*SPOILER* Gotm15-Russia - After Submit Full Game

DaveMcW, I know that many have raved about your early SS victory, but I want to congratulate you, as well. Your early date is the best I've ever heard of, and I am in awe!
 
hbdragon88
I think it is pretty amazing looking at some of the maps posted here as to which civilizations were left. I don't think anyone left the Chinese except myself in looking at many of these maps. It is interesting to see what levels of success people had with which civ's were left on the original continent (for those who did not conquest or domination win). I see many situations where the Zulu, Chinese and Germany were eliminated leaving Egypt and Russia. I see many with China gone with Germany but very few with just the Zulu and Germany being eliminated leaving China, Egypt and Russia as in my game. I am curious if anyone left the Chinese and Egypt only as I did, and what kind of confrontations took place in that area where they all meet. In my game we were all close to each other with 3-4 cities each at very close range, though after a brief war with Egypt, (an alliance with China) we were all at peace for the remainder of the game. I was just curious if anyone had a similar situation to this and if so, what type of outcome occured in the game and in the potentially hostile area in the middle of the continent.
 
I ended the game with China, Germany and Egypt still alive. However, China only had 3 cities and Germany 2 or 3. I had defeated them earlier but let them hang around. I had also defeated Egypt but didn't want all of their territory because I had decided to go for a space ship victory and wanted to concentrate on science. At any time I could have eliminated all of them but didn't.
 
drewshark, yeah, I'm amazed too. And it's a cool experience to all talk about the same game so we can have no confusion and don't have to say, "monarch, 7 civs, standard", eliminating the "what map size are you on?" kind of questions.

I'll post my own map at the end of my game just to see how I did...it's pretty bad.
 
Well, no ambulance or any other Philibuster awards for me this time around (I hope).

I got a space launch in 1828 AD. This was also my first Monarch win. The start was so great... though Egypt really played its start out well and expanded intelligently for an AI. China did not expand well despite having all those flood plains. I was really surprised. I knew that China would eventually exit, but I did let them hang around because they lacked horses and iron and Germany was a much more significant threat. My first foray into Germany was with Knights, where I took a number of cities but some wound up flipping back. Never the less, I held Bismark's only source of Iron and Horses, which was a victory in my book.

The age of rails brought the age of Cossacks and Cannons tearing through China. During the war with Germany I inadvertantly broke a deal with Shaka and Cleo, ruining my rep and making it very difficult to trade for luxes. This was my first major mistake in this game, and I thought it may turn out to be fatal. I ripped through China's main holdings in 20 turns (a quick campaign for me). During that campaign Germany got chippy so I started transfering Cossacks over there to bring down the house. As tanks came online and the Zulus and Egyptians joined the show, Bis went down easy.

By this point (around 1500) I knew diplomatic was out of the question, as was conquest or domination. I just lack the tactical skills to pull of either. So space race it was. Having the Iron Works and Forbidden Palace in the same location was really nice, though the geography of the city limited its growth (I don't think Sevastopol got over 10 pop at any point in the game). I was leading in Science and used a great leader to rush the Theory of Evolution, putting me in the tech lead for the rest of the game.

My next move was slightly boneheaded, but not a bad move, all in all. I went to war with Shaka to eliminate his presence in Berlin (he snuck in and took it before I could, that little devil!). That campaign went so easily I don't want to mention much of it. The problem was that Shaka proved to be an effective buffer between me and Cleo. When I tried to plant spies to track the Babs, Americans and Egyptians progress in the space race Cleo caught my spy and went to war. I was not ready for this conflict at all... all of my cities went into disorder and I just could not manage them well at all. I wound up getting desperate and going revolting to anarchy just to get a handle on the situation. Why Cleo ever agreed to talk to me I won't know, because she really had me on the run. I was about 10 turns from victory when she called off the war. I was able to complete the space ship on the same turn the laser was researched partially because I had a prebuild, though a leader was available to rush the project.

Major lesson learned was to pay very close attention to the deal you have with others. I could have won this game much more easily without the rep stain!

Major question for the experts... how do you plant spies effectively? I managed to only plant one, then I got gunshy after one attempt triggered a devestating war with Cleo. Any advice here would be very helpful.

