Kemal
Tough Bureaucrat
- Joined
- Jun 15, 2001
- Messages
- 555
After a very quiet first 3000 years in my game, which you can read about here, things turned out to become more interesting in the Ottoman Republic during the medieval era.
After entering that age in 730 BC, I was pretty disappointed to recieve feudalism as my free tech, as I usually get that for free anyways from AI research, and it forced me to research monotheism on my own, the most expensive of the first 3 medieval techs. Also, as a (usually) peaceful player, most of the time education is first on my list to get in the medieval age, and now I had to research an extra tech to get there as fast as possible
As I was progressing through the tech tree, another misjudgment I made due to my lack of experience on these smaller map types became apparent, as I noticed that my original aim to get most medieval techs at 4 turns was going to hit a snag due to the small size of my empire. As tech costs continued to rise my economic output didn't have much stretch in it anymore, and the AI wasn't very helpful too as none of them were willing to do any gpt payments for techs except Rome, but they only payed a little.
As my empire's coffins were rapidly emptying, I came to the conlusion that I had to abandon my researching habits for a short period, getting gunpowder in 5 turns, and try to strengthen the economic output of the Republic.
After only a short consideration, and much to the dismay of Brennus and his Celts, a plan was put forward: War!
As I had not yet connected the iron source due to fear of it getting exhausted, I shifted production in most cities to horsemen and abandoned research for a while to store some cash for upgrades. Ironically, the Celts themselves provided me with the weapons which were to be used for their own destruction, as Brennus happily traded me Chivalry for Astronomy, and immediately the first upgrades were made.
With the original task force only consisting of 10 knights, I was wary to start an all out assault on the Celts, as I didn't want to unnecessarily waste any military unit, but as the best the Celts could produce was 1 regular knight and 1 regular Gallic swordsmen, Ottoman commanders sent their Knights on a rampage through Celtic lands and about the year 310 AD the Celtic empire ceased to excist. Unfortunately, no leader was generated during the small war, but I did have 4 elites now.
As the Celtic jungles didn't really have a great impact on the once again reinstated Ottoman research projects, a quick check on the F3 screen led to the conclusion that an attack on Carthaginian targets was justifiable, especially since Military tradition was only a short time away at that time. So in 330 AD, the Ottoman GA started with a Sipahi shooting down some inexperienced Carthaginian mercanaries and immediately 3 Carthaginan cities fell to the rapidly advancing stacks of Ottoman Sipahi (well, I still only got about 12 but it was more than enough though...). Also, it was during this initial attack that a Great Leader emerged from one of my elite Knights. A tough decision had to be made regarding how to use him, but considering the terrain I captured from the Carthaginians per turn, I decided to save him for some time and rush a palace near Carthage some time later.
"Some time" turned out to be about 2 turns, as the Carthaginians apparently hoped I'd be as peaceful as always, and they grossly undermanned their defensive positions. With mostly only two or three regular mercenaries per city, their empire quickly fell and it by the time I entered the industrial age in 430 AD they were reduced to a boat settler, who later built a city on the island east of Rome.
Although war has been quick and succesful, the situation isn't so bright in other aspects of the game. The (very badly performing)AI still don't do much themselves, they neither invent techs nor produce some gold to fuel my tech machine, and what's even worse they are neglecting their own infrastructure, as they fail to connect luxuries to their own empires, or build any harbors for that matter. Therefore, I'm still only at 6 luxuries (only import is ivory from Rome) inhibiting my development of my new capital's city core. I might be pushed to take matters in my own hand regarding the acquisition of those last two luxuries, Mao had better start building some harbors soon if he knows what's healthy for him.....
After entering that age in 730 BC, I was pretty disappointed to recieve feudalism as my free tech, as I usually get that for free anyways from AI research, and it forced me to research monotheism on my own, the most expensive of the first 3 medieval techs. Also, as a (usually) peaceful player, most of the time education is first on my list to get in the medieval age, and now I had to research an extra tech to get there as fast as possible
As I was progressing through the tech tree, another misjudgment I made due to my lack of experience on these smaller map types became apparent, as I noticed that my original aim to get most medieval techs at 4 turns was going to hit a snag due to the small size of my empire. As tech costs continued to rise my economic output didn't have much stretch in it anymore, and the AI wasn't very helpful too as none of them were willing to do any gpt payments for techs except Rome, but they only payed a little.
As my empire's coffins were rapidly emptying, I came to the conlusion that I had to abandon my researching habits for a short period, getting gunpowder in 5 turns, and try to strengthen the economic output of the Republic.
After only a short consideration, and much to the dismay of Brennus and his Celts, a plan was put forward: War!
As I had not yet connected the iron source due to fear of it getting exhausted, I shifted production in most cities to horsemen and abandoned research for a while to store some cash for upgrades. Ironically, the Celts themselves provided me with the weapons which were to be used for their own destruction, as Brennus happily traded me Chivalry for Astronomy, and immediately the first upgrades were made.
With the original task force only consisting of 10 knights, I was wary to start an all out assault on the Celts, as I didn't want to unnecessarily waste any military unit, but as the best the Celts could produce was 1 regular knight and 1 regular Gallic swordsmen, Ottoman commanders sent their Knights on a rampage through Celtic lands and about the year 310 AD the Celtic empire ceased to excist. Unfortunately, no leader was generated during the small war, but I did have 4 elites now.
As the Celtic jungles didn't really have a great impact on the once again reinstated Ottoman research projects, a quick check on the F3 screen led to the conclusion that an attack on Carthaginian targets was justifiable, especially since Military tradition was only a short time away at that time. So in 330 AD, the Ottoman GA started with a Sipahi shooting down some inexperienced Carthaginian mercanaries and immediately 3 Carthaginan cities fell to the rapidly advancing stacks of Ottoman Sipahi (well, I still only got about 12 but it was more than enough though...). Also, it was during this initial attack that a Great Leader emerged from one of my elite Knights. A tough decision had to be made regarding how to use him, but considering the terrain I captured from the Carthaginians per turn, I decided to save him for some time and rush a palace near Carthage some time later.
"Some time" turned out to be about 2 turns, as the Carthaginians apparently hoped I'd be as peaceful as always, and they grossly undermanned their defensive positions. With mostly only two or three regular mercenaries per city, their empire quickly fell and it by the time I entered the industrial age in 430 AD they were reduced to a boat settler, who later built a city on the island east of Rome.
Although war has been quick and succesful, the situation isn't so bright in other aspects of the game. The (very badly performing)AI still don't do much themselves, they neither invent techs nor produce some gold to fuel my tech machine, and what's even worse they are neglecting their own infrastructure, as they fail to connect luxuries to their own empires, or build any harbors for that matter. Therefore, I'm still only at 6 luxuries (only import is ivory from Rome) inhibiting my development of my new capital's city core. I might be pushed to take matters in my own hand regarding the acquisition of those last two luxuries, Mao had better start building some harbors soon if he knows what's healthy for him.....