Sponsor Buffs - two flavours!

Sephsays

Chieftain
Joined
Oct 27, 2014
Messages
3
The sponsors have felt fairly bland and same-y, so I'm doing a series of individual mods that will either buff sponsors slightly, or significantly. The first flavour will fit in along the standard balance, whilst the second will push you towards specific playstyles.


First off is Élodie of Franco-Iberia, whose 1 free technology for every 10 virtues is nice at virtue number 10, and forgotten by virtue number 20.

Lite flavour: the virtue requirement has been reduced to 5 virtues, so it will trigger more often and give Franco-Iberia a reasonable chance of using their UA. Find it attached to this post.

Heavy flavour: the virtue requirement is down to 5, and all paddock and plantation improvements provide +1 culture (paddocks can then gain another +1 culture per tile with Alien Lifeforms). This will push you to settle towards the native life over the strategic resources, and heavily focus your attention towards your culture over your military or science. Find it on the link to the Steam Workshop, or attached to this post.



The next Sponsor I'll look at will likely be the Slaviks, who seem worst off after this change.
 

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This seems extremely strong. Elodie's UA is already one of the best (if not the best when used correctly).
 
This seems extremely strong. Elodie's UA is already one of the best (if not the best when used correctly).

I personally disagree. I said "forgotten by virtue number 20" because that's genuinely my experience. I was thoroughly looking forward to playing as Fr-Ib because it seemed like my playstyle, but the UA was so ineffective that I was confused as to where that second free tech came from.

Could you possibly clarify how you think it's possibly the strongest? If I missed a useful trick, it'd be good to know :D
 
I personally disagree. I said "forgotten by virtue number 20" because that's genuinely my experience. I was thoroughly looking forward to playing as Fr-Ib because it seemed like my playstyle, but the UA was so ineffective that I was confused as to where that second free tech came from.

Could you possibly clarify how you think it's possibly the strongest? If I missed a useful trick, it'd be good to know :D

I was able to abuse their UA pretty effectively in my most recent game. I just focused on culture as my highest priority. If there were two options for quests and one was culture I took that. I ended up nearly maxing out three of the virtue trees, and had landed quite a few free techs along the way. Enough to keep me ahead of the AI in technology fairly comfortably.
 
The tech web makes a free tech hugely powerful. For examples, go to the strategy sub-forum and read the "slingshot" posts. You can quickly get hyper-farms, battle-suits, or planet-carvers by abusing free techs.

If you could change it to be a Great Scientist-type bonus where it gives you bulk beakers based on your science output over the last X turns, it would be much more balanced.
 
The tech web makes a free tech hugely powerful. For examples, go to the strategy sub-forum and read the "slingshot" posts. You can quickly get hyper-farms, battle-suits, or planet-carvers by abusing free techs.

If you could change it to be a Great Scientist-type bonus where it gives you bulk beakers based on your science output over the last X turns, it would be much more balanced.

Actually, yes, that makes a lot better balance. If I can work out how to do that, I certainly will. A slightly scaled up version of the Steal Research covert op, which does increase as the game goes along. Back into the XML I go...
 
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