Tactical query... why does Modern Armor suck in battle. I had egyptian tanks on poor ground attacking fortified modern armor on good terrain and I was losing with great regularity. Is this more of an RNG problem or do I need to rethink my garrisoning strategy?

Thanks for the game and all your work Cracker and the GOTM team! I look forward to seeing the results! :)

BoB
 
Good question.

Planting of spies appears to be the best way to get the AI to declare war on you :lol:

Have no idea on what odds of success you have is. I know that if I am leading an AI down the path to war, I start to use espionage to get the result. If it is the planting of spies and the first attempt fails I keep trying until they eventually declare war.

I have never had a successful planting of a spy after an initial failed attempt (Same turn of course).

This GOTM had me using multiple "Expose Enemy Spy" option to get Egypt to declare war on me (with my MPPs in place of course) as they were going to beat me to the UN.

As for attacking odds there is a nifty little Combat Calculator provided by Civfanatics at: http://www.civfanatics.com/civ3combatcalc.html

The result is up to the dice........


Edit: I can be happy that you may not grace us with your presence in the Philibusters this month. Improvement is a good thing... unless of course you have Col's spin on things ;)
 
Hehe - no green ambulance for me either in GOTM15. I'm ashamed to say I accidentally won.

But that green ambulance will be mine in GOTM16. Rest assured.
:evil:
 
Originally posted by col
But that green ambulance will be mine in GOTM16. Rest assured.
:evil:

Well, I don't mean to spoil your dream, but realistically, the green ambulance will be mine.;) Just milk the game until 2050AD, then call the UN to cast their votes. Of course, by default they will all vote against you; therefore, you will lose the game with the highest score.

PS: I'm just kidding. Please don't take my post seriously.
 
This was my second civ III game ever (after barely winning the tutorial) although I have a fair amount of original civ experience. So I think I had an interesting combination of dumb newbie mistakes with some transferable skills from original civ. Overall I'm quite pleased with how the game turned out. I'm a little unsure how to post screen shots here and if my format of my submission was proper (I won with domination so I didn't have a great pre-save as it surprised me so I used the auto save for before the final turn and a save from after winning).

timeline.jpg


I submitted a timeline for QSC but basically an 1000 bc our continent was a 4 way tie with Russia, China, Egypt, and Germany all about equal and the Zulus a distant 5th. For some reason no one really knew about the Germans but me so there were some decent trades that I managed to make. My plan was to cut off the chinese and reserve myself an nice expanse of land. Except this just forced China into the valuable middle of the continent and threatened to cut me off with all the seas. So I went for a hook to build cities out to the luxuries by the Zulus. While I was doing this mad settling I hadn't connected my iron an Egypt had swordsmen an sneak attacked my newest city. I gathered up the other civs and asked kindly for their help destroying the evil Egyptians and since China and the Zulus were between me and Egypt, this didn't slow me down much.

I was keeping a lot of culture relative to my peers on the continent but once contact was made (Babylonian ship) I found out the other continent had slightly better tech and Babylon was vastly culturally superior to me (which I probably should have known since they were building many of the wonders).

I discover steam and rail roads ~800 AD and have just finished railing much of my territory in ~1350 AD when I decide to use my cossacks for the first time. Pretty much everyone had already turned on the weak Zulus and they were down to their capital city only. A cossack attack a bit later and I had their city, they were dead, and I started a late GA for Russia (you can see the GA in the timeline). This rocked as I was getting a lot of production, tons of cash, and discoveries every 4 turns. I had yet to build a wonder and was a little behind in tech entering the GA but that all changed as I made a bee line for TOE. I built it and choose the two techs to get towards Hoover which I also built (I was now ahead in tech).

Egypt was being annoying to me again so I organized every civ on the planet to ally against them. Each of the civs from the other continent plus Germany and I got little pieces of Egypt. China cleaned up the big chunks of the civ.

Now china was actually my only supply of coal and saltpepper and they snuck attacked me which was annoying. Fortunately Abe lincon was willing to hook me up and a short while later I got the whole world to gang up on China. Except this time I was not granting ROP so people couldn't use my railroads and I made sure I was going to control former China. This was a big cossack army and I mobilized my country for war. Since I wanted to end mobilization I made peace with China when they had only one city left and I surrounded the city so my former ally's couldn't capture it. Unfortunately after about 18 turns of peace (planning to kill china after 20 turns of peace) Babylonian marines stormed the city and got a foot hold near my good cities.

