Spent Resources Regenerate?

PsychoPuppy

Chieftain
Joined
Dec 19, 2011
Messages
3
Hi folks,

I'm not sure if this is the right spot to post this, or if it's been answered elsewhere.. I've googled and forum searched everywhere and looked through some of the FAQs but I don't seem to be able to find an answer.. I may be blind!

I found some Iron and it gave me 2 once I was mining it.. I spent those two on upgrading some units, and then discovered I have none left. I didn't realise, stupidly, that it actually "spent" the resources.

Do these ever regenerate so I can use them, or do I need more iron mines to create more units?
 
Not unless one of those units dies. You need 1 iron for every unit you have that needs 1 iron. So if you only have 2 iron you can only have 2 units that require iron. If you mouse over the strategic resources on the top bar you can see how many of each you have and how many are in use.
 
You are limited by the actual number of resources.
If you befriend a city state, you get their resources. You can then 'spend' those resources and not have to worry. If you are no longer friends with the CS, the resources will go away, but those units are still there. (might have a higher maintnance cost?)
You will have to make up any resource debts before you can build or upgrade new units that use that resource.

In general, it is a pain to deal with resources that are small in number. But having 2 iron is better than none!
 
If you are no longer friends with the CS, the resources will go away, but those units are still there. (might have a higher maintnance cost?)
You will have to make up any resource debts before you can build or upgrade new units that use that resource.

The penalty is a -50% strength promotion to all relevant units that use that resource, I believe. So basically, they're garbage until you correct it! But this does make it a useful tactic for when you sell said strategic resources to your warmongering neighbors.
 
^genius.
will the AI build units using a resource it does not actually have?

So I trade away some iron, and the AI civ builds some swords. Then our trade agreement is over. Now the AI civ has weaker swords because I'm no longer giving that resource... So I can basically mop the floor with those units?
 
^genius.
will the AI build units using a resource it does not actually have?

So I trade away some iron, and the AI civ builds some swords. Then our trade agreement is over. Now the AI civ has weaker swords because I'm no longer giving that resource... So I can basically mop the floor with those units?

In theory, you have to be sure THAT was the source of iron that let them build those units.
 
TY guys, from experiences asking similar questions on other forums as a new user I rather expected to be flamed all to hell!

I understand now, for some reason I thought it was a situation where the Iron would "spawn" every few turns to represent more being mined. I quite like the idea of it being a limiting mechanic on the best units.
 
^genius.
will the AI build units using a resource it does not actually have?

So I trade away some iron, and the AI civ builds some swords. Then our trade agreement is over. Now the AI civ has weaker swords because I'm no longer giving that resource... So I can basically mop the floor with those units?

This certainly works, it can be very very powerfull since you actually get money and they get a weaker army.

Be wary though, if they build units with your iron, then later they get their own iron somehow (from CS, other civs etc.) your plan failed. In fact, you just lost out on some iron for a while and gave the AI the chance to build the units earlier and use them to their advantage (not to mention gained experience).
 
If I build a factory using coal from another civ, will the factory still function after the trade agreement ends?
 
If I build a factory using coal from another civ, will the factory still function after the trade agreement ends?

Yes it will, without penalty. However, once you get a new coal, it will go to the factory first, so you won't be able to spend it.
 
So what about getting a perk after the fact? I believe there is something in the Honor tree for this that gives more strategic resources... so if he had 2 and used them, then after the fact gets that policy he'll have another 2, right?
 
So what about getting a perk after the fact? I believe there is something in the Honor tree for this that gives more strategic resources... so if he had 2 and used them, then after the fact gets that policy he'll have another 2, right?

There is no policy in Honour like you describe.

The only ways, off the top of my head, that you get "bonus" strategic resources is as follows:
1. Play as Russia. The UA gives double quantities of iron, horses and uranium.
2. Play as Arabia. The UA gives double quantities of oil.
3. Adopt Cultural Diplomacy from the Patronage tree. It double the quantity of strategic resources gifted by city states.

As far as I know thats it.

So if you are using 4 iron from a CS as adopt Cultural Diplomacy you will gain another 4 to do with as you will.

