Splitting Barbs, possible?

phungus420

Deity
Joined
Mar 1, 2003
Messages
6,296
Right now, the biggest thing I'd like to do is split barbs into Old World/New World/Oceanic types (and allow them to merge at certain triggers--ie Oceanic become Old World when Steam Power is discovered, and New World become Old world when an Old World civ builds or captures a city on the New World). This way the tech level (and subsequent Barb Civ spawning) could be more easily controlled, and would be the first step toward the end goal of creating an actual new world effect. The end goal would be to allow Terra, or like maps to have an actual backwards New World when discovered, where the barbs themselves were limited in technology as well as the civs that spawned from them.

Is such a thing possible in the SDK, if so where should I look, and how should I start?
 
I would love to be able to split barbarians even into several factions across the old world too. It could be cool to see barbarians fighting each other, but more importantly, that would allow us to have civs "collapse" Rhye's style, where instead of spawning a new civ, an unstable civilization collapses/ceases to be, and in its place is a group of independent cities or city-states. It would also allow cities to declare independence without needing to spawn a new civ, and although that can be done with the current barbarians, we can make the "independent" barbarians not have combat penalties vs players and be able to access the full range of units.
 
Back
Top Bottom