Next the German people annoyed me with their constant tresspassing. Again I allied the world against them and this time every german city was mine (tanks in play for me this time).

I was now by far the strongest civ with the largest military, second largest culture value, near the top in science so I signed MPP with all the civs and then used their wars on their primary continents as excuses to make my continent all mine (I.e., Babylon attacks France with whom I have a MPP. I am required to declare war on Babylon and I use this war to wipe out their cities on my continent - usually with cruise missles clearing the way for blitzing tanks).

The Iroquois people are looking to be the weakest and are crumbling and have two easy luxories so I set sail to get a toe hold on the other continent. I take two Iroquois cities and settle another former location. After the Iroquois died I looked to expand into Babylon as nearby cities were big and had cool wonders. By now I'm pretty much all tax and entertainment (I'm fighting these wars in democracy) so I'm falling behind in tech so I decide to go for domination. This is early to mid 1800s. Unfortunately war with tanks against cities with fortified mechs takes a while and civil unrest sweeps my land. I take the Babylonian capital and their 3rd best city. Babylon and America are both always furious at me. My two good Babylon cities flip back and one has a big SOD.

I count population and note that I am at 64.3% of the world's population and am not sure on the map but I own my continent + a little so I make some settlers to fill out the couple of spots on my continent that aren't in my border. I keep building tanks and mechs and airporting them to my toe hold. I take two small american cities and then my people overthrow my gov't. This means I don't have enough units to finish off the Americans. Fortunately I and others have cut them off from many strategic resources so they can not build up, but I'm stuck in anarchy. 12 years later I pick Democracy again as I'm planning on making peace if I don't trigger domination and then researching the space ship (I'm dead last in tech, no one will trade with me, I have 3 ss pieces, France and America have 0 (no spy in Babylon)). I double check to make sure none of my cities is unhappy. I end my turn. I get overthrown a turn or two later. Fortunately I've airlifted enough tanks and mechs to the other island and I make a final push and take 3 american cities in 2 turns, including the capitol, and this is enough to earn my first domination victory (4360 pts and 1934 AD). Much better than my chiefton roman tutorial that had me win (barely) by running out of time while still not in modern times!

Turning points in the game:
1. I got a settler way too the south early from a goody hut. I was traped by barbarians and couldn't return him so I built an unguarded city with good location way south. I was planning on trading it to the Egyptians as it had good location for them. Big mistake. Computer will not trade cities for anything and it ends up being a failed city, barbarians keep attacking it (and in this game that means they take from my treassury not own the city). Eventually I wise up that this may not be the best time to be staying cash rich and I spend most of my cash. Even later I figure I should just end the money pit and disband the city.

2. Trading was key for me. I could concentrate on money, infrastructure and growth spurts now and then while trading for techs. And some techs I could even make profits on as I was the go between for a number of civs.

3. A late golden age is awesome. I had a good number of already very large, built up, and working cities so the GA totally dominated and getting Hoover turned it into a long term domination.

4. I like Tanks and cruise missles. A lot. That was my modern warfare on my continent.

5. Corruption sucks. I had a ton of it.

6. It is funny that even thouugh France survived to the end (and likely had the second most powerful army at the end) they only barely passed China who had been dead for years in score. Germany and the Iroquois were both dead significantly earlier and still beat France. America and Babylon we after different things but finished almost exactly the same in score.

Questions:
1. Am I right that you can't get out of mobilization for war withougt declaring a peace treaty? That's what the docs suggest but shouldn't the death of an opponent let you get out? Especially if you kill them.
2. How does espionage work. What determines if the spies are successful. Is it based on gold or science or civilization sizes or something toatlly random?
3. Do other people get the L-shaped histograph? I had a similar feel about my civ I games (there I'd usually wait to be the first to get railroad and turn that into the first to get tank, and turn that into the only civ worth knowing.
4. Is there any good way to prevent global warning if you are cleanning up you pollution very fast? I.e., problem was opponents pollution.
5. How long does a late turn typically take an experienced player? In the post-1820 world I was almost constantly at war and almost constantly adjusting cities as they went into disorder and each of my turns seemed to take a good 10-15 minutes. Is that normal?

Thanks all.
 
sorry double post.

obContent: I got many leaders too late to do much good. I rushed one real wonder with a leader, made 2 armies, and rushed a couple of the small wonders with leaders.
 
