Previous Post - Steam Power Thread
Well, this was a good opportunity for me to learn some lessons on the Modern Age. I have rarely played into the Modern Age, I usually get a domination victory before then, so I made a few dumb mistakes, that luckily didnt kill me, but probably cost me a few points. This was my first complete space race victory, which was cool, but launching in 1630AD probably wasnt fast enough to be any big deal.
After the steam power thread, I had control of Egypts capital, to rent Leos Workshop. I then took a couple of her other core cities, razed one, gave one back to the Zulus, and then traded Thebes back to Cleo as part of the peace deal. I thought that would teach her a lesson, and it did, for about 500 years anyway. Things progressed quickly and peacefully from 1050AD to 1550AD, as I basically zipped through the rest of the industrial age techs, trading older techs to maintain all 8 luxuries. I was building hospitals and colosseums in all my major cities, keeping techs at 4 turns. Rather than build wealth, since I still had a lot of improvements to rush in some of the corrupted former German and Zulu cities, I started to crank out Artillery. At a cost of 80 shields, it disbands to 20 shields without any waste. 4 of them would disband to rush a courthouse, 2 for a library, 5 for university, etc. Or I would disband 2, then pay gold to finish at reduced cost. It seemed more efficient for me, especially since I had Moscow and Shangri-La at 80 shields/turn, and several at 40+ per turn. Wealth would have generated 10-20 gold, which would only buy 2-5 shields in rushing. Im not a big fan of wealth unless there is NOTHING else to build.
I entered the Modern Age about 1450, getting Rocketry for free, and researching Computers. This was my first big mistake. I guess I was still thinking of Civ2, because I started building for the SETI program, and happily switched my other major cities to wealth, and made sure to build at least 5 SAM sites. I could not figure out why my science did not improve much, or why I couldnt build the SDI?
Mistake#1: SETI does NOT equal a research lab in every city (doh!), just doubles in its own city (Moscow). So, I wasted like 10 turns when I could have easily built research labs in all my major cities. It didnt kill me, but it kept my science at 90-100% to get techs in 4, a couple of times in 5 turns.
Mistake#2: Strategic Defense Wonder requires 5 SAM sites AND the integrated defense tech, which I would probably never research, since I would finish the space ship before I got there. Also, no AI had flight yet, so the SAMs were pretty much a waste of time and effort. Worse, I forgot about disbanding them, so I was paying like 14g/tn on maintenance, until nearly the end, at which time I decided not to bother.
Realizing I had not played a Modern Age/Space Race game for a while, I paused about 1475, got out the tech tree and a printout of the Civstats chart, and figured out exactly what I would to research and build to get the spaceship. By my plan, I could finish the Laser in 1630, and after reading the post about the Big Picture method, I could launch that same turn. After building those research labs, I could get 4 turns at 80-90% science, but I was paying over 500gpt in maintenance, since I had just about every improvement in every city. But, I was bringing in at least that much selling techs to the AI, who were now getting up to Flight/Motorized.
I thought about holding out and going for a culture victory, but the turns were already getting longer. I was at over 50,000 culture by now, but Apollo had been saying never for as long as I had been checking. Babylon looked pretty high in culture. Anyway, when it did give me an estimate, it was 1816, and I didnt feel like playing that much longer, and I really wasnt sure how much it would improve my score. So, I settled into a relaxing auto-pilot, to click through the last 30 turns or so, when . . . . .
I got suspicious when 24 Egyptian Cav moved into Zulu territory, but they werent at war. In 1550, they moved into MY territory, but didnt declare war either. However, when I asked them to leave, they did! This turn marked probably the biggest one-turn slaughter I have ever done. Checking my spy, Egypt had 26 Cavalry, 6 Longbow, 14 Infantry, 8 Rifle, 25 Musket, 9 Pike, and 8 spear, 2 Ironclads, 1 galleon and 1 cannon (not much on upgrades, I guess). I had 2 bombers in that area, but I brought up my 10 Modern Armor by rail. Each one basically took out 3 cav each, becoming elite in the process. I did generate a leader (Trotsky), who I saved 3 turns to rush the Manhattan Project (more on that later). I also had 3-4 Elite Cossacks left, used them on the longbows. Then with a couple leftover modern armor and a bunch of Mech infantry, I took 3-4 border towns, and positioned some artillery and my other bombers for major assaults next turn. I also switched production at most of my major cities for more Armor, Mech Inf and some cruise missiles. By the end of that first turn, I had destroyed all 26 cav, all 6 longbows, 3 infantry, a rifle, 6 muskets and a pike, at the cost of 2 cossacks and a mech infantry.
The next few turns progressed quickly, as I blitzed through Egypt, finishing them off in 4 turns. I began repositioning my defenses, rushing libraries and temples in my new Egyptian cities to claim the vacant territory, and settled back into my routine. However, I also started building a couple ICBMs and some tactical nukes at my biggest cities, when they werent needed for SS parts, just in case. Sure enough, right around 1600AD, I see 3 American tanks land along the Egyptian coast, and into my territory. When I asked them to leave, of course they declare war. Well, I thought I would be smart, and I bribed the Iroqoius and Germans into alliances against them, got Babylon to at least do an embargo. Unfortunatly, after all that diplomacy, I guess I hadnt taken into account their reaction to my response. Since America was mostly on the other continent, I thought the best way to get revenge was to dump an ICBM on Washington. Unfortunately, that was enough for Babylon to declare war on ME! But thats why I built 2 ICBMs, so the second one landed in Babylon. This started a cascade, as then France declared war. Luckily Paris was near the coast, so a tactical nuke from a sub hit, but then Germany declared war too.
Now Germany was on my continent, so I hit them with 3 tactical nukes, and then overran the remaining cities with tanks. I sent one Cossack in to occupy a city, hope the horses can handle the radiation. I was so close to launching, that I didnt really care any more, so I just concentrated on destroying/capturing the few cities they had on my continent (France had 1, America had built 2 or 3 in the Egyptian lands) and lobbed a few more tactical nukes into France and Babylon. War weariness jumped up quick (especially in german and zulu cities), until I eliminated them. The other problem was money. I had been relying on several hundred gpt so I could keep my science at 90% to get laser in 4. I was now losing 200+/turn, and down to like 500 gold, but I was able to squeak by. 1630 AD came, I got the Laser, and launched!! Final score was 5060 (had been about 3300 before the bonus, Babylon and Egypt were in the 1300s). Fun game, but I definitely need more practice in the Modern Age. I may go back later and try to play for a culture victory, to see how it affects my score (definitely wont use nukes in that one!!).