remconius
Deity
In the Jesse Smith Video Interview I heard him talk about being able to hand out 19 types of town permits to specialize cities.
Does anybody know how this works?
Does anybody know how this works?
apatheist said:I'd like to see the civ games be able to model an educated, specialist citizenry like that (not specialist in the same sense as in previous games, of course). In other words, the specialization doesn't come from governor configuration or stuff like that, but rather that the citizens themselves automatically specialize and citizens of a specialty tend to flock together. There should be things that you can do to influence that, but you shouldn't be able to make it happen by fiat.
lion1976 said:i very much agree, but: this only makes sense for free-market-style economic systems, like capitalism. here you have free movement of people and capital, making freely evolving agglomeration processes, like the one you described, legally possible in the first place. here specialization shouldn't come from a governor. unlike, for example, in communism or totalitarianism: here it makes more sense to have a governor do specialisation planning.
apatheist said:You can command people to be doctors, jesters, or blacksmiths by fiat, but they're not going to be as good as those who come to it on their own. History is full of examples of rulers who failed to understand these principles.
Avayaman said:hmmm.. which makes me think that maybe the reason why I like CIV is because i DO get to push people around...![]()
Avayaman said:cities by specialization should hopefully give more character to the cities. I hate it that cities always follow similar paths... all have temples, barracks, etc etc.
there should be limited slots to force specialization or paths to follow.
i mean not all cities have barracks of collesiums or airports.
HourlyDaily said:There are some good ideas here.
I like the citizen specialisation idea. Maybe it could be worked out by the game turns the citizens have been working at that one job. At some point you will have to switch from an agrarian civ but you will need to work out the best time to switch to philosophers, or to artists, scientists etc.
The slots in the city idea makes sense, because a small city does not have the manpower or the need for big improvements (except cathedrals/shrines) until the population grows. Or the city could become a specialist city in that way eg: Tourist destination (Wonder) or a Silicon Valley (built late on in the game.) You could argue that a small city is restricted as it is by having limited hammers to build things until it gets bigger. But you could also argue that it is best to build granaries, temples etc. the same way every time resulting in no specialisation.
I haven't finished thinking about the possibilities yet but maybe some civ players will not like the restrictions placed on them.