Finally finished with a day to spare. Got 11,563 points.

For a week I've been dying to finish and get in this thread. I figured the top dogs like Moonsinger and SirPleb would post their points so I could see how I stacked up. Come on you two, the suspense is too much.

See the blow-by-blow with some pics at:

http://members.cox.net/rufrydyr/GOTM15 1265AD to 2050AD

Or start at the QSC http://members.cox.net/rufrydyr


If you have any questions, feel free to post here or e-mail me.
 
Originally posted by mbodell
This was my second civ III game ever
Nice game mbodell, very impressive for your second game! Your past Civ skills seem to be adapting quickly :)

Trading is definitely key, a fun and complex element in the game. Corruption sucks at first but after a while you might come to see it as a challenge - it is an important balancing element in the game. Culture takes some getting used to but I think that overall it adds another nice dimension.
Originally posted by mbodell
Questions:
1. Am I right that you can't get out of mobilization for war withougt declaring a peace treaty? That's what the docs suggest but shouldn't the death of an opponent let you get out? Especially if you kill them.
2. How does espionage work. What determines if the spies are successful. Is it based on gold or science or civilization sizes or something toatlly random?
3. Do other people get the L-shaped histograph? I had a similar feel about my civ I games (there I'd usually wait to be the first to get railroad and turn that into the first to get tank, and turn that into the only civ worth knowing.
4. Is there any good way to prevent global warning if you are cleanning up you pollution very fast? I.e., problem was opponents pollution.
5. How long does a late turn typically take an experienced player? In the post-1820 world I was almost constantly at war and almost constantly adjusting cities as they went into disorder and each of my turns seemed to take a good 10-15 minutes. Is that normal?
1. I don't know, I've hardly ever used mobilization. Hopefully someone else can answer this.
2. I don't know the details of how it works but my suggestion is that it probably doesn't matter, it does not seem useful to me. Planting spies is very chancy, can hurt relations. I usually only try to plant spies while I'm at war with a rival. And even then, if your first attempt to plant a spy fails, don't bother trying again till next turn. The only reason for me to plant spies is because it greatly improves the amount of information in the F3 window - the details of the enemy's units become visible. All spy missions I've tried in the past seem more expensive than they're worth.
3. The L-shaped histograph is quite common for conquest, domination, or milked games. Once you reach a certain stage of the game your power shoots across the graph horizontally.
4. Nope. I get a bit of global warming even when I control the entire world and clean up ever polluted tile in the same turn it happens. Pollution in rival territories does make it worse. The only way I know of to have no global warming at all is to: a) eliminate all rivals (or reduce them to very small size) before the Industrial Age and b) build no cities over size 12 and no factories. That way you'll have zero pollution in the world and no warming. Those are pretty big constraints of course. As a second best, build Mass Transit in all cities over size 13 and Recycling in all cities with Factories. In this GOTM during the final couple of centuries I had an average of a bit under 2 tiles become polluted each turn.
5. I don't know if there is a typical time. Some of the best players seem to go quicker than I do. At the peak of the game (which for me was around 1000AD) some of my turns take well over an hour. In a recent huge map game I played I think I was way over 2 hours per turn for a few turns at the height of the festivities.
 
In our last session, the 'empire' of Moscow had reached the Industrial ages and
was laying down rails. With no 'milnet' needed, this went extremely quickly :P
Egypt was becoming the world superpower and made us look like a speck on the map.

In 1545, we finish Communism, and Abe will pay 54gpt for it. Egypt lacks iron? hah!
What will she give for it? Industrialization (!!!!), and Spices and Salpeter? And wait,
if you order now she'll throw in 8gpt and Furs too? Sheeeesh, knock yourself out Cleo.
I can't build swordsmen if I'm working on the factory, you take my iron (You would
come and get it yourself if you really wanted it, wouldn't you?!) Good timing, with
Mil Academy due, I can switch to Suffrage, due in 13. Oddly, the very next turn, Cleo
demands tribute of 100g. That would be like paying Industrialization for ONE round of
Iron. I pay, considering it a small kickback for her generous deal. Doing well with
cash, it's finally time for embassies. Most capitals are pretty weak, including German
on wealth :P Abe turns polite, the first non-furious face we've seen all game??!


