Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.Look at the town, click the details button. It explicitly states where the food is going. If there are no routes, the town receives the food, and therefore continues to grow.
Food is the only thing sent via trade routes. Everything else is handled nationally, with production being converted to gold.
This is why I usually respond to questions with "here is where to look in the game for yourself". The game clearly shows the town receiving the food if there are no connections. I wonder where these other folks got the idea that it is lost.Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.
Specialized towns stop growing, all the food is either sent to connected cities or lost if no cities are connected to the town.Reason i ask is i've read 2 different opinions on whether the specialized town continues to grow or if the food is lost, most are saying the food is lost.
I don't know but Giskler replied below saying he believes they are lost.This is why I usually respond to questions with "here is where to look in the game for yourself". The game clearly shows the town receiving the food if there are no connections. I wonder where these other folks got the idea that it is lost.
But that doesn't answer the question of if there aren't any connected cities does the town retain the food or is it lost. I'm also referring to specialized towns, not growing towns.Town without a Growing Town Focus send all their food to Connected Cities.
It's literally written down on the very spot where you make the decision. All cases covered.
The problem is that in a developer's mind this is 100% clear - and honestly, it kind of is - but it's still kind of hard for people to make the logical connection (that food equals growth).
What are they implying?They probably meant to imply that. It's not great communication though. (My reaction was more suited to Potato's slightly hysteric video)
I have noticed that something (I don't know what) sometimes alters the focus of a town from specialized to growth and thus you can get new growth events. Previously the Dogo Onsen wonder bug would also cause growth events even if specialized. My towns do not grow when set to a specialization even if no cities are connected.Much like PotatoMcWhiskey said in his YouTube video on the matter, I have witnessed specialized towns grow on 3 or more occasions. Whether they still do after the most recent patch, who knows.
Town without a Growing Town Focus send all their food to Connected Cities.
It's literally written down on the very spot where you make the decision. All cases covered.
The problem is that in a developer's mind this is 100% clear - and honestly, it kind of is - but it's still kind of hard for people to make the logical connection (that food equals growth).
It's a bit like an annoying IT admin sending you away with a caustic answer to your computer problem.
Is this also the case for specialized towns or just for growing towns? To me growing towns are not specialized.Look at the town, click the details button. It explicitly states where the food is going. If there are no routes, the town receives the food, and therefore continues to grow.
Food is the only thing sent via trade routes. Everything else is handled nationally, with production being converted to gold.
I honestly never noticed that. The only growth events for (connected) specialized towns I can remember are caused by migrants and buying buildings over farms/mines ("leapfrogs").thus you can get new growth events
You also edited the first paragraph, but that's ok, some people seem to have an attitude here sometimes, just like most social media sites.@CliffCo
I realized that it sounded caustic, that's why I edited the last sentence in before seeing your answer, sorry about that... It took me a while to get it myself.
In their mind (they know how the system works), there's no connection, so nothing gets sent. In the player's mind, he's flipping a switch in the town that changes something about food.
I honestly never noticed that. The only growth events for (connected) specialized towns I can remember are caused by migrants and buying buildings over farms/mines ("leapfrogs").
That will happen if some of your tiles get damaged and the town goes below the minimum amount of tiles because of it I think.I have noticed that something (I don't know what) sometimes alters the focus of a town from specialized to growth and thus you can get new growth events.
It doesn'tI'm not sure if the population gain from setting down buildings counts towards the exponential growth food cost, however, which is the main thing worth looking into.