ZergMazter
Prince
I did not know how to name this thread, but I was looking for any mods that would split the game's mechanics into AI mechanics and Human mechanics. I haven't found any yet, and I've been looking for new ideas.
This was growing too big so I deleted it all. I'll try to be as simple as possible:
-Created AI only tech and human only tech
-'AI' Tech keeps the normal game's units and mechanics. 'Human' tech allows you to make special units which will play along side the normal game's units for a more in depth mechanic (Harder), and the AI cannot build.
An example would be:
The AI has a modified normal battleship with a bombardment range of 10, and an attack of 1. The human has the same unit. The outcome is that the AI bombards the human battleship from very far and the human has no clue where the fire is coming from. The human has the option through the human tech to build a UAV that can recon it's surroundings, and be loaded into any battleship.
This essentially makes the human battleship cost 2 gold now because without an UAV loaded into it, it would surely die before it could find it's target, while the AI's still cost 1 gold. Yes I like my games hard, and not the kind of hard the difficulty levels offer.
This can be applied to anything imaginable, and hopefully you get what I'm saying. Anyway the point is I haven't found any mods like this.
Have you? I'm trying to do something crazy with the game's artillery since they make it too easy for humans to win and the AI won't build enough. If you know of any mod with similar concepts let me know please.
Thanks!
This was growing too big so I deleted it all. I'll try to be as simple as possible:
-Created AI only tech and human only tech
-'AI' Tech keeps the normal game's units and mechanics. 'Human' tech allows you to make special units which will play along side the normal game's units for a more in depth mechanic (Harder), and the AI cannot build.
An example would be:
The AI has a modified normal battleship with a bombardment range of 10, and an attack of 1. The human has the same unit. The outcome is that the AI bombards the human battleship from very far and the human has no clue where the fire is coming from. The human has the option through the human tech to build a UAV that can recon it's surroundings, and be loaded into any battleship.
This essentially makes the human battleship cost 2 gold now because without an UAV loaded into it, it would surely die before it could find it's target, while the AI's still cost 1 gold. Yes I like my games hard, and not the kind of hard the difficulty levels offer.
This can be applied to anything imaginable, and hopefully you get what I'm saying. Anyway the point is I haven't found any mods like this.
Have you? I'm trying to do something crazy with the game's artillery since they make it too easy for humans to win and the AI won't build enough. If you know of any mod with similar concepts let me know please.
Thanks!