well, now Memphus is burning Ronnie's cities. General has cavs and will have machine guns soon - I'm not honestly sure why Ronnie didn't attack the general - I would, but i'll get ripped apart piecemeal. But that's just what it is.
I wanted to talk about the (large number) of mistakes I made in this game (which was my first)
1) Expansion - I went south to the marble, instead of north towards Ronnie. This turned out to be an enormous mistake, as what would have been my best city has been really hurt by ronnie's culture.
2) Letting Memphus pull off the CS Sling. Just a bad, bad idea, giving a financial civ that big an advantage
3) Research - I should have had hinduism, but I switched research to archery. It took me a long time to get iron working, which should have been a priority with no copper or horses. Getting careless with liberalism was not smart.
4) Not taking advantage of the advantage I had in having astronomy before anyone - I could well have set out a picket of privateers and made a nice navy - instead, I did nothing and gave up control of the western seas to Memphus
5) Not defending my cities

6) Not setting up a GP farm early - I got 4 GP's - 2 scientists, a prophet and a merchant, I think, plus the three free ones (Music, Economics, Physics), which provided 2 GA's. That's not bad, but it could have been better.
7) Wonders were decent - Lighthouse, on this map, was great - I needed Stonehenge for the culture, GLib was good. On the other hand, I built Chichen Itza, only to have it be useless in 20 turns.
8) Too many unprotected settlers and workers on my borders.
9) Not enough exploration
10) Diplomacy was good - saved my bacon early - the general would have wiped me out. But when Memphus capitulated, we should have negotiated to have my forces returned to me, or partly returned, partly destroyed. The general has way too big a military.