wongsongming
Chieftain
- Joined
- Jun 16, 2017
- Messages
- 2
Anyone else has a permanent "not all players have spies" modifier? I'm well into the industrial era but its still there.
Yes, exactly.You mean a land unit enters a coast/lake tile and kills your worker/workboat?
And there are no nearby AI boats?
Hmm, I wonder if it happens if someone's dead before Renaissance. @axatin?Anyone else has a permanent "not all players have spies" modifier? I'm well into the industrial era but its still there.
I killed an AI civ in the medieval era and also have England in my game if that helps.Hmm, I wonder if it happens if someone's dead before Renaissance. @axatin?
You can use that technique(?) too.I had a very hard to reproduce bug a couple of times but on reloading it cannot be reproduced but it keeps happening nontheless.
Land units belonging to a civ i'm at war with can embark into tiles that contain civilian units owned be me killing them in the process.
It occured a couple of times but going back to an older save prevents the AI from doing so
only player that are alive are considered when checking if someone doesn't have a spyHmm, I wonder if it happens if someone's dead before Renaissance. @axatin?
It happened to me as well 1-2 versions back, but couldn't pinpoint the cause unfortunately (I suspected my own modmod).I get bug concerning number of TR, did anyone see smth like that or it from my modmods?
There are two proposals in the current VP Congress Session.Supply is a real issue, I saw some modders trying to address it, but most don't mod anymore, and not sure if their mods are still compatible.
Are there any plans to rebalance it? It makes me abandon games around Rennaisance/Industrial era, because of too many units to move, or getting ahead of AIs if the difficulty is too low. Currently, Emperor is ok until late Renaissance. I was going to just up to Immortal, but reading more about the supply issue, I don't want to deal with even more armies.
- Fixed a crash when playing with the Complete Kills game option
- Fixed some issues with resource quantities
- Fixed another bug where it was possible to work another city's center tile
- Fixed missionaries being killed when captured from Barbarians
- Fixed Barbarians being able to capture units they can't produce (Great Writers, etc.)
- Fixed England's bonus to naval movement not working in Community Patch Only
- Fixed an error with interception not displaying in the enemy unit panel
- Fixed the wrong probability being used when City-States that are neighbors with an attacked City-State might become wary if the declaring major has already attacked 4+ City-States
- Cleaned up some typos in the code
This reminded me, that one time i conquered Tradition civ Capitol, and it had its 3 radius was decreased to standard 2.- Fixed another bug where it was possible to work another city's center tile
There's a toggle for it on the city screen.Just downloaded this version and started a game. I could not buy tiles in the city view. Any ideas?
I asked about this almost a year ago and never really got an answer, probably because I asked in the Civ5 general forum. Like you I never noticed it happening in vanilla. It's a little annoying when trying to prioritize unit movement during war.When I click the next unit button (whether left or right), only 2 units are alternately selected. I think it's a bug, cause it isn't like that in vanilla.
nice! i experienced one of these on last patch, nice to see it caught so quicklyFixed a crash when playing with the Complete Kills game option