Specialized towns

CliffCo

Chieftain
Joined
Jun 6, 2020
Messages
78
Location
Alabama.
Do they need to be connected to cities via a trade route to be able the send their food, and gold? If so and they're not connected do they still continue to grow at the same speed as a growing city or are those resources lost?
 
Look at the town, click the details button. It explicitly states where the food is going. If there are no routes, the town receives the food, and therefore continues to grow.

Food is the only thing sent via trade routes. Everything else is handled nationally, with production being converted to gold.
 
Look at the town, click the details button. It explicitly states where the food is going. If there are no routes, the town receives the food, and therefore continues to grow.

Food is the only thing sent via trade routes. Everything else is handled nationally, with production being converted to gold.
Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.
 
Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.
This is why I usually respond to questions with "here is where to look in the game for yourself". The game clearly shows the town receiving the food if there are no connections. I wonder where these other folks got the idea that it is lost.
 
Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.
Specialized towns stop growing, all the food is either sent to connected cities or lost if no cities are connected to the town.
 
Much like PotatoMcWhiskey said in his YouTube video on the matter, I have witnessed specialized towns grow on 3 or more occasions. Whether they still do after the most recent patch, who knows.
 
Yes, specialised towns will continue to grow if they have no cities to connect to. Understandably (though the game doesn't do much to make this clear) they stop growing because all of their food is being sent elsewhere. If the food can't go anywhere, it stays home and feeds the townsfolk.

I think Mr McWhiskey exaggerates a bit how big of a game-changer this is for town specialisation choice, though. After a certain early point you have all of the resources a town can grab, and the yield increases from continuing to grow them are middling especially as they take 12+ turns to gain a new tile. I'm not sure if the population gain from setting down buildings counts towards the exponential growth food cost, however, which is the main thing worth looking into.
 
This is why I usually respond to questions with "here is where to look in the game for yourself". The game clearly shows the town receiving the food if there are no connections. I wonder where these other folks got the idea that it is lost.
I don't know but Giskler replied below saying he believes they are lost.
 
Town without a Growing Town Focus send all their food to Connected Cities.

It's literally written down on the very spot where you make the decision. All cases covered.

The problem is that in a developer's mind this is 100% clear - and honestly, it kind of is - but it's still kind of hard for people to make the logical connection (that food equals growth).
It's a bit like an annoying IT admin sending you away with a caustic answer to your computer problem.
 
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Town without a Growing Town Focus send all their food to Connected Cities.

It's literally written down on the very spot where you make the decision. All cases covered.

The problem is that in a developer's mind this is 100% clear - and honestly, it kind of is - but it's still kind of hard for people to make the logical connection (that food equals growth).
But that doesn't answer the question of if there aren't any connected cities does the town retain the food or is it lost. I'm also referring to specialized towns, not growing towns.
 
They probably meant to imply that. It's not great communication though. (My reaction was more suited to Potato's slightly hysteric video)
 
They probably meant to imply that. It's not great communication though. (My reaction was more suited to Potato's slightly hysteric video)
What are they implying?
I felt like your original reply was also caustic.
I see you edited your reply so what about towns with a focus which is what my post was referring to?
 
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Much like PotatoMcWhiskey said in his YouTube video on the matter, I have witnessed specialized towns grow on 3 or more occasions. Whether they still do after the most recent patch, who knows.
I have noticed that something (I don't know what) sometimes alters the focus of a town from specialized to growth and thus you can get new growth events. Previously the Dogo Onsen wonder bug would also cause growth events even if specialized. My towns do not grow when set to a specialization even if no cities are connected.
 
Town without a Growing Town Focus send all their food to Connected Cities.

It's literally written down on the very spot where you make the decision. All cases covered.

The problem is that in a developer's mind this is 100% clear - and honestly, it kind of is - but it's still kind of hard for people to make the logical connection (that food equals growth).
It's a bit like an annoying IT admin sending you away with a caustic answer to your computer problem.

Yeah, I think the real bug is that the growth UI still displays. If that showed "-" that was obvious the town was not growing, that would help some of the logic. I think if it duplicated its good AND got a bonus, that would make specializations too good. As it stands now, you get the decision of whether you want the town to keep growing, or to stop growing, send its food to your cities, and get a specialization bonus.
 
Look at the town, click the details button. It explicitly states where the food is going. If there are no routes, the town receives the food, and therefore continues to grow.

Food is the only thing sent via trade routes. Everything else is handled nationally, with production being converted to gold.
Is this also the case for specialized towns or just for growing towns? To me growing towns are not specialized.
 
@CliffCo
I realized that it sounded caustic, that's why I edited the last sentence in before seeing your answer, sorry about that... It took me a while to get it myself.

In their mind (they know how the system works), there's no connection, so nothing gets sent. In the player's mind, he's flipping a switch in the town that changes something about food.

thus you can get new growth events
I honestly never noticed that. The only growth events for (connected) specialized towns I can remember are caused by migrants and buying buildings over farms/mines ("leapfrogs").
 
@CliffCo
I realized that it sounded caustic, that's why I edited the last sentence in before seeing your answer, sorry about that... It took me a while to get it myself.

In their mind (they know how the system works), there's no connection, so nothing gets sent. In the player's mind, he's flipping a switch in the town that changes something about food.


I honestly never noticed that. The only growth events for (connected) specialized towns I can remember are caused by migrants and buying buildings over farms/mines ("leapfrogs").
You also edited the first paragraph, but that's ok, some people seem to have an attitude here sometimes, just like most social media sites.
 
I have noticed that something (I don't know what) sometimes alters the focus of a town from specialized to growth and thus you can get new growth events.
That will happen if some of your tiles get damaged and the town goes below the minimum amount of tiles because of it I think.
I'm not sure if the population gain from setting down buildings counts towards the exponential growth food cost, however, which is the main thing worth looking into.
It doesn't
 
Luckily I had a save with a town that's unconnected.

So this is before and after switching (same turn)

Screenshot 2025-03-10 204340.pngScreenshot 2025-03-10 204402.png

And this is two turns later - before and after switching back.

Screenshot 2025-03-10 204515.pngScreenshot 2025-03-10 204617.png

So the UI does lie to us and the food is going into the Sea while the town is specialized and unconnected.

(And the growth effect is done through lowering the "food needed" threshold.
 
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