FredMB
Chieftain
Hello Everyone
This is my first post here. I hope I'm in the right section. I'm currently working on a balance mod. Right now I'm modding buildings and specialists. Is there a way to make specialists and buildings output anything else than food / gold / production / science / culture? I'm mostly interested in making certain specialists (which I created) and building provide an output of resources.
For example I'd like to make a Forge increase the iron output by one or a stable increase the horse output by one. Actually what I'd really like is to have that extra output made available when a specialist is assigned to a building. So for example the forge gives an extra 15% production. Assigning an engineer to the forge would also provide an extra five iron for example. Another example I have in mind would be to create a specialist for the barracks (already done) and make it so that when that specialist is assigned the barracks gives new units 30 xp instead of 15.
Is this at all possible? I've tried messing around with tables, yield and specialist yield amongst a few, with no luck. Could this be done in LUA?
Any input would be greatly appreciated.
This is my first post here. I hope I'm in the right section. I'm currently working on a balance mod. Right now I'm modding buildings and specialists. Is there a way to make specialists and buildings output anything else than food / gold / production / science / culture? I'm mostly interested in making certain specialists (which I created) and building provide an output of resources.
For example I'd like to make a Forge increase the iron output by one or a stable increase the horse output by one. Actually what I'd really like is to have that extra output made available when a specialist is assigned to a building. So for example the forge gives an extra 15% production. Assigning an engineer to the forge would also provide an extra five iron for example. Another example I have in mind would be to create a specialist for the barracks (already done) and make it so that when that specialist is assigned the barracks gives new units 30 xp instead of 15.
Is this at all possible? I've tried messing around with tables, yield and specialist yield amongst a few, with no luck. Could this be done in LUA?
Any input would be greatly appreciated.