In 1600, We complete Universal Suffrage in Moscow! (Where else?!) Now we can warmonger
all day long :P Ten years later Canton flips to us! Too bad we have to abandon it.
Abe is feeling bad about being polite, so he wants 100g for our friendship. Ok...
Civs have researched Electricity and Combustion, and Iro show up with just one, time for
a two-fer-one deal. We get both, shed some cash, then finish our coal plant.
Amidst much fighting in the world, we hit size 20 and start the Military Academy.
Egypt and France are the first with Replaceable Parts. A HUGE stack of Egyptian units
are on the move, so I buy Rep Parts immediately. Turns out they're after the Chinese.
(phew). We get Sci Method too, and start ToE, due in just 5! Do we have rubber?
Of COURSE not. As we're so small, just 91g gets it for us from Egypt.

In 1680, after watching the absolute beating China is taking at the hands of Egypt,
I feel sick about doing this but... I *GIVE* them Replaceable Parts. I don't need Egypt
any bigger! Next turn, seeing no upgrades, I give him a few hundred gold for upgrades!
When ToE arrives we take Atomic and Electronics. Moscow's borders expand well over the
horses now (sure, now that we don't need them). We start Hoovers, to deny it to Egypt.
Babs pay 174gpt (!) for Atomic, so we sell it to them and others, keeping Electronics.
After a few turns of building, I'm scared it will get demanded anyway, so I sell it,
then in 1735, we complete the Hoover Dam. Almost the whole world is now allied with
Egypt vs China. I'm glad it wasn't us they chose as a dogpile target. Refining comes in
and we see we lack yet another strategic resource. Who made dis map??!! :P

By 1754 Egypt and a lot of the world are Communist, slowing the tech pace.
Within 8 years, the China are gone. The AI are spending money on military like
mad. The richest civ besides us is France with 277g. We have 14,648, +166gpt.
Looking at the culture situation, we have 12.6K +78cpt, putting us due between 1950
and 1970, if we live that long :P That's about 100 turns. Diplo is out, as we've
gone to war with every civ on the planet except Abe. Space might be doable, but would
depend if they ended up all Commie, or a leader in Democracy.

In 1810 we see our next tribute demand, from the vile Cleo. For the sake of finishing
this game before the deadline, we're playing "nice boy" now, and give in.
Radio comes in, we're approaching Modern Era and the ZUlus still lack Metallurgy!
Over the next 50 years it's quiet for us except Egypt's monstrous civ-culture keep
pushing back our borders as they settle closer and closer. By 1854, a dogpile against
the Germans sees them wiped out. Our pres points his finger at Zulus "Cleo, get HIM next!"
She next decides to go after... Americans (phew).

In 1870 we enter the modern era when we buy Motorized Transport from Abe. Our free tech
is... Ecology! Cool! A choice the AI neglects, I can wait until TWO other techs are
reseached by other civs and trade for them when I have a monopoly and they don't.
That's IF it doesn't get demanded in Tribute first. She asks to trade her TM for my
TM+Ecology! Ouch! No thanks. At least it wasn't a tribute. Out curiousity, I look to see
how my little military compares with others. 83 units. Average to Iroquois! Strong to
France, Babylon, America and Zulu! Weak only to Egypt! Oh MY!!!

In 1904 the French discover (and trade) Fission, and start the UN. Ecology to France for
Rockety, Fission and 1750g. Ecology to Babs for 1120g+124gpt, Rocketry to America for
Uranium, Coal and Amphib Warfare. Ecology to Egypt for 2020g+Aluminum+Saltpeter.
(Of COURSE we have no uranium and no aluminum) Actually we colonize Uranium to the
SE briefly, before an Egyptian city expands borders to consume it.
In happy new, we upgrade *50* units to Mech Infantry! NOBODY is going to take us down
now, it's all over but the fat lady (Cleopatra) singing!! :hammer:
In fact, with a stronger army than anyone but Egypt, we could take out several small
countries with our force. On a different day, with more time, in more of a bloodthirsty
mood, I would try the path of conquesting my continent, starting with Egypt.

