*SPOILER4* Gotm16-Rome - End Game Submitted

Originally posted by Moonsinger
Well done!:goodjob: And welcome to the dairy club.

:lol:

Yeah! And now that I tried it, I must confess I am starting to perceive the beauty of this playing style.
As Creepster (IIRC) posted somewhere, it seems true that this is the most difficult game to manage, in that you have to balance almost optimally all parameters...
So, I am even more impressed with the skill of you professionals... :worshp:

I clearly missed many important features: I had a slow initial expansion, slow conquest phase, and quite bad city placement in the other continent.
But I am very happy with my game, and sooner or later I'll be able to squeeze even the last little point out of a map! :D


Of course, the new system does not mean no more milking. It just means that a well-milked game is not necessarily going to hit the gold, but who cares. I will surely milk again... ;)
 
Originally posted by Karasu

Of course, the new system does not mean no more milking. It just means that a well-milked game is not necessarily going to hit the gold, but who cares.

...But a poor milking attempt will send you in the middle pack and not give you a guaranteed top 20 spot. SO practice your skills good.

Typo: Sorry, need my spell checker
 
Yeah, Yndy... I never thought -not even for a second- I had suddenly become a pro-milker...

I think I'll spend a lot of time in the middle pack -that's why I don't care too much about the scoring system... ;)
 
One thing that is very important when you are milking the game is the number of happy citizens that you have. Since the map in this game was very rocky, I'm curious to know how many citizens do you milkers had in the end of the game?

I had 2770 (~840 specialists) and I finished the game with a pretty score, close to 20K. How about you?
 
Originally posted by Bremp
I had 2770 (~840 specialists) and I finished the game with a pretty score, close to 20K. How about you?

Congratulation on your huge score!:goodjob: Since this world is full of rock and ice, it was very tough for me to find food for my starving cows. I ended up with a score very close to yours. I'm looking forward to see how you did it.
 
Trying to get more practice in the links, here are my previous reports:

Here is my first Spoiler Report

The Era of Great Leaders (2nd Report)

My Radio Report

Since I still had the last post in the Radio thread, I guess I am toward the end of the pack time-wise, but at least I got the game done. Unfortunately, I am leaving for New York in the morning, so it was tonight or never. That also influenced my victory decision, it was very tempting to go over to the other continent and destroy those backstabbing Greeks and Russians, but Space Race is quicker in RL time. Not much changed from my plan after discovering Radio, I had intended to race through the Modern techs and launch. I had already identified my good science producers, top 25 cities, and had them prebuilding factories or coal plants to switch to research labs as soon as I got computers. From then on it was 4 turns per tech, and still able to give at least 10% luxuries to keep happiness up.

Meanwhile, I was prebuilding two things at once, I was building for the UN in my Iron Works city using the Pentagon, and for SETI in my 2nd best science city using palace. Ferrum and Rome were each over 100 shields per turn by now. In 1500AD I was one turn away from Fission, and decided to try the "Loser's Lotto" with our scientific friends. I sold/gifted them all the techs they needed to get to the modern age (actually took a couple of contacts for some, because they were behind, I would give them Electronics, then click back to give them Radio, etc). Anyway, after some discussions about alternate free techs, I thought I would give it a shot, but no dice. All four (Germany, Russia, Babylon, and Greece) came up with Rocketry. Oh, well, it was worth a shot. Germany was the lucky/unlucky winner, since I didn't want too much tech going around, so I traded him Computers for Rocketry, then declared war to overrun his last 4 cities. I got stuck taking 2 turns, since there were some hills in the way, but killed him off before he traded Computers to anyone else.

Also I got another leader, Titus, who was #8 or 9. I had my own mini-cascade, not wanting to waste all those shields built up toward the UN (SETI was already done), so I rushed the UN in Kyoto, switched Rome to Pentagon and switched Ferrum to Mahattan Project. I wanted to be prepared to annihilate anyone who would attempt to block my launch, but no one was even close. Russia, who had declared war after I attacked Germany, gave in to peace after one bombardment from a Battleship, and I stayed at peace the rest of the game. Never got to use my nuclear arsenal, although it was tempting, I even had a tac nuc on Barb Reef that could range Athens, just in case. Ended with 9 ICBMs and 16 tacs. I actually got somewhat careless in the last set of turns, since I was trying to get done and submit, and ended up with huge stacks of Modern Armor, Bombers, and stuff parked all over my cities, I finally got around to switching some back to Opulentia, but by then it was late. Never built any more cities on Barb Reef, other than the first 3 to get the 3 luxuries, but I also never saw another AI land there.

