Ball Lightning
www.sporedum.net
Last week it was announced that Stone Librande (lead designer of Galactic Adevntures) would be holding lectures at 3 universities: Georgia Institute of Technology (on the April 10), University of Southern California (April 16) and Carnegie Mellon University (May 1). Sporedum got in touch with Georgia Insititute of Technology and organized an email interview with one of the attendees, Justin Smith who is a User Experience Designer at Roundbox Global and is doing a Master of Science in Human-Computer Interaction (HCI).
For the full interview, head over to Sporedum.
For more of Galactic Adventures news, videos and screenshots go to Sporedum's Galactic Adventures page.
For the full interview, head over to Sporedum.
Sporedum: What is your opinion so far on Spore Galactic Adventures?
Justin: I think this is a very interesting solution to what seemed to be Spores biggest criticism, the gameplay. The creation part of it was the most fun to me and Maxis seemed to realize this and decided to allow users to create the gameplay. So far, it appears extremely deep and allows for an enormous amount of customization to almost any aspect you can imagine. I really like the fact that I have the choice of either spending the time to create a game myself or I can dive straight in and play games other people have created. I dont remember seeing this, but I definitely would like a rating system so I can easily tell what games other people created are fun. I thought that the game looked very promising and took the extremely fun creation aspect of Spore to an exponentially higher level.
For more of Galactic Adventures news, videos and screenshots go to Sporedum's Galactic Adventures page.