I left this one on the shelf for too long, but with a little bit of time opening up (and a sick day, blah) I decided to play through and see if I could still make the deadline.
So where do we start this thing? Warrior went SW onto the hill, revealing the most amount of tiles. He spotted a wheat, but not near enough to make me move Settler for it. I'd pick it up with my second city. Rome I founded one tile to the south, mostly for production. Rome on the spot gets you 2 hills; Rome one south (or east for that matter) gets you
five. Now that's a praetorian pumper if I even perused one!
In my personal games I've noted that the most important thing to do, no matter what your strat, is to get a good solid base to build off of. That means developing and building additional cities. No need to rush straight for iron, and definitely no cute tech options or rushes
like I may have proposed in the pre-discussion. Since we have mining already for those gems (that's gonna be a lot of commerce early on!) I decide to push worker techs early on. So agriculture was first. And what's worker techs without a worker? My first unit to be produced was a worker. Indeed, after irrigating the corn and mining the gems, Rome at size two had +5fpt and 16 commerce!
(By the way, this capital location was just screaming Beaurocracy with the gems, hills, and silk, but I'm getting ahead of myself.)
I popped a lot of huts early on, but I probably was only to do it because the second hut I popped got me a scout. Considering I was forgoing early exploration with building a worker first, I considered this the best possible pop for me to get. Techs would be nice, but the scout was priceless at this point. You can see my worker being churned along and my placement of Rome in this early screenshot:
Adding to my luck, my warrior circled around north, along the coastline afterwards and popped another hut, giving him experience! Two woodsman promotions later, I basically had two scouts for free to start this game!
We spotted Greece early, or rather his scout spotted us, and I know he has aggressive tendencies. So I decided I would have to take it to him first.
As soon as Rome hit size 3, I started on a settler and founded Antium in 2360BC to the east, picking up the wheat and horses. Another potential production king. I was also keeping my forests around, because especially on plains tiles there is little better. I wish I would have been quicker to Bronze Working, because there were some trees along the river that would have to go later on that could have been used to rush the early settlers, but live and learn. Even after researching Bronze Working, I took my time to fall back to Archery, because Barbarians started popping up. I also had Chariots hooked up at this time; they weren't too favorable against Greece, but they would help to pillage and take out barbs back home. This was the time when I had scouted the full starting continent and knew it was just Alex and me. And this rock isn't big enough for the both of us.
I let Rome grow another pop and pumped out a third town, Cumae in 1520. Iron Working came just a few turns before the settler; I almost went longer without researching it, because Rome was pulling in a base of 20 commerce at this point. But those Greek axes had me fearful. Cumae picked up the iron, settling NW of it. Off the river, but an important coastal site nonetheless.
After that it was an aggressive settle towards Greece. Neapolis came about in 725BC, settling 2 south of the eastern corn. It was food-poor, but the corn with cultural expansion it would work hills and corn. More importantly it was a stepping stone towards Greece. I was gearing up for a Mediterranean-style war, but had barbs popping up in my backdoor all the time, even with my woodsman warrior scouting. I burned a barb city at cost of 2 chariots; I did not like the location one bit and I didn't want to cripple my economy any more than I was about to with my annexation of Greece.
For each new town, unless it had something better to build first, a Granary was the first order of business. Being half-price and since we had no shortage of happiness, they picked my cities up quick. I thought about picking up Stonehenge for border expansions, but in the end there were too many other things to do for my goal of kicking Alex off the continent.
Here is a good pic of the empire the turn I declared on Alex
Notice I accidentally let Rome grow too big. I swear I hit the Do-Not-Grow button, but I guess I forgot.
Praetorians are being pumped and chariots are coming about as well. One bit I did with my extra chariots was to send two all the way around just outside Alex's Bronze mine.
You can see the Greek borders in the lower right corner; that's the town of Thermopylae and it fell quickly. In fact, they all fell fairly quickly. I had two groups go out. The first went east along the coast, taking cities and a second group went south and west to whatever towns Greece was trying to hide away from me. Each group was maybe 3 Praetorians large with occasionaly axe and chariot support.