The UN completes in Moscow in 1916. No thanks, too many enemies. (After the game I check
to see... Cleo is of course our foe, and the only non-abstention is the Iroquois for
Cleo, as they're fighting America together. All others hate BOTH of us and abstain)

In 1934 we grab SETI too. That means we beat all other civs, from *scratch*, to *TWO*
wonders!!! :D Our culture is now 18,593 in Moscow. ~20 turns left!!
Next turn Alexandria finishes the Manhattan Project, displaying how evil her leader is!
Twenty years later New Zimbabwe wants to be subject to the authority of Russia. I can't
blame them, but *rebuff* the flip this time. Egypt then declares war on the Zulu.

GOTM15-Charis-1958AD.jpg


In 1958, We have 19,971 culture with +92cpt. Yet we have the second strongest military
in the world, with 90 very modern units. Synth Fiber monopoly due in 9 turns too :P
It's tempting, but 'next turn' results in...

Cultural Victory in 1959!! :hammer: Cleo says "You're the big dog now!"

:love:

GOTM15-Charis-FinalMap.jpg


We're the top city, with NINE wonders: Pyramids, Great Library, Copernicus, Bach's,
Suffrage, Hoover, ToE, UN, SETI. We scored top in military service, literacy,
life expectancy, and essentially last in everything else.

Final score: An abysmal 650, won't even show up on the board.
"Catherine the Foolish" !!? :rolleyes: Twas a fun game anyway.

Here's the progression of history in the minimap. It doesn't look odd except when you
think about how tiny China and Germany and Zulu are.

GOTM15-Charis-MinimapSet.jpg


Charis

(EDIT - I had Colossus instead of Copernicus above :P )
 
"Come get some..." reminds me of Zachriel's Jumbo pic, or cracker's modern armor everywhere. :lol: You seem to have a good chance at the tan shield in this month's Philibusters. Congratulations on your OCC victory, Charis! :goodjob:
 
Well, I eventually finished, and in the nick of time.

Space race in 1866, 3633 points. I had wanted to win by Diplomacy, but it never happened.

Built the UN in 1782, called the vote. 3 votes for me (Germany, France & me), two for Cleo (Lincoln & herself) and Babylon abstained. Lincoln and Joan were polite, Bismark was Gracious, Hamurabbi was furious, as was Cleo.

Amazingly, about 2 turns later Lincoln declares war on Cleo! Next turn Bismark's MPP with Lincoln kicks in, and babylon declares on Cleo's side. The turn after that our MPP with bismarck kicks in.

So it's me, Bissy and Lincoln against Cleo, and Lincoln, Bismark and Joan vs Hammurabbi. I guess babylon never triggered our German MPP.

At that point the Egyptians and Americans were building SS parts - about 3 each. No-one else had the tech to start, and we were just starting Apollo. So we decided to smack the Egyptians and take out their SS, while waiting for next UN vote. In retrospect I should have stayed defensive, not attacked.

Because the next vote, in 1804 was Russia and America, not Egypt - I'd smacked Cleo too hard. I was expecting to win, since America would have to vote for me, being at war with Egypt. Nope, another 3 vote indecision. The same happened in 1826 - I couldn't get the babylonians other than furious.

Meanwhile our arty SoD ground towards Thebes. We sat near there for about 10 years, just pounding the place flat (pop 1!) - somehow we never hit the spaceship!!! Then we took Thebes, and that was Cleo's plan for space up in smoke.

Now I was at peace, and went back to democracy, heading for a spaceship. I did better for leaders than normal - I got 4; Ivan the Terrible built Newton's University, following a war with china. Peter the Great lead an Army, and Stalin used his expert knowledge of spacecraft engines.

We ended the Egyptian campaign with Lenin sat in our new capital (which we had built stone by stone on the edge of our corrupt core, towards China), waiting to help the final components. By means of prebuilding and such we never needed him, and he witnessed the launch of our glorious Russian spaceship.

I still feel guilty at leaving all those unused nukes. Maybe I'll play on and let Cleo get a little toasty. I still owe her from an early game backstab. :)

I'm glad I persevered.
 