Overall, a quick trip through the Modern Age, it took me exactly 38 turns from Radio to launch. I used a lot of prebuilds, so my parts were usually completed the same turn they were available, and launched in 1645AD.

As for the map features question, obviously 1 was the Barb Reef to seperate us from the other continent, the chain of small seas in the south (I noticed after I built one city one tile off, but I had good harbors in the Japanese cities anyway), the chokepoint between Japan and America, with tons of jungle making it harder to settle, and the luxury distribution, since we could only secure 4 on our continent, we needed to explore or trade for the rest.

Awesome game, great job to Cracker and the rest of his staff. I also loved the puzzle idea, although I was afraid I would kill them off without noticing one piece I would need, it helped to have the printout list of names to fill in. Can't wait for GOTM XVII.

Here is my final Histograph:


And the World Map from 1640AD:
 
Originally posted by Bremp
One thing that is very important when you are milking the game is the number of happy citizens that you have. Since the map in this game was very rocky, I'm curious to know how many citizens do you milkers had in the end of the game?

I had 2770 (~840 specialists) and I finished the game with a pretty score, close to 20K. How about you?

Originally posted by Moonsinger


Congratulation on your huge score!:goodjob: Since this world is full of rock and ice, it was very tough for me to find food for my starving cows. I ended up with a score very close to yours. I'm looking forward to see how you did it.



<Yndy stares at unbelievable scores and scratches his forehead introspectively>

Are these guys joking ?

<Yndy cannot resist the need of checking those statements and takes a quick peek behind the curtains>

Wow! This is dazzling!

<Yndy returns and mumbles>

You sure milked this one. But I can think of at least three good dairy farmers that have not submitted yet.

<Leaves, while the audience is whispering about the iniquitous advantages of the GOTM staff>

<Crackerus ponders whether to leave this post here or edit it and finally he conveys his decision>

[Insert mod edit here]
 
Originally posted by LeSphinx
Has anyone discovered the puzzle with the Zulu barbarians in Rome's GOTM ?

We did talk about the solution of the barb puzzle on page 2 of this thread. I hope that help.
 
I'm beginning to understand that my playstyle (peaceful unless attacked) is not where the score is. It seems that the lack of a large amount of land at the end is going to keep my scores low. I won this game with Diplomacy, just like last month, and ended with a 4318 score in 1565AD. Here's my end game map and graph. As you can see only 3 civs were eliminated, all on the other continent. I had tried to take a good chunk of Japan when they attacked in the early age and actually got a couple cities including the capitol, but they all culture flipped back. By then they had Samurais and I just decided to stay on the peaceful track the rest of the game. At the end I was a bit behind in tech, but not much since I had TOE and Hoover. The biggest problem was I traded TOO much tech to Greece and they always were 1 tech ahead of me after a while. Looks like I'll have to try grabbing a bit more land on my way to the end in 17.

 
Originally posted by Xevious
my playstyle (peaceful unless attacked)

That is also my playstyle too.:) However, they also call me a warmonger while they call you a peacemaker. Life isn't fair!:cry: ;)
 
Okay, first post to Civfanatics. First GOTM played. And first win on Emperor!

Interesting things that happened:

- My initial wandering warriors both popped conscript warriors out of huts, so I ended up with all 4 warriors sitting outside of the second of the only two Japanese cities debating if I wanted to risk taking the spearman or not. Decided to go for it and the last warrior took the city. This really cut back on Japanese expansion, got me an early load of techs, and lots of room to expand.

- The Americans got wiped out very early by the Germans. So, for a long time, the known world was divided between the Romans and the Germans with a tiny rump Japan kept alive for tech extortion.

- Fought a long iterative series of wars with Bismarck. Build up military on border, declare war, take 2 - 4 border cities, absorb counterattack, negotiate peace, spend 20 turns building up next wave and rushing culture to move border, repeat for centuries...

- Eventually contact was made with the other continent. Athens managed to build Hanging Gardens, Oracle, Sistine Chapel, and Universal Suffrage posing a serious threat to pull off a Culture win. Managed to work the diplomatic dance enough to convince the entire world to declare war on Greece on the same turn and watched the Iroquois, Aztecs, Russians, and Babylonians slowly dismantle the scientific and cultural world leader. Kinda like what happened with the Barbarians conquering Rome in the real world!