Here's a list of my Greek acquisitions:
525BC - Thermopylae
425BC - Corinth (located east of the southern horses)
275BC - Sparta (located on the far southeastern tip)
125BC - Delphi (west of Thermopylae, and this won was a pain)
50AD - Athens (Stonehenge was built here by Greece)
150AD - Pharsalos, west of Athens, auto-razed, and Greece is destroyed
There was a snag of note. An archer had left Thermopylae right as my forces came (to which I laughed at, all the easier in taking the town), and I tried to gun him down with a chariot out in the open. 4.0 vs 3.3 and the archer wins flawlessly. I followed him west to Delphi and on my initial assault, take all the defenders down except for that one last archer (2 axemen had been defending it as well). I have three units against this City Defender II archer, and I'm thinking I can over-run him with 3 units (prae + axe + chariot). Well, the combat I praetorian attacks and the archer wins
flawlessly. The chariot follows (I was stubborn) and the archer wins
flawlessly. I decided not to sacrifice the axeman in the same way. That town stuck around until I pulled a City Raider III Praetorian from the east. War-weariness was also starting to come around, but I had a trick up my sleave for that. By the way, here is a picture of the last days of Greece:
Athens was very food rich, so when I picked up Code of Laws for courthouses, I also swapped to Caste System. Athens and other new towns got Artists for a border expansion and then fired them; Athens itself worked multiple science specialists from this point on.
A little note on technology here. I was at war, and so I expected very much to fall behind in tech. I saw the early religions go and kept waiting to see Confucianism fall. I waited and I waited and thought maybe I missed it. But when I researched Code of Laws myself I founded Confuciansim to my surprise!
I was maintaining a tech lead while waging early war! The other AIs must be just slugging each other to the dark ages. But I was researching at a fast pace; here's my order of research up until I qualified for the spoiler:
3680BC - Agriculture
3360BC - Wheel
3080BC - Mysticism
2880BC - Pottery
2640BC - Animal Husbandry
2320BC - Bronze Working
2200BC - Hunting
2080BC - Archery
1640BC - Iron Working (enter Classical Era)
1440BC - Writing
975BC - Mathematics
800BC - Sailing
775BC - Masonry
325BC - Currency
25BC - Confucianism... uh, I mean Code of Laws!
275AD - Calendar (maybe should have waited a bit on this, and let Stonehenge work its magic a bit
325AD - Polytheism (back-filling religious techs since I have one now!)
400AD - Monotheism
500AD - Xi Ling Shi was born in Athens, and grabs me Compass
520AD - Monarchy
540AD - Priesthood
660AD - Metal Casting
With Metal Casting in, and my economy doing well thanks to The Great Lighthouse being built in Cumae in 600AD, I went for an infra push. I swapped civics here, this time to Organized Religion and built Forges in every town that could do it. I also took off Caste System; Athens was my only specialist town and it had a library. I went to Slavery to save a bit of money. Helping in my infra push, I built the Forbidden Palace in Thermopylae in 880AD, the Colossus in Corinth in 960AD, and missed out on the Parthenon by one lousy turn in 1050AD
760AD - Alphabet
800AD - Literature
940AD - Machinery
1020AD - Optics (yay, Caravels!)
1030AD - Meditation (going for Philosophy)
and so on...
Here is an empire-wide shot of my continent in 1000AD. It was a nice arbitrary date, but it also works because I qualified for the spoiler in 1080AD. I will say that I am
way ahead in the tech race, and plan on continuing to be.
Odd... the marble icon beside Arpinum did not capture. Also notice I got lucky and had a gem pop by Thermopylae. And check out Pisae! If I could have picked a food bonus there, that would have been (yet another) shield powerhouse! With all these hills, this seems a game geared towards Roman military might. Oh, well, except for the islands.
Personally, I think I've flexed my military muscle enough for this game. The plan is to build infrastructure, keep racing ahead in tech, and build that shuttle way before the other AI realize there are other continents. Well, they're not that backwards, but still.
Look for the final in the next week!