I don't get it how do you get time to build all those units and all those wonders with one city ?? and what about tech pace!! how did you afford it!!!!!!!!!! awesome game!!!!!!!!!!!!!!
 
great game, charis! i'm surprised, cleo could become that strong in your game...china was the top civ in mine...but you really crippled them. one thing i'm wondering about: how could you build the colossus in moscow;)
 
Colossus? Doh! The "Other" C...O... wonder, Copernicus. Tnx ;P

The tech pace was on the slow side, part of what contributed to so many troops. My cities output was no nice, shields and commerce, that I finished any structure in short order, for example Theory of Evo in just 5 turns. Also most units were 1 round each, or at most two. All those Mech Inf at the end were simply rifles or infantry that got built each in 1 turn, then upgraded, as I watched dozens of Egyptian units streaming by toward their next foe (I didn't want to be that foe) If you meant how did I keep up with tech pace, good trading was the key (plus a little bit of pointy stick research in the beginning :P ) I researched almost nothing on my own, but would buy it once two civs had it, then sell to another civ for a second tech.

China was resilient in my game, I'll give them that. The Zulu once smacked once stayed down and never returned. The Germans had one weak comeback, eons after their initial smackdown, but China took two-three wars and still kept coming back strong, like a weed. But Egypt wasn't able to get similar treatment, and so from early on it was seen they would grow to engulf the whole continent someday.

If China did well in anyone's game it was simply a case of player passivity! I only say that because they have no iron and no horses in their homeland!! In any game where a neighbor with a great UU lacks BOTH resources to make it, you just plain don't let him get those resources, you take it from him permanently.

Thanks :P
Charis
 
My game ended in 1847 with an unexpected UN vote (because the UN was built long ago). Lopsided. Here's the map in 1847:

The Babs did a good job (single-handedly) taking out the Iroquois in the early stages of the game. Germany was attacked by an alliance and in its void lays mostly Egyptian territory. China was getting the brunt of another alliance when the game ended.

I never got a huge territory and that probably stunted my ability to do much, to raise a lot of cash quickly. The war againster Germany left no cities razed so no ground to take. In 1847 quite a few cities had been razed and I took this opprotunity to exapand as best as I could.

I also never got around to building the FP because if I did, with the small landmass I had, the FP and Palace would have overlapped each other, creating a delimma.
 

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Pretty much messed up

I started the game in good sprits. Got a settler from a hut and found Mao quickly. Discovered there was a lot of land around me. Looked to be a quick game. Chosen strategy: Go for quick assaults on neighbours, conquer homeland and try for quick conquest/domination .Backup plan: When a quick victory can't be achieved, conquer till domination limit and milk.

The first strategy failed very early when I underestimated Mao and wasn;t able to eradicate him quickly. Ended up with losses and just one city or so.

When I finally conquered China and Germany I was already past chivalry so I decided to take the backup plan.

I beelined for mil. tradition but the AI's liked each other very much and kept peacefull and trading. I reached mil trad a few turns before the comps but the advantage didn't last long. Took out the zulu in a few turns (no iron, no horses) triggered GA. Didn't wanna go to war with Egypt in my GA (republic) so I waited to the GA to end. This left me with a little window of opportunity to attack egypt before infantry. Took out a few big cities including Thebes (razed them all), made peace and filled the gap with russian towns. So I ended with about 100 useless cossacks :( Fought a small war with them anaginst the Iroquois, who declared war to me over nothing, and managed to secure dyes and ivory from the other continent.

Wait for tanks. Build tanks, go for synt. fibers. Mass upgrade. With an army of 120 MA, 110 MI, 15 art. I'm ready to take over the world! I pay heavily for MPP with Hiawatha and declare war on America. My first full scale war in the modern era ever has started!! Although Lincoln has about 80 mech inf. he lacks attacking forces. and he uses his units very poorly. He's affraid of my SOD's and MA armies and starts attacking Iro cities with his MI's :rolleyes:

After America has been taken out, it turns out I'm out of time (IRL) only a few hours left to submit my game. So I have to change strategy again, I switch to space ship and launch the vessel after 10 turns. 125+ turns waisted, not much of a score. :cry:

strange corruption bug
Although the game was a failure I did encounter a strange bug.
Instead of razing it I kept the last American city (houston). Since my Palace and FP are miles away I expect to get a totally corrupt 1 shield city. But low and behold:
gotm15houstonsmallgif.gif


Here's the mini map. Yellow dots are palace and fp. Circles are a rough indication of corruption (outside circles cities are 1 shield only). Yellow arrow points to Houston
gotm15minimap_gif.gif


First I thought it was another easter egg of some sorts, but it doesn't turn up in Crackers list. Has anyone seen this before?
 
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