SpecOps lil idea

KnelRivendare

Warlord
Joined
Jan 13, 2012
Messages
271
i was messing around with a "SpecOps" unit tryin make them able to work as Carried by a ship
its working now and someone even already uploaded such a mod.

but i wasnt happy with that specification so i had the idea of making them work like a Bomber Unit (but using Paratrooper Landing animation) just that they dont Bombard Citys or Units but are able to pillage improvements maybe with the "Atomic-Bomb" template these are as far as i know the only Air Units capable in destroying improvements but im not sure gotta test that, anyway bombers should be capable to pillage improvements like in Civ4.

if anyone got a clue how to make Air Units able to pillage or is already working on such a thing please tell me :D

thanks in advance for any input :p
 
I like the idea of special ops. There should be some sort of comando unit in the game. And it would be nice to have it integrated with the new espionage function in gods and kings. A lot of what special ops do is spying and sabatoge. A comando unit should have no penaly for attacking when embarked or crossing rivers (maybe even a bonus). They should also be able to function as paratroopers, but have the ability to attack right when they land. If attacking from the ground they should be able to pull back after the attack the way cavalry can. Maybe comandos can be invisible to most units until they attack, then the element of surprise is gone and they are seen for 2 turns or something like that. Comandoes should be able to infiltrate cities to spy, destroy buildings and damage or kill the unit fortified in the city. A comado unit should be very expensive though. We don't want them to be the determining force in a war, but they should serve as supporting role for the rest of the military.
 
I like the idea of special ops. There should be some sort of comando unit in the game. And it would be nice to have it integrated with the new espionage function in gods and kings. A lot of what special ops do is spying and sabatoge. A comando unit should have no penaly for attacking when embarked or crossing rivers (maybe even a bonus). They should also be able to function as paratroopers, but have the ability to attack right when they land. If attacking from the ground they should be able to pull back after the attack the way cavalry can. Maybe comandos can be invisible to most units until they attack, then the element of surprise is gone and they are seen for 2 turns or something like that. Comandoes should be able to infiltrate cities to spy, destroy buildings and damage or kill the unit fortified in the city. A comado unit should be very expensive though. We don't want them to be the determining force in a war, but they should serve as supporting role for the rest of the military.


im actually playing with a SpecOp unit like that atm its just a modified paratrooper that uses several special free promotionss and costs 50gold extra maintenance so you can have really just one of them. it can pillage without cost and got defensive embarkation uses the submarine stealth and much more just i cannot pack it as mod,

seems im to dumb to get VFS import working
 
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