[Speculation] Reformation Beliefs

Sorry to interrupt the offtopic but

Sorry to necro, but I think this new info is important for this thread... Some new info on Reformation Beliefs from the What we Know thread:

Charitable Missions: Influence boosts from :c5gold: gold gifts to City-States are increased by 30%.
Evangelism: Missionaries' Spread Religion action erodes existing pressure from other religions.
Jesuit Education: May build Universities, Public Schools, and Research Labs with :c5faith: faith.
Religious Fervor: Use :c5faith: faith to purchase pre-Industrial (and later) land units.
Sacred Sites: All buildings purchased with :c5faith: faith provide 2 tourism each.
To the Glory of God: Use faith to purchase any type of :c5greatperson: Great Person starting in the Industrial Era.
Underground Sect: Your spies exert religious pressure on the cities they occupy.
Unity of the Prophets: Inquisitors and Prophets reduce this religion's presence by half (instead of eliminating it).

Emphasis mine, shouldn't that be "Industrial", not "pre-Industrial"? The screenshot with reformation beliefs states "Use :c5faith: Faith to purchase Industrial Era (or later) land units." with no mention of including anything from earlier eras.

Also, I personally have a "reformation belief" that the reformation belief that allows barbarian conversions has been scrapped. Check out the rest of the Reformation Beliefs: many of them seem focused on mid or late game while barbarian conversions would be mostly an early game advantage - barring the possibility of keeping an encampment for "recruitment purposes" which in turn would feel very weird. On the other hand, there is a large amount of barbarian musketman activity near Malacca in the BNW Diplomacy trailer, so perhaps barbarians will stay a relevant threat even later on.
 
Calling/Beruf: Every specialist produces additional production and faith.
Sola fide: Can convert production to faith just like you can convert it to gold, research
Priesthood of All Believers: No maintenance cost for shrines and temples
Boddhisattva Ideal: +2 food from mosques, cathedrals, and pagodas
Papal Infallibility/Ex Cathedra: Can change beliefs (receive a temporary but big boost to unhappiness)
 
Calling/Beruf: Every specialist produces additional production and faith.
Sola fide: Can convert production to faith just like you can convert it to gold, research
Priesthood of All Believers: No maintenance cost for shrines and temples
Boddhisattva Ideal: +2 food from mosques, cathedrals, and pagodas
Papal Infallibility/Ex Cathedra: Can change beliefs (receive a temporary but big boost to unhappiness)

Wouldn't the first eclipse guruship?
 
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