Speeding up FfH II

Wyrmhero

Dragon-Lord
Joined
Jan 30, 2008
Messages
389
Location
England
I often reach the problem that in my games of FfH, when I reach roughly 300 turns into the game, it slows down incredibly, and thus, I don't often play a full game. Apart from lowering the graphics to 'low', (which I keep forgetting to do), what else can I do to improve the speed?
 
Well, the first thing to know is what are your computers stats?

It would also depend on the size of the map though.
 
You could play on a smaller map. Do you play on Large or Huge? If so go down a level, that'll help dramatically.
 
If Hyborem is summoned, hell terrain spreads. Hell terrain is horrible for performance. If this is happening to you, you can block it by being the founder of ashen veil and not spreading it, thus killing everyone's incentive to summon hyborem.
 
You could also just disable hell terrain in your game options or disable the Mercurians and Hyborem to enter the game to prevent hell terrain from enterung your games.
 
If you have vista go to ctrl panel then there's a welcome section which tells you your comp stats.

I use XP.

I have now decreased my graphics settings, and I'll remove Hell Terrain in my next version. I do usually play on huge with 10/12 players. I'll move down a set, and play with less players, I think.

Thanks for the advice.

Wyrmhero
 
Yeah, I've found that even with a Core 2 Duo 6600 @ 2.4ghz, 2 gigs of ram, and a Nvidia GeForce 7600, I still see very long turn times on games with huge maps. But this is true of Civ 4 in general, not just FFH2.
 
There's a very simple solution: go to options and turn off all the special effects and set all the graphics settings to minimum. Sounds like a hassle, but I really do not think you should try to stop the spreading of hell terrain or play with less civilizations because of computer performance. Turn those settings off, and then go play that huge map with all the civs!
 
I have a 2 gig ram laptop and sometimes huge games (16 civs +) become slow towards the end game as I have this terrible habit of having low culture cities spamming continents. However huge has never slowed down for me so try that. Also take any filesharing/etc off. If my game gets slow it is usually my virus scan running in the background (you can check what is going on in your computer via ctrl + alt + del and clicking the process tab.)
 
My problem is even worse:

I've set my graphic to "very low" despite my graphic card is a ATI 3850 with 512M video RAM, I'm playing huge map without hell terrain, and I experience very frequent CtD with the error message "fail to allocate video memory, reduce your graphci setting" after around 200 turns :(

Details of my PC:
Intel 2140 1.6G Dual Core
4G RAM at 2.66G
Win XP SP2
Latest ATI driver and DX
 
My problem is even worse:

I've set my graphic to "very low" despite my graphic card is a ATI 3850 with 512M video RAM, I'm playing huge map without hell terrain, and I experience very frequent CtD with the error message "fail to allocate video memory, reduce your graphci setting" after around 200 turns :(

Details of my PC:
Intel 2140 1.6G Dual Core
4G RAM at 2.66G
Win XP SP2
Latest ATI driver and DX

That's more than enough video memory, it may be a problem with your driver (even though it's the latest... oftentimes drivers have bugs, else they'd never have the need to make new ones :D).
 
moving down a map size will make a huge difference, I ended up with one of the map scripts, making these extra huge maps, my ocmputer barfed, . .. .. .. .. .ed and moaned until I finnaly gave up when I could read an entire page of a book between turns. I went back to straight huge maps and it purrs like a kitten.
 
Huge maps are going to get slow on pretty much any machine. I'm no expert, but there seems to be two types of slow downs in civ: graphical problems and AI processing time. Graphic slow downs can be dealt with by lowering settings, getting rid of hell terrain, etc like others have suggested.

If what you're worried about is the time between turns when the AI is moving, then that's going to be a harder problem to fix, as I think the bottleneck there is your CPU, not GPU. The only thing you can really do about that (shy of buying a new machine/CPU or overclocking), is to reduce the size of the map/ # of civs. I don't think CIV takes atvantage of dual core processors, so even those of us with newer machines don't have greatly improved performance in this regard (I have a 2.4GHz core 2 duo, and it still gets slow on huge maps latter in the game).
 
I'm runnin a quadcore q6600 at 3.2ghz, 8800GT 750/1899/925, 4gb DDR2 800- I wouldn't consider it unusual, I still get some lag at 300 turns. Perhaps less than others, but I still get some for sure.
 
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