Spies can destroy spaceship parts?

BigOldCat

Chieftain
Joined
Nov 17, 2007
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Hi folks. In my last game, after finally crushing the Zulus after a particularly brutal war, I settled down to build my spaceship. I was about half way through when Roman spies started a wave of espionage - and destroyed three of my spaceship components! I didn't know this was possible. What espionage option does this? If it's sabotage building, what city is the spaceship component considered to be in? How can I do this against an opponent?
 
There's a separate option for sabotaging spaceship components, but it costs a huge amount of espionage points to do so, and you might never see it on the list simply because you don't have enough of these. Obviously the civ must have built some components as well for it to be an option.

As to location I think you can sabotage any component from any city, but I'm not certain. I've only ever tried it from the enemy capital.
 
I've had the same thing happen. It is when a spy is sent to the city that is manufacturing the spaceship component. Basing spies of your own in cities building spaceship components seems to help counter this.
 
I've had the same thing happen. It is when a spy is sent to the city that is manufacturing the spaceship component. Basing spies of your own in cities building spaceship components seems to help counter this.
Not entirely true, as I've had components destroyed in a city that I never built a part in - in fact the buggers sabotaged 3 of the more expensive pieces from one of my border towns that didn't have enough protection against enemy spies.

I imagine you can do it in any enemy city, and it's a separate option from the others. (probably costs a ton as well)

To prevent, generate more EP against any rivals that would sabotage you, place spies in all your cities, and build the building (forget the name) that makes enemy missions more likely to fail in that city.
 
yeah, they can sabotage completed spaceship parts. the spaceship is considered kind of a project, so completed parts aren't considered based in any particular city. they can be sabotaged in any city, so you can pick the one you get the biggest espionage discounts in. i don't know whether the AI is smart enough to penny-pinch that way or not tho.

there's a "sabotage project" mission, it might be under that rather than building.
 
Uh... i was thinking you can only do thai in the capitol. Took me lots of work to deliver spy's to Carthago on the other continent, while there was a puny city from Hannibal in the Northern tundra of my own island. :cry:

Btw. Does someone know, if you can 'sabotage' a already launched ship, by taking th enemy capitol before it arrives ? I kind of miss those 'last minute save' action from the good old Civ1.
 
...Btw. Does someone know, if you can 'sabotage' a already launched ship, by taking th enemy capitol before it arrives ? I kind of miss those 'last minute save' action from the good old Civ1.

Absolutely. :D
 
does taking only the capital still work? i haven't tried, but i thought you had to take them out entirely in civ4? good news if you don't! well, unless it's them trying to take me out! :eek:
 
does taking only the capital still work? i haven't tried, but i thought you had to take them out entirely in civ4? good news if you don't! well, unless it's them trying to take me out! :eek:

Yep. It happened to me. :cry:
 
ouchers. i'd rather you didn't have to go through it either, of course. but given that you did, thanks for letting me learn from your experience and maybe hopefully optimistically avoid it myself!
 
If you've accumulated enough EPs against an AI and that AI is working on or completed a project (most of which are spaceship parts), your spy can sabotage that project. It can be done in any city. The list of things your spy can do will include a "sabotage project" option. When you select that option, you'll get a list of projects you can destroy and the EP cost plus percentage, just like any spy mission. If the sabotage mission is against a spaceship part and is successful, that part will be destroyed.

You cannot completely prevent this from happening to you, but you can reduce the odds by performing counterespionage missions and building the Security Bureau in your cities to increase the odds that an enemy spy will be caught.

AIs will do this to you, and you can do it to them. In one game I was behind in the spaceship race and eventually won it by putting all of my EPs into the leader and spamming spies. I was able to keep destroying spaceship parts long enough to get my own ship built and launched before the AI could rebuild those parts and launch.
 
Yesterday my neighbor Pericles destroyed the first four spaceship parts I built. My own fault though because he had like 12,000 EPs against 3,000. Well, fortunately I had so much production that it was only a small delay. I pumped 50% of my commerce into espionage and a short time later the espionage odds were 25,000 to 8,000 in my favor :D
 
In terms of militarily destroying space ship components, the only comment made so far is that if you conquer the capital of civ after the spaceship has been launched, then the spaceship is destroyed.

What happens if you destroy the capital before the spaceship is launched? I currently did this in a game, but none of the spaceship components are shown as destroyed or missing in the Victory Screen. Any suggestions?

I do know that you can loose any other city besides your capital after launch where your spaceship component was built. That happened to me once. I was able to hang onto my capital and get the win.
 
IronCrown: Dec 04, 2007, 01:16 AM

m2v22: Jul 11, 2012, 10:41 PM

Four and a half year necrothread. Nice!
 
I believe you can also use the destroy production mission to destroy a part while it is being built. The trick there of course is figuring out which city that is. But if you have enough espionage points you can see the city's production. I'm not sure how that point total compares to the destroy project mission.

Oh and someone mentioned stationing spies in your cities and building security bureaus to prevent sabotage of your spaceship. Either station the spy or build the security bureau, don't do both the bonuses aren't additive so either one increases the chances of catching a spy by 50%, doing both doesn't give anything extra. Of course running the counterespionage mission is helpful as well. I think you've got to run it every 10 turns.
 
Plan A = counterespionage, it overloads the massive expense of a sabotage mission
Plan B = garrisoned spies
Plan C = Security bureaus (they're so expensive...)
 
On that note...

Oh and someone mentioned stationing spies in your cities and building security bureaus to prevent sabotage of your spaceship. Either station the spy or build the security bureau, don't do both the bonuses aren't additive so either one increases the chances of catching a spy by 50%, doing both doesn't give anything extra. Of course running the counterespionage mission is helpful as well. I think you've got to run it every 10 turns.

Wow. :eek: So if you station one spy in your city it really has the exact same effect as a Security Bureau? There is of course the 8 :espionage: but 220 :hammers: is expensive.

How about stationing more than one spy in a city? I've sometimes done that in the capital or HE city, just in case the AI would get naughty, thinking it would improve protection. Is that incorrect too then, so whether you have 1 spy there or 200 it's the same effect?
 
Wow. :eek: So if you station one spy in your city it really has the exact same effect as a Security Bureau? There is of course the 8 :espionage: but 220 :hammers: is expensive.

How about stationing more than one spy in a city? I've sometimes done that in the capital or HE city, just in case the AI would get naughty, thinking it would improve protection. Is that incorrect too then, so whether you have 1 spy there or 200 it's the same effect?

Garrisoned spies decrease the success rate of enemy missions. Multiple spies have no extra effect. The bureau has the exact same effect. Spies and the bureau are not cumulative. But, the bureau has the additional benefit of increasing the cost of enemy missions.

Big, big money when it's a spaceship part. If you find yourself needing to sabotage a spaceship, you will want to destroy the enemy security bureau first.
 
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