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Spqr

Discussion in 'Civ3 - Completed Scenarios' started by The Guardian, Dec 20, 2012.

  1. Korvin_Melarsky

    Korvin_Melarsky Chieftain

    Joined:
    Feb 14, 2015
    Messages:
    9
    I can not download your mod - your site is offline. :(
    Can you re-upload it for atomicgamer for example?
    thx
     
  2. register

    register Warlord

    Joined:
    Jun 10, 2014
    Messages:
    274
    The same as Korvin, I'd like to have this scenario/mod. Anyone still have it and can share it?
     
  3. Rendrag

    Rendrag Chieftain

    Joined:
    Apr 25, 2012
    Messages:
    3
    I don't think the creator still is active, but if anyone downloaded this previously and would be willing to reupload it somewhere, that would be great.
     
  4. SVAN

    SVAN Chieftain

    Joined:
    Oct 31, 2002
    Messages:
    83
    Location:
    Saint-Petersburg, Russia
    I support this: would really appreciate playing roman scenario.
     
  5. gugu84

    gugu84 Chieftain

    Joined:
    Feb 18, 2013
    Messages:
    6
    Me too... I loved the mod, but cannot find it anywhere... Would be huge if someone could re-upload it somewhere...
     
  6. Nintendohomie

    Nintendohomie Chieftain

    Joined:
    Sep 29, 2016
    Messages:
    30
    wheres the mod?
     
  7. Nintendohomie

    Nintendohomie Chieftain

    Joined:
    Sep 29, 2016
    Messages:
    30
    where is mod anyome who has a working copy please pm me
     
  8. Quintillus

    Quintillus Archiving Civ3 Content Supporter

    Joined:
    Mar 17, 2007
    Messages:
    6,287
    Location:
    Columbus
    It looks like The Guardian has left CFC, so in the spirit of keeping great mods whose links no longer work available, I've re-uploaded it here. This is the main files, as noted from 1/12/2013 in the first post. The latest .biq link is still available in the first post as it's hosted on CFC, but I've re-uploaded a copy of it here as well just in case.

    The new units folder (from 1/29/2013, as mentioned in the first post) is available here.
     
    Last edited: Sep 27, 2017
  9. jlvfr

    jlvfr King

    Joined:
    Jul 26, 2007
    Messages:
    864
    Gender:
    Male
    Thank you, good sir. :)
     
  10. Node60

    Node60 Warlord

    Joined:
    May 27, 2015
    Messages:
    251
    Location:
    West Siberia
    Thank you very much!
     
  11. Quintillus

    Quintillus Archiving Civ3 Content Supporter

    Joined:
    Mar 17, 2007
    Messages:
    6,287
    Location:
    Columbus
    You're both welcome. I've now updated post #128 with the link to the new units folder from 1/29 as it finished uploading while I was at work.
     
    jlvfr likes this.
  12. Nintendohomie

    Nintendohomie Chieftain

    Joined:
    Sep 29, 2016
    Messages:
    30
    Thanks you buddy :)
     
  13. Nintendohomie

    Nintendohomie Chieftain

    Joined:
    Sep 29, 2016
    Messages:
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    Is there any way possible to shrink this map and still play the mod properly???
     
  14. jlvfr

    jlvfr King

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    New BIQ allready assumes they exist? Do we just drop them into the scenario units folder?
     
  15. Quintillus

    Quintillus Archiving Civ3 Content Supporter

    Joined:
    Mar 17, 2007
    Messages:
    6,287
    Location:
    Columbus
    That's really a question for The Guardian, as I don't know the map well enough to answer. The map is really large and intensive on a computer, though. Steph's editor does have a way to crop a map, and you could try running it through that to improve performance, but I don't know how that would affect gameplay.

    For the new units folder, drag it into the "Art" folder within the SPQR scenario (so that it will overwrite the existing Units folder). Then when Windows asks if you'd like to overwrite the existing files, say yes. The latest BIQ should work best with the new units folder as I understand.
     
    jlvfr likes this.
  16. Jarovid

    Jarovid Prince

    Joined:
    Mar 11, 2015
    Messages:
    488
    Thank you very much, Quintillus. This is truly great mod.
     
  17. SVAN

    SVAN Chieftain

    Joined:
    Oct 31, 2002
    Messages:
    83
    Location:
    Saint-Petersburg, Russia
    It was really a great idea - but map size makes it impossible to play... After a number of turns there are so many cities - each turn is taking hours.
    Did anyone try to integrate a scenario into the map half-size of the original one?
     

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