As Russia or Arabia the extra strategic resources will be availible as soon as they are connected to your trade network (by wich I mean you imporve the tile).

EDIT.

Due to never using Autocracy I forgot that there is a policy called Fascism that doubles your strategic resources as well so:
4. Adopt Fascism from the Autocracy tree to double your strategic resources.
 
In theory, you have to be sure THAT was the source of iron that let them build those units.

A lot of "I guess" and wrong or ambiguous answers here. And the quoted answer is simply wrong. There is no "this source is for these units and that source for those". if you have less resources than you have units using, ALL units incur the penalty, plain and simple.

To summarize:

If you have 4 iron, you can build 4 units that need iron (or upgrade into). If you lose some iron (either 1 or all, it does not matter), all 4 units will incur the -50% strength penalty.

If a unit dies or you upgrade into a unit that does not need iron anymore (i.e. Longsword to Rifleman), you will get the resource back. So if you have 4 Longswords and upgrade one into a rifelman or one dies in combat, you have now one iron free again to build another unit that needs iron.

Cheers
 
A lot of "I guess" and wrong or ambiguous answers here. And the quoted answer is simply wrong. There is no "this source is for these units and that source for those". if you have less resources than you have units using, ALL units incur the penalty, plain and simple.

To summarize:

If you have 4 iron, you can build 4 units that need iron (or upgrade into). If you lose some iron (either 1 or all, it does not matter), all 4 units will incur the -50% strength penalty.

If a unit dies or you upgrade into a unit that does not need iron anymore (i.e. Longsword to Rifleman), you will get the resource back. So if you have 4 Longswords and upgrade one into a rifelman or one dies in combat, you have now one iron free again to build another unit that needs iron.

Cheers

It wasn't wrong in the context of the question that was asked.

^genius.
will the AI build units using a resource it does not actually have?

So I trade away some iron, and the AI civ builds some swords. Then our trade agreement is over. Now the AI civ has weaker swords because I'm no longer giving that resource... So I can basically mop the floor with those units?


I was pointing out that the units you might be expecting to be weak/resource denied might not be due to the fact that...

HE MIGHT HAVE MORE IRON!

Cheers
 
Not unless one of those units dies. You need 1 iron for every unit you have that needs 1 iron. So if you only have 2 iron you can only have 2 units that require iron. If you mouse over the strategic resources on the top bar you can see how many of each you have and how many are in use.

One thing to add to this, if you get an extra resource, like from trading with someone else or via a city state, and then you lose the resource because the trade time is up, or you're no longer friends with the CS, you don't lose the unit, but (all? Only the newest?) units that require that resource will have a 50% combat strength penalty added until your resources go into the positive.
 
It wasn't wrong in the context of the question that was asked.

HE MIGHT HAVE MORE IRON!

Cheers

I thought you might mean it this way, but was too lazy to incorporate it in my answer. Pointing out you were wrong was the easy option :D

Let's say you expressed it a bit ambiguously. it's the "THAT" that made it. Of course, if he has more iron, then the plot is spoiled.
 
One thing to add to this, if you get an extra resource, like from trading with someone else or via a city state, and then you lose the resource because the trade time is up, or you're no longer friends with the CS, you don't lose the unit, but (all? Only the newest?) units that require that resource will have a 50% combat strength penalty added until your resources go into the positive.

Reading the thread actually is recommended. Your questions are asking exactly what I stated: ALL units will get the penalty. There is no "newest" to this. It's an all or nothing situation. Period.
 
It wasn't wrong in the context of the question that was asked.

^genius.
will the AI build units using a resource it does not actually have?

So I trade away some iron, and the AI civ builds some swords. Then our trade agreement is over. Now the AI civ has weaker swords because I'm no longer giving that resource... So I can basically mop the floor with those units?


I was pointing out that the units you might be expecting to be weak/resource denied might not be due to the fact that...

HE MIGHT HAVE MORE IRON!

Cheers

When you use this trick, then make it a priority to get to you opponents own resources and pillage them.
He may buy the missing resource somewhere else or he may ally a CS to get it there.
Either way at some point he will loose enogh units to get rid of the penalty.

By pillaging or conquoring his natural resources you get to push your advantage longer.
 
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