The other day I Was sitting around pining for Masters of Magic. This was perhaps one of the greatest games of all time imho, it was so visionary. It was stable and it allowed you so many ways to play.
So much of FF is clearly inspired and expounds upon MoM that it really boggles my mind why I have waited this long to get into this mod.
My apologies for the detail of this question, if its too long just pass it on by, but if a thoughtful sage of FFfH can set me in the right path, much appreciate:
First the Criteria:
I typically enjoy in more vanilla flavored Civ Mods a sweeping and epic game. However, I tend to have a tough time finding a good mod that gives you enough time to play with your knights and catapults before you roll out steam units that at the same time is balanced so that if you go in the wrong tech direction, you don't get eaten alive by your opponents.
In other words: Let's say I go down the path of religion and culture and I skip a key tech, it maybe 50 turns before I can compete militarily with a foe.
Additionally, it maybe that before 100 AD most of the continent I started on is explored and wars have been fought all with spearmen/archers and most of the continent I started on is now under my control causing me to lose interest in just playing an escalated combat game because it will be 1000 years before a practical sea invasion of another large continent is realy
viable.
So it seems like maybe the balance isnt there, as just slowing the time it takes to do everything isn't always moving at the right scale, or AI empires grow so large early on that they bankrupt.
The Question:
What speed should this mod be played on ideally to meet my criteria above?
I have tried the Normal speed as the Bannor, after I got one food gathering tech then I ran hard for bronze working which gave me mining. Then I started to crank out axemen and quickly conquered hte nearby evil empires, leaving only good empires on my continent. As I tend to be a "RPer" in how I decide to do things, I decided to leave the good empires alone.
I did what was essentially a "Ax Rush" tactic and took down some orcs and what not nearby.
I got kind of bored though because I had vanquished the evil from the nearby world, and a little overwhelmed that there was so much to build and so *MANY* units and buildings that I could build that I decided to start specializing my cities a lot more than normal. (not complaining there, thats great!!!) but it seemed like new techs were coming so quick and it was adding so much to the game, once I got "Order" .
So I decided to try "Marathon", instead of the perfect world script I decided to use the Pangea map. Usually what I do is go into world builder and then Save the game as a scenario so that I can decide later to go back and play the same scenario as a different race. Wow, I almost posted this as a map for the game, it was just that good of a map.
For some reason it put this huge inland lake in the center of the continent, kind of like a donut world but more realistic looking. Then there was a couple small islands off the coast that looked ideal for remote Magi to build their tower on. Just for fun I added a small strip of hell terrain and a fire and chaos node to that island for some one to discover.
Anyway, to make a long story short I start building my empire and now the time is going just sooo slow that the AI is I think chugging along very poorly, two AI's get wiped out really early and I had to assume this was perhaps barbarians. Warriors just don't cut it for defense against most of whats out in the world for long.
Even though I did okay on this map, I resolved to think that Marathon was not the right speed.
Epic has never worked out quite right for me in more traditioal civs, but through process of elimination I think I may have to try. Its just an investment of time to find out "Hey, the end-game is ridiculous at that this speed" I think I'd like to avoid by asking more seasoned players their thoughts first.
So what should the speed be?
ALSO: has anyone ever thought about just making a "Balanced" speed for this mod and releasing it as is?
So much of FF is clearly inspired and expounds upon MoM that it really boggles my mind why I have waited this long to get into this mod.
My apologies for the detail of this question, if its too long just pass it on by, but if a thoughtful sage of FFfH can set me in the right path, much appreciate:
First the Criteria:
I typically enjoy in more vanilla flavored Civ Mods a sweeping and epic game. However, I tend to have a tough time finding a good mod that gives you enough time to play with your knights and catapults before you roll out steam units that at the same time is balanced so that if you go in the wrong tech direction, you don't get eaten alive by your opponents.
In other words: Let's say I go down the path of religion and culture and I skip a key tech, it maybe 50 turns before I can compete militarily with a foe.
Additionally, it maybe that before 100 AD most of the continent I started on is explored and wars have been fought all with spearmen/archers and most of the continent I started on is now under my control causing me to lose interest in just playing an escalated combat game because it will be 1000 years before a practical sea invasion of another large continent is realy
viable.
So it seems like maybe the balance isnt there, as just slowing the time it takes to do everything isn't always moving at the right scale, or AI empires grow so large early on that they bankrupt.
The Question:
What speed should this mod be played on ideally to meet my criteria above?
I have tried the Normal speed as the Bannor, after I got one food gathering tech then I ran hard for bronze working which gave me mining. Then I started to crank out axemen and quickly conquered hte nearby evil empires, leaving only good empires on my continent. As I tend to be a "RPer" in how I decide to do things, I decided to leave the good empires alone.
I did what was essentially a "Ax Rush" tactic and took down some orcs and what not nearby.
I got kind of bored though because I had vanquished the evil from the nearby world, and a little overwhelmed that there was so much to build and so *MANY* units and buildings that I could build that I decided to start specializing my cities a lot more than normal. (not complaining there, thats great!!!) but it seemed like new techs were coming so quick and it was adding so much to the game, once I got "Order" .
So I decided to try "Marathon", instead of the perfect world script I decided to use the Pangea map. Usually what I do is go into world builder and then Save the game as a scenario so that I can decide later to go back and play the same scenario as a different race. Wow, I almost posted this as a map for the game, it was just that good of a map.
For some reason it put this huge inland lake in the center of the continent, kind of like a donut world but more realistic looking. Then there was a couple small islands off the coast that looked ideal for remote Magi to build their tower on. Just for fun I added a small strip of hell terrain and a fire and chaos node to that island for some one to discover.
Anyway, to make a long story short I start building my empire and now the time is going just sooo slow that the AI is I think chugging along very poorly, two AI's get wiped out really early and I had to assume this was perhaps barbarians. Warriors just don't cut it for defense against most of whats out in the world for long.
Even though I did okay on this map, I resolved to think that Marathon was not the right speed.
Epic has never worked out quite right for me in more traditioal civs, but through process of elimination I think I may have to try. Its just an investment of time to find out "Hey, the end-game is ridiculous at that this speed" I think I'd like to avoid by asking more seasoned players their thoughts first.
So what should the speed be?
ALSO: has anyone ever thought about just making a "Balanced" speed for this mod and releasing it as is?