UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,106
UncivilizedGuy submitted a new resource:
Specialized Industry 2: Guilds and Unions - Resources are required to build Industries
Specialized Industry 2: Guilds and Unions
Resources are REQUIRED to build industries. This is a redo of my original Specialized Industry mod found here https://forums.civfanatics.com/resources/specialized-industry.25691/. With the help of LeeS resources can now be prerequisites for building construction. Industries are no longer mutually exclusive because of the multiple prerequisites.
How this works:
Guild and Union buildings require a specified local improved resource and a related prerequisite building to be constructed.
Example: The Smith's Guild requires an improved source of Iron or Copper. It also requires a Barracks.
Guild and Union buildings build automatically in the City Center when the prerequisites are met.
Industries require a Guild or Union and a District.
Example: The Forge requires the Smith's Guild and the Industrial Zone. The Forge adds a +1 production bonus to Iron and Copper.
This mod contains most of the same buildings that are in my original Specialized Industry mod with a few more added like the Bakery, Butcher, and Weavery. I plan on adding more when I decide I'm satisfied with the gameplay.
DO NOT run this mod at the same time as my original Specialized Industry mod. Not compatible.
Read more about this resource...
Specialized Industry 2: Guilds and Unions - Resources are required to build Industries
Specialized Industry 2: Guilds and Unions
Resources are REQUIRED to build industries. This is a redo of my original Specialized Industry mod found here https://forums.civfanatics.com/resources/specialized-industry.25691/. With the help of LeeS resources can now be prerequisites for building construction. Industries are no longer mutually exclusive because of the multiple prerequisites.
How this works:
Guild and Union buildings require a specified local improved resource and a related prerequisite building to be constructed.
Example: The Smith's Guild requires an improved source of Iron or Copper. It also requires a Barracks.
Guild and Union buildings build automatically in the City Center when the prerequisites are met.
Industries require a Guild or Union and a District.
Example: The Forge requires the Smith's Guild and the Industrial Zone. The Forge adds a +1 production bonus to Iron and Copper.
This mod contains most of the same buildings that are in my original Specialized Industry mod with a few more added like the Bakery, Butcher, and Weavery. I plan on adding more when I decide I'm satisfied with the gameplay.
DO NOT run this mod at the same time as my original Specialized Industry mod. Not compatible.
Read more about this resource...
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