I wanted to be actually "useful" (until I get Poser and start making units), and decided to add a few new resources to the game.
This small resource pack actually consists of one of my older (actually first) works, two brand new, hand-drawn graphics and three conversions from another game.
First, let me post the pictures. The comments for each are at the bottom.
Here are the resources:
Here are the shadows:
1A: Tobacco
Type: Hand made, old.
Preferable Use: Luxury.
Preferable Terrain: Hills.
Definition: Probably one of my first resources ever. Many people wanted a leaf version, but I could never have time to do one. You can read the older thread, dating 2002, from here (oh, you can actually witness history here, the good old days when everybody thought there was a "limit" to the amount of resources you can add).
1B: Gas:
Type: Hand made, new.
Preferable Use: Strategic || Luxury
Preferable Terrain: Mountains, Hills.
Definition: I tried to make it as flames coming out of a crack/hole on the ground, which is supposed to be the way it is in reality. Gas is not always found as a side-product of petroleum, and often exists as a seperate source of fuel, relevant to petrolium in many ways. Azerbaijan, Mexico and Russia being some, there are many major suppliers of gas in the modern day. The kind of the gas differs.
1C: Medicinal Herb:
Type: Hand made, new.
Preferable Use: Luxury.
Preferable Terrain: Forests && Jungles &| Mountains.
Definition: Having become a notable field of study today for botanics and medicine, alternate medicine is seen as the last and major hope for certain diseases, which are uncurable with today's technology levels. However, it's existence has been known by many tribal and modern societies throughout the dawn of civilization.
2A: Chinaware (Orientware):
Type: Europa Universalis II Conversion.
Preferable Use: Luxury.
Preferable Terrain: Grassland && Hills.
Definition: Especially becoming valuable during the British-colonial eras of China, Asian luxury items have always been "interesting" to other cultures, even including the Middle Eastern ones, since China still left "undiscovered" for many of the western societies. The initial introduction of chinaware were through the Silk Road, being quite abundant in the Arabian and Persian peninsulas.
2B: Slaves/Labor:
Type: Europa Universalis II Conversion.
Preferable Use: Luxury || Strategic
Preferable Terrain: Grassland && Plains &| Hills
Definition: Slaves, which can later be called "labor" (due to the fact, that there is a lot of cheap laborforce that exists in the third world - not trying to be politically incorrect here), was the backbone of many older societies. The ancient Greek captured the slaves through combat (introduced by Conquests), whereas the British colonies in the Americas shipped Africans in inhuman conditions to the new continents, since they thought slavery was rather "natural" for such tribal societies. This can be a very useful strategic resource, though, to build another kind of worker unit, which doesn't need a population point, but can't join cities and are uncapable of doing certain stuff.
2C: Sugar:
Type: Europa Universalis II Conversion.
Preferable Use: Luxury.
Preferable Terrain: Grassland.
Description: Being pretty scarce in Europe before the discovery of the new world, sugar became a very important resource, since it was hard to process it and distances were huge. Therefore, free labor force was employed usually, whereas Africans were put on sugar fields, along with cotton fields, to generally supply Europe.
If you have questions regarding how to add the resource graphics (which I doubt), please read these threads;
- http://forums.civfanatics.com/showthread.php?s=&threadid=17371
- http://forums.civfanatics.com/showthread.php?s=&threadid=9337
Download the resource pack (resources & shadows) from here.
Whenever I have time, I'll try to take in-game previews.
And keep in mind: The more the resources, the more the fun!
This small resource pack actually consists of one of my older (actually first) works, two brand new, hand-drawn graphics and three conversions from another game.
First, let me post the pictures. The comments for each are at the bottom.
Here are the resources:

Here are the shadows:

1A: Tobacco
Type: Hand made, old.
Preferable Use: Luxury.
Preferable Terrain: Hills.
Definition: Probably one of my first resources ever. Many people wanted a leaf version, but I could never have time to do one. You can read the older thread, dating 2002, from here (oh, you can actually witness history here, the good old days when everybody thought there was a "limit" to the amount of resources you can add).
1B: Gas:
Type: Hand made, new.
Preferable Use: Strategic || Luxury
Preferable Terrain: Mountains, Hills.
Definition: I tried to make it as flames coming out of a crack/hole on the ground, which is supposed to be the way it is in reality. Gas is not always found as a side-product of petroleum, and often exists as a seperate source of fuel, relevant to petrolium in many ways. Azerbaijan, Mexico and Russia being some, there are many major suppliers of gas in the modern day. The kind of the gas differs.
1C: Medicinal Herb:
Type: Hand made, new.
Preferable Use: Luxury.
Preferable Terrain: Forests && Jungles &| Mountains.
Definition: Having become a notable field of study today for botanics and medicine, alternate medicine is seen as the last and major hope for certain diseases, which are uncurable with today's technology levels. However, it's existence has been known by many tribal and modern societies throughout the dawn of civilization.
2A: Chinaware (Orientware):
Type: Europa Universalis II Conversion.
Preferable Use: Luxury.
Preferable Terrain: Grassland && Hills.
Definition: Especially becoming valuable during the British-colonial eras of China, Asian luxury items have always been "interesting" to other cultures, even including the Middle Eastern ones, since China still left "undiscovered" for many of the western societies. The initial introduction of chinaware were through the Silk Road, being quite abundant in the Arabian and Persian peninsulas.
2B: Slaves/Labor:
Type: Europa Universalis II Conversion.
Preferable Use: Luxury || Strategic
Preferable Terrain: Grassland && Plains &| Hills
Definition: Slaves, which can later be called "labor" (due to the fact, that there is a lot of cheap laborforce that exists in the third world - not trying to be politically incorrect here), was the backbone of many older societies. The ancient Greek captured the slaves through combat (introduced by Conquests), whereas the British colonies in the Americas shipped Africans in inhuman conditions to the new continents, since they thought slavery was rather "natural" for such tribal societies. This can be a very useful strategic resource, though, to build another kind of worker unit, which doesn't need a population point, but can't join cities and are uncapable of doing certain stuff.
2C: Sugar:
Type: Europa Universalis II Conversion.
Preferable Use: Luxury.
Preferable Terrain: Grassland.
Description: Being pretty scarce in Europe before the discovery of the new world, sugar became a very important resource, since it was hard to process it and distances were huge. Therefore, free labor force was employed usually, whereas Africans were put on sugar fields, along with cotton fields, to generally supply Europe.
If you have questions regarding how to add the resource graphics (which I doubt), please read these threads;
- http://forums.civfanatics.com/showthread.php?s=&threadid=17371
- http://forums.civfanatics.com/showthread.php?s=&threadid=9337
Download the resource pack (resources & shadows) from here.
Whenever I have time, I'll try to take in-game previews.
And keep in mind: The more the resources, the more the fun!