Holycannoli
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- Apr 4, 2006
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- 2,406
infact in game theory often strategy games develop dominant strategies.
In my opinion, one dominant strategy ruins strategy games. It then becomes a game of "whoever can pull off that dominant strategy first". That's not strategy!
By "equal potency" I meant "balanced"
A good strategy game is balanced and has many paths to victory
Naturally some will be a little better or a little easier than others (no game is that perfectly balanced). But none should be so dominant that all other strategies stand no chance vs it. Luckily I haven't played a strategy game where that's the case. Civ is very well balanced even with some traits naturally being better than others, like financial. It's not so much better that using it or not using it will make or break your game; where you have to use it or you just can't win.I like to use Rome: Total War as my example. There is no clear-cut dominant strategy in that game. You can mass cavalry if you want and try to outflank any spearmen. You can deploy lots of archers and hope to win from a distance. You can deploy engines on the field like trebuchets or scorpions. You can mass your forces together, or try to hide some in nearby woods. And of course every nation is different.
If that game were so easy that just 1 strategy was practically a guaranteed win it would get boring. If all you needed to do was mass cavalry then there'd be no point in playing since it would become a mere race to get the most cavalry.
Dominant strategies are not a good thing in strategy games. They might point to flaws in game balance. Developers tend to patch games when situations like this arise, usually by nerfing but sometimes by increasing the power/potency of other things.
Hey I just thought of a great CivIV example! Chopping! THAT was a dominant strategy. So what happened? It got nerfed in a patch. It was too dominant a strategy, and like I said that's not good for strategy games.