 1 Modern Civic Mastery Her cities have +6
once she completes 2 Modern Civic Mastery Her cities have +12
once she completes 3 Modern Civic Mastery Her cities have +18
once she completes 4 Modern Civic Mastery Her cities have +24
I see, thanks. It's not very well explained.
 
A couple more things I've noticed now, having played through a Carthage game (as Amina, FWIW):

• The only civ Carthage unlocks on its own is Spain.
• It didn't say so in the announcement yesterday, but one of the Carthaginian civics (I think it's Sicilian Wars II, but I'm not certain and I've just age-progressed so can't really check it now) provides for a Great Work slot in Trade Hub towns, which means that Science Victory is doable (I just missed it myself, having nine codices at the end because I noticed the Civic perk just a little too late, but I didn't get Nalanda and still had a slot available.)

Also, while Carthage is certainly a different way to play this, it's definitely not weak. I used Amina for the fun of the extra gold for slotted resources, but I imagine it'd be most monstrous with Augustus or Isabella.
 
Oh, that’s what that means! It kind of sounded like it meant culture for each hex owned by the capital. Very poor wording here.
There's a lot of ESL wording in this game. Makes you wonder who actually built the UI and WTH happened there.
 
A couple more things I've noticed now, having played through a Carthage game (as Amina, FWIW):

• The only civ Carthage unlocks on its own is Spain.
• It didn't say so in the announcement yesterday, but one of the Carthaginian civics (I think it's Sicilian Wars II, but I'm not certain and I've just age-progressed so can't really check it now) provides for a Great Work slot in Trade Hub towns, which means that Science Victory is doable (I just missed it myself, having nine codices at the end because I noticed the Civic perk just a little too late, but I didn't get Nalanda and still had a slot available.)

Also, while Carthage is certainly a different way to play this, it's definitely not weak. I used Amina for the fun of the extra gold for slotted resources, but I imagine it'd be most monstrous with Augustus or Isabella.
And it has a narrative event that allows for one extra specialist per tile. Plus the ability to build its unique quarter in towns means mountains of gold. Plus, its unique cavalry gets combat bonus for resources slotted in the capital. Since Carthage gets a +2 resource bonus, this is like +10 combat bonus cavalry you purchase with your mountains of gold.

If you play on fractal, almost everything's a coastline, so your naval production civic means no one can invade your home island ever, and you can bombard their cities from the sea.

It seems intended for a "Punic Wars" situation where you're supposed to take a capital or two to become cities in the next age.
 
View attachment 723285
Found one of the new natural wonders.
While the ability is fun and potentially pretty powerful, it's not a very visually exciting wonder imo - considering the storm associations it has, was hoping it'd have little stormclouds around it's peak or something
 
They could have gone with HMS Victory.
NAH! Revenge is used in more than one BBs. The first is a ship of the line, then Predread. (Ironically 'Dreadnought' shown in this game is clearly a digital reconstructions of actual HMS Dreadnought of 1906), and later a superdread. https://en.wikipedia.org/wiki/HMS_Revenge

But what is Antiquarian? so Brits represents here is British Museum rather than a nation of novelists where Scifi begins there? (H.G. Wells and the reasons why the first 'tanks' are named 'landships'. his Land Ironclad is a massive steam powered mechanical beast)
 
Have to comment on this, because it speaks to the inconsistency of the Civ VII design:

Revenge.
As a naval item for Britain, it has serious problems. On the one hand, it is one of the most famous ship names in the Royal Navy: The original race-built galleon with the name was Drake's flagship in the battle against the Spanish Armada and was captured by the Spanish several years later in 1591 after a ferocious fight against an entire Spanish fleet in the Caribbean - presumably where the 'splash' bonus comes from. Trouble is, that fight took place firmly in the Exploration Age by a Galleon, and so has or should have, no bearing on a Modern Age Civ.

In the Modern Age, HMS Revenge was the name ship of a class of superdreadnaughts built in 1915 - 1916, but, frankly, they were nothing special - actually slower than the previous Queen Elizabeth class, and generally considered 2nd class capital ships by the 1940s, unlike the modernized Queen Elizabeths.

Frankly, a really bad choice.
There are good reasons FXis chose this.
but first... these units have to change its graphics when upgraded.
There are TWO Ships of the Line using this name.
and later a pre dread.
before becoming Superdread.

If you disagree with this then what will you propose? and if Redcoats didn't fit well here because it only lasted about 20 turns.
 
I have to say, that coin clink sound when you buy something in a city or town is going to get old real fast.
 
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