- England was wiped out by the Iroqs, but not before landing a couple of tundra cities on my southern flank, which I decided to keep around and bribe to go for Diplomatic victory.

- Prebuilt UN, finishing it just before the Iroqs and defeated Hiawatha in the election for a Diplo victory in 1680 ad.

- Didn't try to settle the Barbarian lands until late and then let my infantry absorb the massed attacks. First win on Emperor, I was too busy just keeping pace with the competition to play around with the puzzle I'm afraid :(

Overally, this game was a lot of fun and serious props to Cracker for creating it for us all. I'll definitely be doing more GOTM in the future (and going back to try the old ones in the meantime!)

solodar
 
Well, its over and I lost... again! I still do not have what it takes to compete at these higher levels of difficulty. I had a great time with this GOTM though. I lost the tech race early by going for the Great Library (only 6 turns away). I then switched to straight expansion and trading as I stayed out of everyone's way. I conquered the barbarian lands but didn't even realize there was a puzzle before I killed half of them. I watched as Japan, Germany, India, and others beat each other up. I filled in the gaps and started catching up in tech. Then mysteriously I get to #1 on the total empire size and India attacks. Was my ascent to the #1 ranking for this AI turning? If I knew that I would have played it more cagey. After that it was pile on the weak guy. I had developed the entirety of the Barb land and it was lost. I played it out though. Can't wait for the next one.
 
I have finally finished. The last stretch was not particularly interesting, it just took a lot of time to handle my empire.

In 870 AD we entered the Modern Times. The remaining highlights:

920 AD SETI (Rome)
970 AD we land 16 units on Aztec soil (they had sneak-attacked us in 780 AD with an Archer on Barb Ridge, we were still at war), their best are Riflemen
990 AD Tenochtitlan taken
1000 AD Apollo (Byzantium)
1010 AD We attack Germany, they have some Panzers
1050 AD Berlin taken
1060 AD Aztecs destroyed, peace with Germany (war weariness)
1110 AD United Nations (Pompeii), vote declined
1180 AD Manhatten Project (Rome)
1190 AD The Laser discovered, final build order given
1200 AD The Turn After, for a score of 8909 points

 
That is very good, Ribannah!:goodjob: I have never been able to launch my spaceship that early. I do hope you are going to submit your game this time.
 
Ribannah-

How did you launch your spaceship so early? Did you "team up" with the AI to research quickly? From your screenshots it appears that the AI is quite advanced as well. I'm baffled....:confused:

I was also surprised by your score. It is a very good score, but it isn't nearly as high as I would have guessed for a 1200AD victory. I'm not too far behind you (well, a bit behind) and I did nothing special. I guess this is just a perfect illustration of why we will be switching to a new scoring system for the next GOTM. With that system, I'd probably be way, way behind. Anyway, nice game.
 
:sad:

This was my first GOTM attempt, and I realy wanted to do well. I played several hours a night, nearly every night. A few days ago I was at 1000AD and in the modern age.

Then my 80Gb hard drive crashed, killing my 160Gb RAID array. I lost so much more than just this one game, amazing amounts more.

So, no submission, and no timeline or pics or website (done as I went along). I hope to play GOTM again and actually finish and submit next time. My one consolation is that my QSC was submitted with timeline, but again, the website I had written for that is gone too. :sad:
 
Originally posted by anarres
Then my 80Gb hard drive crashed, killing my 160Gb RAID array. I lost so much more than just this one game, amazing amounts more.

If only one of your 80Gb drive crashed, your data on the redundant drive probably are safe. Have you tried to hook up the second drive in the old fashion way (without the RAID)?
 
Originally posted by Moonsinger
That is very good, Ribannah!:goodjob: I have never been able to launch my spaceship that early. I do hope you are going to submit your game this time.
Thanks, Moonsinger. :)
I have submitted, else I wouldn't be allowed to access this thread. We'll see what happens.

Pilferman, Civ3's scoring formula sucks, there is no other answer. Delaying the launch would have significantly increased my score. It doesn't really matter.

The AI's are close because I gifted them a lot of techs and luxuries, or accepted minimal payment. This way I could trade for the scientific civs' free techs. Other than that, they didn't really contribute much. I expected more at Emperor level.
 
Thank you for your thoughts Moonsinger, they are welcome. :)

Unfortunately it was a striped (RAID 1) array, which gives better performance but no fault tolerance. Losing just one drive in a RAID 1 config means losing everything. What is most annoying is that only recently I planned to back everything up, but I was too busy playing Civ to get round to it. :sad:
 
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